/* AMX Mod X * StatsX Plugin * * by the AMX Mod X Development Team * originally developed by OLO * * This file is part of AMX Mod X. * * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. */ //-------------------------------- #include #include #include //-------------------------------- // Uncomment to activate log debug messages. //#define STATSX_DEBUG // Comment to activate new DeathMsg process (if fixed). #define STATSX_OLD_DEATHMSG // HUD statistics duration in seconds (minimum 1.0 seconds). #define HUD_DURATION_CVAR "amx_statsx_duration" #define HUD_DURATION "12.0" // HUD statistics stop relative freeze end in seconds. // To stop before freeze end use a negative value. #define HUD_FREEZE_LIMIT_CVAR "amx_statsx_freeze" #define HUD_FREEZE_LIMIT "-2.0" // HUD statistics minimum duration, in seconds, to trigger the display logic. #define HUD_MIN_DURATION 0.2 // Config plugin constants. #define MODE_HUD_DELAY 0 // Make a 0.01 sec delay on HUD reset process. // You can also manualy enable or disable these options by setting them to 1 // For example: // public ShowAttackers = 1 // However amx_statscfg command is recommended public KillerChat = 0 // displays killer hp&ap to victim console // and screen public ShowAttackers = 0 // shows attackers public ShowVictims = 0 // shows victims public ShowKiller = 0 // shows killer public ShowTeamScore = 0 // shows team score at round end public ShowTotalStats = 0 // shows round total stats public ShowBestScore = 0 // shows rounds best scored player public ShowMostDisruptive = 0 // shows rounds most disruptive player public EndPlayer = 0 // displays player stats at the end of map public EndTop15 = 0 // displays top15 at the end of map public SayHP = 0 // displays information about user killer public SayStatsMe = 0 // displays user's stats and rank public SayRankStats = 0 // displays user's rank stats public SayMe = 0 // displays user's stats public SayRank = 0 // displays user's rank public SayReport = 0 // report user's weapon status to team public SayScore = 0 // displays team's map score public SayTop15 = 0 // displays first 15 players public SayStatsAll = 0 // displays all players stats and rank public SayMiscFunc = 0 // displays timeleft, thetime, currentmap, ff public ShowStats = 0 // set client HUD-stats switched off by default public ShowDistHS = 0 // show distance and HS in attackers and // victims HUD lists public ShowFullStats = 0 // show full HUD stats (more than 78 chars) public SpecRankInfo = 0 // displays rank info when spectating // Standard Contstants. #define MAX_TEAMS 2 #define MAX_PLAYERS 32 + 1 #define MAX_NAME_LENGTH 31 #define MAX_WEAPON_LENGTH 31 #define MAX_TEXT_LENGTH 255 #define MAX_BUFFER_LENGTH 2047 // User messages. #define DISABLED_MSG "Server has disabled that option" // User stats parms id #define STATS_KILLS 0 #define STATS_DEATHS 1 #define STATS_HS 2 #define STATS_TKS 3 #define STATS_SHOTS 4 #define STATS_HITS 5 #define STATS_DAMAGE 6 // Global player flags. new BODY_PART[8][] = { "wholebody", "head", "chest", "stomach", "leftarm", "rightarm", "leftleg", "rightleg" } // Killer information, save killer info at the time when player is killed. #define KILLED_KILLER_ID 0 // Killer userindex/user-ID #define KILLED_KILLER_HEALTH 1 // Killer's health #define KILLED_KILLER_ARMOUR 2 // Killer's armour #define KILLED_TEAM 3 // Killer's team #define KILLED_KILLER_STATSFIX 4 // Fix to register the last hit/kill new g_izKilled[MAX_PLAYERS][5] // Menu variables and configuration #define MAX_PPL_MENU_ACTIONS 2 // Number of player menu actions #define PPL_MENU_OPTIONS 7 // Number of player options per displayed menu new g_iPluginMode = 0 new g_izUserMenuPosition[MAX_PLAYERS] = { 0, ... } new g_izUserMenuAction[MAX_PLAYERS] = { 0, ... } new g_izUserMenuPlayers[MAX_PLAYERS][32] new g_izSpecMode[MAX_PLAYERS] = { 0, ... } new g_izShowStatsFlags[MAX_PLAYERS] = { 0, ... } new g_izStatsSwitch[MAX_PLAYERS] = { 0, ... } new Float:g_fzShowUserStatsTime[MAX_PLAYERS] = { 0.0, ... } new Float:g_fShowStatsTime = 0.0 new Float:g_fFreezeTime = 0.0 new Float:g_fFreezeLimitTime = 0.0 new Float:g_fHUDDuration = 0.0 new g_iRoundEndTriggered = 0 new g_iRoundEndProcessed = 0 new Float:g_fStartGame = 0.0 new g_izTeamScore[MAX_TEAMS] = { 0, ... } new g_izTeamEventScore[MAX_TEAMS] = { 0, ... } new g_izTeamRndStats[MAX_TEAMS][8] new g_izTeamGameStats[MAX_TEAMS][8] new g_izUserUserID[MAX_PLAYERS] = { 0, ... } new g_izUserAttackerDistance[MAX_PLAYERS] = { 0, ... } new g_izUserVictimDistance[MAX_PLAYERS][MAX_PLAYERS] new g_izUserRndName[MAX_PLAYERS][MAX_NAME_LENGTH] new g_izUserRndStats[MAX_PLAYERS][8] new g_izUserGameStats[MAX_PLAYERS][8] // Common buffer to improve performance, as Small always zero-initializes all vars new g_sBuffer[MAX_BUFFER_LENGTH+1] = "" new g_sScore[MAX_TEXT_LENGTH+1] = "" new g_sAwardAndScore[MAX_BUFFER_LENGTH+1] = "" new t_sText[MAX_TEXT_LENGTH+1] = "" new t_sName[MAX_NAME_LENGTH+1] = "" new t_sWpn[MAX_WEAPON_LENGTH+1] = "" //-------------------------------- // Initialize //-------------------------------- public plugin_init() { // Register plugin. register_plugin( "StatsX", "0.20", "AMXX Dev Team") // Register events. register_event( "TextMsg", "eventStartGame", "a", "2=#Game_Commencing", "2=#Game_will_restart_in" ) register_event( "ResetHUD", "eventResetHud", "be" ) register_event( "RoundTime", "eventStartRound", "bc" ) #if defined STATSX_OLD_DEATHMSG register_event( "DeathMsg", "eventDeathMsg", "a" ) register_event( "Damage", "eventDamage", "b", "2!0", "3=0", "4!0" ) #else register_event( "CS_DeathMsg", "eventCSDeathMsg", "a" ) #endif