/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "COFMedicAlly" { "Offsets" { "m_lastAttackCheck" // BOOL { "type" "integer" "windows" "900" "linux" "920" "mac" "920" } "m_flPlayerDamage" // float { "type" "float" "windows" "904" "linux" "924" "mac" "924" } "m_flNextGrenadeCheck" // float { "type" "float" "windows" "908" "linux" "928" "mac" "928" } "m_flNextPainTime" // float { "type" "float" "windows" "912" "linux" "932" "mac" "932" } "m_flLastEnemySightTime" // float { "type" "float" "windows" "916" "linux" "936" "mac" "936" } "m_vecTossVelocity" // Vector { "type" "vector" "windows" "920" "linux" "940" "mac" "940" } "m_fThrowGrenade" // BOOL { "type" "integer" "windows" "932" "linux" "952" "mac" "952" } "m_fStanding" // BOOL { "type" "integer" "windows" "936" "linux" "956" "mac" "956" } "m_fFirstEncounter" // BOOL { "type" "integer" "windows" "940" "linux" "960" "mac" "960" } "m_cClipSize" // int { "type" "integer" "windows" "944" "linux" "964" "mac" "964" } "m_iHealCharge" // int { "type" "integer" "windows" "948" "linux" "968" "mac" "968" } "m_fUseHealing" // BOOL { "type" "integer" "windows" "952" "linux" "972" "mac" "972" } "m_fHealing" // BOOL { "type" "integer" "windows" "956" "linux" "976" "mac" "976" } "m_flLastUseTime" // float { "type" "float" "windows" "960" "linux" "980" "mac" "980" } "m_hNewTargetEnt" // EHANDLE { "type" "ehandle" "windows" "964" "linux" "984" "mac" "984" } "m_fQueueFollow" // BOOL { "type" "integer" "windows" "972" "linux" "992" "mac" "992" } "m_fHealAudioPlaying" // BOOL { "type" "integer" "windows" "976" "linux" "996" "mac" "996" } "m_flFollowCheckTime" // float { "type" "float" "windows" "980" "linux" "1000" "mac" "1000" } "m_fFollowChecking" // BOOL { "type" "integer" "windows" "984" "linux" "1004" "mac" "1004" } "m_fFollowChecked" // BOOL { "type" "integer" "windows" "988" "linux" "1008" "mac" "1008" } "m_flLastRejectAudio" // float { "type" "float" "windows" "992" "linux" "1012" "mac" "1012" } "m_iBlackOrWhite" // int { "type" "integer" "windows" "996" "linux" "1016" "mac" "1016" } "m_fGunHolstered" // BOOL { "type" "integer" "windows" "1000" "linux" "1020" "mac" "1020" } "m_fHypoHolstered" // BOOL { "type" "integer" "windows" "1004" "linux" "1024" "mac" "1024" } "m_fHealActive" // BOOL { "type" "integer" "windows" "1008" "linux" "1028" "mac" "1028" } "m_iWeaponIdx" // int { "type" "integer" "windows" "1012" "linux" "1032" "mac" "1032" } "m_flLastShot" // float { "type" "float" "windows" "1016" "linux" "1036" "mac" "1036" } "m_iBrassShell" // int { "type" "integer" "windows" "1020" "linux" "1040" "mac" "1040" } "m_iSentence" // int { "type" "integer" "windows" "1024" "linux" "1044" "mac" "1044" } } } } } } /** * Class Hierarchy * - * CBaseEntity * CBaseDelay * CBaseAnimating * CBaseToggle * CBaseMonster * COFAllyMonster * COFSquadTalkMonster * COFMedicAlly */