/* AMX Mod X * * by the AMX Mod X Development Team * originally developed by OLO * * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. */ // ***************************************************** // class CModule // ***************************************************** #ifndef CMODULE_H #define CMODULE_H enum MODULE_STATUS { MODULE_NONE, MODULE_QUERY, MODULE_BADLOAD, MODULE_LOADED, MODULE_NOINFO, MODULE_NOQUERY, MODULE_NOATTACH, MODULE_OLD }; class CModule { String filename; bool metamod; module_info_s* info; DLHANDLE module; MODULE_STATUS status; public: CModule(const char* fname); ~CModule(); // Interface bool attachModule(); bool queryModule(); bool detachModule(); const char* getStatus() const; inline const char* getType() const { return metamod ? "amx&mm" : "amx"; } inline const char* getAuthor() const { return info ? info->author : "unknown"; } inline const char* getVersion() const { return info ? info->version : "unknown"; } inline const char* getName() const { return info ? info->name : "unknown"; } inline module_info_s* getInfo() const { return info; } inline int getStatusValue() { return status; } inline bool operator==( void* fname ) { return !strcmp( filename.str() , (char*)fname ); } inline bool isReloadable() { return ( (status==MODULE_LOADED) && (info->type==RELOAD_MODULE)); } CList natives; }; #endif