register_event( "SendAudio", "eventEndRound", "a", "2=%!MRAD_terwin", "2=%!MRAD_ctwin", "2=%!MRAD_rounddraw" ) register_event( "TeamScore", "eventTeamScore", "a" ) register_event( "30", "eventIntermission", "a" ) register_event( "TextMsg", "eventSpecMode", "bd", "2&ec_Mod" ) register_event( "StatusValue", "eventShowRank", "bd", "1=2" ) // Register commands. register_clcmd( "say /hp", "cmdHp", 0, "- display info. about your killer (chat)" ) register_clcmd( "say /statsme", "cmdStatsMe", 0, "- display your stats (MOTD)" ) register_clcmd( "say /rankstats", "cmdRankStats", 0, "- display your server stats (MOTD)" ) register_clcmd( "say /me", "cmdMe", 0, "- display current round stats (chat)" ) register_clcmd( "say /score", "cmdScore", 0, "- display last score (chat)" ) register_clcmd( "say /rank", "cmdRank", 0, "- display your rank (chat)" ) register_clcmd( "say /report", "cmdReport", 0, "- display waepon status (say_team)" ) register_clcmd( "say /top15", "cmdTop15", 0, "- display top 15 players (MOTD)" ) register_clcmd( "say /stats", "cmdStats", 0, "- display players stats (menu/MOTD)" ) register_clcmd( "say /timeleft", "cmdTimeLeft", 0, "- display time left on map (say)" ) register_clcmd( "say /thetime", "cmdTheTime", 0, "- display the time (say)" ) register_clcmd( "say /currentmap", "cmdCurrentMap", 0, "- display current map (say)" ) register_clcmd( "say /ff", "cmdFf", 0, "- display friendly fire status (say)" ) register_clcmd( "say /switch", "cmdSwitch", 0, "- switch client's stats on or off" ) // Register menus. register_menucmd( register_menuid("Server Stats"), 1023, "actionStatsMenu" ) // Register special configuration setting and default value. register_srvcmd( "amx_statsx_mode", "cmdPluginMode", ADMIN_CFG, " - sets plugin options" ) #if defined STATSX_DEBUG register_clcmd( "say /hudtest", "cmdHudTest" ) #endif register_cvar( HUD_DURATION_CVAR, HUD_DURATION ) register_cvar( HUD_FREEZE_LIMIT_CVAR, HUD_FREEZE_LIMIT ) // Init buffers and some global vars. g_sBuffer[0] = 0 save_team_chatscore() } new g_addStast[] = "amx_statscfg add ^"%s^" %s" public plugin_cfg(){ server_cmd( g_addStast, "Show killer hp&ap","KillerChat" ) server_cmd( g_addStast, "Show Attackers", "ShowAttackers" ) server_cmd( g_addStast, "Show Victims", "ShowVictims" ) server_cmd( g_addStast, "Show killer", "ShowKiller" ) server_cmd( g_addStast, "Show Team Score", "ShowTeamScore" ) server_cmd( g_addStast, "Show Total Stats", "ShowTotalStats" ) server_cmd( g_addStast, "Show Best Score", "ShowBestScore" ) server_cmd( g_addStast, "Show Most Disruptive", "ShowMostDisruptive" ) server_cmd( g_addStast, "HUD-stats default", "ShowStats" ) server_cmd( g_addStast, "Dist&HS in HUD lists", "ShowDistHS" ) server_cmd( g_addStast, "Stats at the end of map", "EndPlayer") server_cmd( g_addStast, "Top15 at the end of map", "EndTop15" ) server_cmd( g_addStast, "Say /hp", "SayHP" ) server_cmd( g_addStast, "Say /statsme", "SayStatsMe" ) server_cmd( g_addStast, "Say /rankstats", "SayRankStats" ) server_cmd( g_addStast, "Say /me", "SayMe" ) server_cmd( g_addStast, "Say /rank", "SayRank" ) server_cmd( g_addStast, "Say /report", "SayReport" ) server_cmd( g_addStast, "Say /score", "SayScore" ) server_cmd( g_addStast, "Say /top15", "SayTop15" ) server_cmd( g_addStast, "Say /stats", "SayStatsAll" ) server_cmd( g_addStast, "Misc say commands", "SayMiscFunc" ) server_cmd( g_addStast, "Spec. Rank Info", "SpecRankInfo" ) // Update local configuration vars with value in cvars. get_config_cvars() } // Set hudmessage format. set_hudtype_killer( Float:fDuration ) set_hudmessage( 220, 80, 0, 0.05, 0.15, 0, 6.0, fDuration, (fDuration>=g_fHUDDuration)?1.0:0.0, 1.0, 2 ) set_hudtype_endround( Float:fDuration ) set_hudmessage( 100, 200, 0, 0.05, 0.55, 0, 0.02, fDuration, (fDuration>=g_fHUDDuration)?1.0:0.0, 1.0, 1 ) set_hudtype_attacker( Float:fDuration ) set_hudmessage( 220, 80, 0, 0.55, 0.35, 0, 6.0, fDuration, (fDuration>=g_fHUDDuration)?1.0:0.0, 1.0, 3 ) set_hudtype_victim( Float:fDuration ) set_hudmessage( 0, 80, 220, 0.55, 0.60, 0, 6.0, fDuration, (fDuration>=g_fHUDDuration)?1.0:0.0, 1.0, 4 ) set_hudtype_specmode() { set_hudmessage( 255, 255, 255, 0.02, 0.87, 2, 0.05, 0.1, 0.01, 3.0, 1) } #if defined STATSX_DEBUG public cmdHudTest( id ) { new i, iLen iLen = 0 for ( i = 1; i < 20; i++ ) iLen += format( g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "....x....1....x....2....x....3....x....4....x....^n" ) set_hudtype_killer( 50.0 ) show_hudmessage( id, g_sBuffer ) } #endif // Stats formulas Float:accuracy( izStats[8] ) { if ( !izStats[STATS_SHOTS] ) return ( 0.0 ) return ( 100.0 * float( izStats[STATS_HITS] ) / float( izStats[STATS_SHOTS] ) ) } Float:effec( izStats[8] ) { if ( !izStats[STATS_KILLS] ) return ( 0.0 ) return ( 100.0 * float( izStats[STATS_KILLS] ) / float( izStats[STATS_KILLS] + izStats[STATS_DEATHS] ) ) } // Distance formula (metric) Float:distance( iDistance ) { return float( iDistance ) * 0.0254 } // Get plugin config flags. set_plugin_mode( id, sFlags[] ) { if ( sFlags[0] ) g_iPluginMode = read_flags( sFlags ) get_flags( g_iPluginMode, t_sText, MAX_TEXT_LENGTH ) console_print( id, "^"amx_statsx_mode^" set to ^"%s^"", t_sText ) return g_iPluginMode } // Get config parameters. get_config_cvars() { g_fFreezeTime = get_cvar_float("mp_freezetime") if ( g_fFreezeTime < 0.0 ) g_fFreezeTime = 0.0 g_fHUDDuration = get_cvar_float( HUD_DURATION_CVAR ) if ( g_fHUDDuration < 1.0 ) g_fHUDDuration = 1.0 g_fFreezeLimitTime = get_cvar_float( HUD_FREEZE_LIMIT_CVAR ) } // Get and format attackers header and list. get_attackers( id, sBuffer[MAX_BUFFER_LENGTH+1] ) { new izStats[8], izBody[8] new iAttacker new iFound, iLen new iMaxPlayer = get_maxplayers() iFound = 0 sBuffer[0] = 0 // Get and format header. Add killing attacker statistics if user is dead. // Make sure shots is greater than zero or division by zero will occur. // To print a '%', 4 of them must done in a row. izStats[STATS_SHOTS] = 0 iAttacker = g_izKilled[id][KILLED_KILLER_ID] if ( iAttacker ) get_user_astats( id, iAttacker, izStats, izBody ) if ( izStats[STATS_SHOTS] && ShowFullStats ) { get_user_name( iAttacker, t_sName, MAX_NAME_LENGTH ) iLen = format( sBuffer, MAX_BUFFER_LENGTH, "Attackers -- %s -- %0.2f%%%% acc.:^n", t_sName, accuracy( izStats ) ) } else iLen = format( sBuffer, MAX_BUFFER_LENGTH, "Attackers:^n" ) // Get and format attacker list. for ( iAttacker = 1; iAttacker <= iMaxPlayer; iAttacker++ ) { if ( get_user_astats( id, iAttacker, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH ) ) { iFound = 1 get_user_name( iAttacker, t_sName, 32 ) if ( izStats[STATS_KILLS] ) { if ( !ShowDistHS ) iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d hit(s) / %d dmg / %s^n", t_sName, izStats[STATS_HITS], izStats[STATS_DAMAGE], t_sWpn ) else if ( izStats[STATS_HS] ) iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d hit(s) / %d dmg / %s / %0.0f m / HS^n", t_sName, izStats[STATS_HITS], izStats[STATS_DAMAGE], t_sWpn, distance(g_izUserAttackerDistance[id]) ) else iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d hit(s) / %d dmg / %s / %0.0f m^n", t_sName, izStats[STATS_HITS], izStats[STATS_DAMAGE], t_sWpn, distance(g_izUserAttackerDistance[id]) ) } else iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d hit(s) / %d dmg^n", t_sName, izStats[STATS_HITS], izStats[STATS_DAMAGE] ) } } if ( !iFound ) sBuffer[0] = 0 return iFound } // Get and format victims header and list get_victims( id, sBuffer[MAX_BUFFER_LENGTH+1] ) { new izStats[8], izBody[8] new iVictim new iFound, iLen new iMaxPlayer = get_maxplayers() iFound = 0 sBuffer[0] = 0 // Get and format header. // Make sure shots is greater than zero or division by zero will occur. // To print a '%', 4 of them must done in a row. izStats[STATS_SHOTS] = 0 get_user_vstats( id, 0, izStats, izBody ) if ( izStats[STATS_SHOTS] ) iLen = format( sBuffer, MAX_BUFFER_LENGTH, "Victims -- %0.2f%%%% acc.:^n", accuracy( izStats ) ) else iLen = format( sBuffer, MAX_BUFFER_LENGTH, "Victims:^n" ) for ( iVictim = 1; iVictim <= iMaxPlayer; iVictim++ ) { if( get_user_vstats( id, iVictim, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH ) ) { iFound = 1 get_user_name( iVictim, t_sName, MAX_NAME_LENGTH ) if ( izStats[STATS_DEATHS] ) { if ( !ShowDistHS ) iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d hit(s) / %d dmg / %s^n", t_sName, izStats[STATS_HITS], izStats[STATS_DAMAGE], t_sWpn ) else if ( izStats[STATS_HS] ) iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d hit(s) / %d dmg / %s / %0.0f m / HS^n", t_sName, izStats[STATS_HITS], izStats[STATS_DAMAGE], t_sWpn, distance(g_izUserVictimDistance[id][iVictim]) ) else iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d hit(s) / %d dmg / %s / %0.0f m^n", t_sName, izStats[STATS_HITS], izStats[STATS_DAMAGE], t_sWpn, distance(g_izUserVictimDistance[id][iVictim]) ) } else iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d hit(s) / %d dmg^n", t_sName, izStats[STATS_HITS], izStats[STATS_DAMAGE] ) } } if ( !iFound ) sBuffer[0] = 0 return iFound } // Get and format kill info. get_kill_info( id, iKiller, sBuffer[MAX_BUFFER_LENGTH+1] ) { new iFound, iLen iFound = 0 sBuffer[0] = 0 if ( iKiller && iKiller != id ) { new izAStats[8], izABody[8], izVStats[8], iaVBody[8] iFound = 1 get_user_name( iKiller, t_sName, MAX_NAME_LENGTH ) izAStats[STATS_HITS] = 0 izAStats[STATS_DAMAGE] = 0 t_sWpn[0] = 0 get_user_astats( id, iKiller, izAStats, izABody, t_sWpn, MAX_WEAPON_LENGTH ) izVStats[STATS_HITS] = 0 izVStats[STATS_DAMAGE] = 0 get_user_vstats( id, iKiller, izVStats, iaVBody ) iLen = format( sBuffer, MAX_BUFFER_LENGTH, "%s killed you with %s^nfrom distance of %0.2f meters.^n", t_sName, t_sWpn, distance(g_izUserAttackerDistance[id]) ) iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "He did %d damage to you with %d hit(s)^nand still has %dhp and %dap.^n", izAStats[STATS_DAMAGE], izAStats[STATS_HITS], g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR] ) iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "You did %d damage to him with %d hit(s).^n", izVStats[STATS_DAMAGE], izVStats[STATS_HITS] ) } return iFound } // Get and format most disruptive. add_most_disruptive( sBuffer[MAX_BUFFER_LENGTH+1] ) { new id, iMaxDamageId, iMaxDamage, iMaxHeadShots iMaxDamageId = 0 iMaxDamage = 0 iMaxHeadShots = 0 // Find player. for ( id = 1; id < MAX_PLAYERS; id++ ) { if ( g_izUserRndStats[id][STATS_DAMAGE] >= iMaxDamage && ( g_izUserRndStats[id][STATS_DAMAGE] > iMaxDamage || g_izUserRndStats[id][STATS_HS] > iMaxHeadShots ) ) { iMaxDamageId = id iMaxDamage = g_izUserRndStats[id][STATS_DAMAGE] iMaxHeadShots = g_izUserRndStats[id][STATS_HS] } } // Format statistics. if ( iMaxDamageId ) { id = iMaxDamageId new Float:fGameEff = effec( g_izUserGameStats[id] ) new Float:fRndAcc = accuracy( g_izUserRndStats[id] ) format( t_sText, MAX_TEXT_LENGTH, "Most damage done by: %s^n%d hit(s) / %d dmg -- %0.2f%%%% eff. / %0.2f%%%% acc.^n", g_izUserRndName[id], g_izUserRndStats[id][STATS_HITS], iMaxDamage, fGameEff, fRndAcc ) add( sBuffer, MAX_BUFFER_LENGTH, t_sText ) } return iMaxDamageId } // Get and format best score. add_best_score( sBuffer[MAX_BUFFER_LENGTH+1] ) { new id, iMaxKillsId, iMaxKills, iMaxHeadShots iMaxKillsId = 0 iMaxKills = 0 iMaxHeadShots = 0 // Find player for ( id = 1; id < MAX_PLAYERS; id++ ) { if ( g_izUserRndStats[id][STATS_KILLS] >= iMaxKills && ( g_izUserRndStats[id][STATS_KILLS] > iMaxKills || g_izUserRndStats[id][STATS_HS] > iMaxHeadShots ) ) { iMaxKillsId = id iMaxKills = g_izUserRndStats[id][STATS_KILLS] iMaxHeadShots = g_izUserRndStats[id][STATS_HS] } } // Format statistics. if ( iMaxKillsId ) { id = iMaxKillsId new Float:fGameEff = effec( g_izUserGameStats[id] ) new Float:fRndAcc = accuracy( g_izUserRndStats[id] ) format( t_sText, MAX_TEXT_LENGTH, "Best score: %s^n%d kill(s) / %d hs -- %0.2f%%%% eff. / %0.2f%%%% acc.^n", g_izUserRndName[id], iMaxKills, iMaxHeadShots, fGameEff, fRndAcc ) add( sBuffer, MAX_BUFFER_LENGTH, t_sText ) } return iMaxKillsId } // Get and format team score. add_team_score( sBuffer[MAX_BUFFER_LENGTH+1] ) { new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS] // Calculate team stats for ( new iTeam = 0; iTeam < MAX_TEAMS; iTeam++ ) { fzMapEff[iTeam] = effec( g_izTeamGameStats[iTeam] ) fzMapAcc[iTeam] = accuracy( g_izTeamGameStats[iTeam] ) fzRndAcc[iTeam] = accuracy( g_izTeamRndStats[iTeam] ) } // Format round team stats, MOTD format( t_sText, MAX_TEXT_LENGTH, "TERRORIST %d / %0.2f%%%% eff. / %0.2f%%%% acc.^nCT %d / %0.2f%%%% eff. / %0.2f%%%% acc.^n", g_izTeamScore[0], fzMapEff[0], fzRndAcc[0], g_izTeamScore[1], fzMapEff[1], fzRndAcc[1] ) add( sBuffer, MAX_BUFFER_LENGTH, t_sText ) } // Get and format team stats, chat version save_team_chatscore() { new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS] // Calculate team stats for ( new iTeam = 0; iTeam < MAX_TEAMS; iTeam++ ) { fzMapEff[iTeam] = effec( g_izTeamGameStats[iTeam] ) fzMapAcc[iTeam] = accuracy( g_izTeamGameStats[iTeam] ) fzRndAcc[iTeam] = accuracy( g_izTeamRndStats[iTeam] ) } // Format game team stats, chat format( g_sScore, MAX_BUFFER_LENGTH, "TERRORIST %d / %0.2f%%%% eff. / %0.2f%%%% acc. -- CT %d / %0.2f%%%% eff. / %0.2f%%%% acc.", g_izTeamScore[0], fzMapEff[0], fzMapAcc[0], g_izTeamScore[1], fzMapEff[1], fzMapAcc[1] ) } // Get and format total stats. add_total_stats( sBuffer[MAX_BUFFER_LENGTH+1] ) { format( t_sText, MAX_TEXT_LENGTH, "Total: %d kill(s) / %d hs -- %d hit(s) / %d shot(s)^n", g_izUserRndStats[0][STATS_KILLS], g_izUserRndStats[0][STATS_HS], g_izUserRndStats[0][STATS_HITS], g_izUserRndStats[0][STATS_SHOTS] ) add( sBuffer, MAX_BUFFER_LENGTH, t_sText ) } // Get and format a user's list of body hits from an attacker. add_attacker_hits( id, iAttacker, sBuffer[MAX_BUFFER_LENGTH+1] ) { new iFound = 0 if ( iAttacker && iAttacker != id ) { new izStats[8], izBody[8], iLen izStats[STATS_HITS] = 0 get_user_astats( id, iAttacker, izStats, izBody ) if ( izStats[STATS_HITS] ) { iFound = 1 iLen = strlen( sBuffer ) get_user_name( iAttacker, t_sName, MAX_NAME_LENGTH ) iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s hits you in:^n", t_sName ) for ( new i = 1; i < 8; i++ ) { if ( !izBody[i] ) continue iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s: %d^n", BODY_PART[i], izBody[i] ) } } } return iFound } // Get and format killed stats: killer hp, ap, hits. format_kill_ainfo( id, iKiller, sBuffer[MAX_BUFFER_LENGTH+1] ) { new iFound = 0 if ( iKiller && iKiller != id ) { new izStats[8], izBody[8] new iLen iFound = 1 get_user_name( iKiller, t_sName, MAX_NAME_LENGTH ) izStats[STATS_HITS] = 0 get_user_astats( id, iKiller, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH ) iLen = format( sBuffer, MAX_BUFFER_LENGTH, "Killed by %s with %s @ %0.0fm (%dhp, %dap) >>", t_sName, t_sWpn, distance(g_izUserAttackerDistance[id]), g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR] ) if ( izStats[STATS_HITS] ) { for ( new i = 1; i < 8; i++ ) { if ( !izBody[i] ) continue iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %s: %d", BODY_PART[i], izBody[i] ) } } else iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " no hits" ) } else copy( sBuffer, MAX_BUFFER_LENGTH, "You have no killer..." ) return iFound } // Get and format killed stats: hits, damage on killer. format_kill_vinfo( id, iKiller, sBuffer[MAX_BUFFER_LENGTH+1] ) { new iFound = 0 new izStats[8] new izBody[8] new iLen izStats[STATS_HITS] = 0 izStats[STATS_DAMAGE] = 0 get_user_vstats( id, iKiller, izStats, izBody ) if ( iKiller && iKiller != id ) { iFound = 1 get_user_name( iKiller, t_sName, MAX_NAME_LENGTH ) iLen = format( sBuffer, MAX_BUFFER_LENGTH, "You hit %s %d time(s), %d damage >>", t_sName, izStats[STATS_HITS], izStats[STATS_DAMAGE] ) } else iLen = format( sBuffer, MAX_BUFFER_LENGTH, "Last result: %d hit(s), %d damage >>", izStats[STATS_HITS], izStats[STATS_DAMAGE] ) if ( izStats[STATS_HITS] ) { for ( new i = 1; i < 8; i++ ) { if ( !izBody[i] ) continue iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %s: %d", BODY_PART[i], izBody[i] ) } } else iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " no hits" ) return iFound } // Get and format top 15. format_top15( sBuffer[MAX_BUFFER_LENGTH+1] ){ new iMax = get_statsnum() new izStats[8], izBody[8] new iLen = 0 if ( iMax > 15 ) iMax = 15 iLen = format( sBuffer, MAX_BUFFER_LENGTH, "
" )
  iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
                  "%2s %-22.22s %6s %6s %6s %6s %4s %4s %4s^n",
                  "#", "Nick", "Kills", "Deaths", "Hits", "Shots", "HS", "Eff.", "Acc." )
  for ( new i = 0; i < iMax && MAX_BUFFER_LENGTH - iLen > 0; i++ ) {
    get_stats( i, izStats, izBody, t_sName, MAX_NAME_LENGTH )
    iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
                    "%2d %-22.22s %6d %6d %6d %6d %4d %3.0f%% %3.0f%%^n", i+1, t_sName,
                    izStats[STATS_KILLS], izStats[STATS_DEATHS], izStats[STATS_HITS], 
                    izStats[STATS_SHOTS], izStats[STATS_HS],
                    effec( izStats ), accuracy( izStats ) )
  }
}


// Get and format rank stats.
format_rankstats( id, sBuffer[MAX_BUFFER_LENGTH+1], iMyId=0 ) {
  new izStats[8] = { 0, ... }
  new izBody[8]
  new iRankPos, iLen
  iRankPos = get_user_stats( id, izStats, izBody )
  iLen = format( sBuffer, MAX_BUFFER_LENGTH, 
                  "
" )
  iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
                  "%s rank is %d of %d^n^n", 
                  (!iMyId||iMyId==id)?"Your":"Players", iRankPos, get_statsnum() )
  iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
                  "%s rank is %d of %d^n^n", 
                  (!iMyId||iMyId==id)?"Your":"Players", iRankPos, get_statsnum() )
  iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
                  "%6s: %d  (%d with hs)^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %0.2f%%^n%6s: %0.2f%%^n^n",
                  "Kills", izStats[STATS_KILLS], izStats[STATS_HS], 
                  "Deaths", izStats[STATS_DEATHS], "Hits", izStats[STATS_HITS], 
                  "Shots", izStats[STATS_SHOTS], "Damage", izStats[STATS_DAMAGE], 
                  "Eff.", effec( izStats ), "Acc.", accuracy( izStats ) )
  iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
                  "%10s:^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d",
                  "HITS", BODY_PART[1], izBody[1], BODY_PART[2], izBody[2], 
                  BODY_PART[3], izBody[3], BODY_PART[4], izBody[4], BODY_PART[5], izBody[5], 
                  BODY_PART[6], izBody[6], BODY_PART[7], izBody[7])
}


// Get and format stats.
format_stats( id, sBuffer[MAX_BUFFER_LENGTH+1] ) {
  new izStats[8] = { 0, ... }
  new izBody[8]
  new iWeapon, iLen
  get_user_wstats( id, 0, izStats, izBody )
  iLen = format( sBuffer, MAX_BUFFER_LENGTH, 
                  "
" )
  iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
                  "%6s: %d  (%d with hs)^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %0.2f%%^n%6s: %0.2f%%^n^n",
                  "Kills", izStats[STATS_KILLS], izStats[STATS_HS], 
                  "Deaths", izStats[STATS_DEATHS], "Hits", izStats[STATS_HITS], 
                  "Shots", izStats[STATS_SHOTS], "Damage", izStats[STATS_DAMAGE], 
                  "Eff.", effec( izStats ), "Acc.", accuracy( izStats ) )
  iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
                  "%-12.12s  %6s  %6s  %6s  %6s  %6s  %4s^n",
                  "Weapon", "Kills", "Deaths", "Hits", "Shots", "Damage", "Acc." )
  for ( iWeapon = 1; iWeapon < 31 && MAX_BUFFER_LENGTH - iLen > 0 ; iWeapon++ ) {
    if ( get_user_wstats( id, iWeapon, izStats, izBody ) ) {
      get_weaponname( iWeapon, t_sWpn, MAX_WEAPON_LENGTH )
      iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
                      "%-12.12s  %6d  %6d  %6d  %6d  %6d  %3.0f%%^n",
                      t_sWpn[7], izStats[STATS_KILLS], izStats[STATS_DEATHS], 
                      izStats[STATS_HITS], izStats[STATS_SHOTS], 
                      izStats[STATS_DAMAGE], accuracy( izStats ) )
    }
  }
}

// Show round end stats. If gametime is zero then use default duration time. 
show_roundend_hudstats( id, Float:fGameTime ) {
  
  // Bail out if there no HUD stats should be shown
  // for this player or end round stats not created.
  if ( !g_izStatsSwitch[id] ) return
  if ( !g_sAwardAndScore[0] ) return

  // If round end timer is zero clear round end stats.
  if ( g_fShowStatsTime == 0.0 ) {
    set_hudtype_endround( 0.05 )
    show_hudmessage( id, "" )
    #if defined STATSX_DEBUG
    log_amx( "Clear round end HUD stats for #%d", id )  
    #endif
  }

  // Set HUD-duration to default or remaining time.
  new Float:fDuration
  if ( fGameTime == 0.0 )
    fDuration = g_fHUDDuration
  else {
    fDuration = g_fShowStatsTime + g_fHUDDuration - fGameTime
    if ( fDuration > g_fFreezeTime + g_fFreezeLimitTime )
      fDuration = g_fFreezeTime + g_fFreezeLimitTime
  }
  // Show stats only if more time left than coded minimum.
  if ( fDuration >= HUD_MIN_DURATION ) {
    set_hudtype_endround( fDuration )
    show_hudmessage( id, g_sAwardAndScore )
    #if defined STATSX_DEBUG
    log_amx( "Show %1.2fs round end HUD stats for #%d", fDuration, id )  
    #endif
  }
}


// Show round end stats.
show_user_hudstats( id, Float:fGameTime ) {
  
  // Bail out if there no HUD stats should be shown
  // for this player or user stats timer is zero.
  if ( !g_izStatsSwitch[id] ) return
  if ( g_fzShowUserStatsTime[id] == 0.0 ) return

  // Set HUD-duration to default or remaining time.
  new Float:fDuration
  if ( fGameTime == 0.0 )
    fDuration = g_fHUDDuration
  else {
    fDuration = g_fzShowUserStatsTime[id] + g_fHUDDuration - fGameTime
    if ( fDuration > g_fFreezeTime + g_fFreezeLimitTime )
      fDuration = g_fFreezeTime + g_fFreezeLimitTime
  }
  // Show stats only if more time left than coded minimum.
  if ( fDuration >= HUD_MIN_DURATION ) {
    if ( ShowKiller ) {
      new iKiller
      iKiller = g_izKilled[id][KILLED_KILLER_ID]
      get_kill_info( id, iKiller, g_sBuffer )
      add_attacker_hits( id, iKiller, g_sBuffer )
      set_hudtype_killer( fDuration )
      show_hudmessage( id, g_sBuffer )
      #if defined STATSX_DEBUG
      log_amx( "Show %1.2fs %suser HUD k-stats for #%d", fDuration, g_sBuffer[0]?"":"no ", id )
      #endif
    }
    if ( ShowVictims ) {
      get_victims( id, g_sBuffer )
      set_hudtype_victim( fDuration )
      show_hudmessage( id, g_sBuffer )
      #if defined STATSX_DEBUG
      log_amx( "Show %1.2fs %suser HUD v-stats for #%d", fDuration, g_sBuffer[0]?"":"no ", id )
      #endif
    }
    if ( ShowAttackers ) {
      get_attackers( id, g_sBuffer )
      set_hudtype_attacker( fDuration )
      show_hudmessage( id, g_sBuffer )
      #if defined STATSX_DEBUG
      log_amx( "Show %1.2fs %suser HUD a-stats for #%d", fDuration, g_sBuffer[0]?"":"no ", id )
      #endif
    }
  }
}


//------------------------------------------------------------
//  Plugin commands
//------------------------------------------------------------

// Set or get plugin config flags.
public cmdPluginMode( id, level, cid ) {
  if ( !cmd_access( id, level, cid, 1 ) ) 
    return PLUGIN_HANDLED
  if ( read_argc() > 1 )
    read_argv( 1, g_sBuffer, MAX_BUFFER_LENGTH )
  else
    g_sBuffer[0] = 0
  set_plugin_mode( id, g_sBuffer )
  return PLUGIN_HANDLED
}

// Display MOTD stats.
public cmdStatsMe( id ) {
  if ( !SayStatsMe ) {
    client_print( id, print_chat, DISABLED_MSG )
    return PLUGIN_HANDLED
  }
  format_stats( id, g_sBuffer )
  get_user_name( id, t_sName, MAX_NAME_LENGTH )
  show_motd( id, g_sBuffer, t_sName )
  return PLUGIN_CONTINUE
}

// Display MOTD rank.
public cmdRankStats( id ) {
  if ( !SayRankStats ) {
    client_print( id, print_chat, DISABLED_MSG )
    return PLUGIN_HANDLED
  }
  format_rankstats( id, g_sBuffer )
  get_user_name( id, t_sName, MAX_NAME_LENGTH )
  show_motd( id, g_sBuffer, t_sName )
  return PLUGIN_CONTINUE
}

// Display MOTD top15 ranked.
public cmdTop15( id ) {
  if ( !SayTop15 ) {
    client_print( id, print_chat, DISABLED_MSG )
    return PLUGIN_HANDLED
  }
  format_top15( g_sBuffer )
  show_motd( id, g_sBuffer, "Top 15" )
  return PLUGIN_CONTINUE
}

// Display killer information.
public cmdHp( id ) {
  if ( !SayHP ) {
    client_print( id, print_chat, DISABLED_MSG )
    return PLUGIN_HANDLED
  }
  new iKiller = g_izKilled[id][KILLED_KILLER_ID]
  format_kill_ainfo( id, iKiller, g_sBuffer )
  client_print( id, print_chat, "* %s", g_sBuffer )
  return PLUGIN_CONTINUE
}

// Display user stats.
public cmdMe( id ) {
  if ( !SayMe ) {
    client_print( id, print_chat, DISABLED_MSG )
    return PLUGIN_HANDLED
  }
  format_kill_vinfo( id, 0, g_sBuffer )
  client_print( id, print_chat, "* %s", g_sBuffer )
  return PLUGIN_CONTINUE
}

// Display user rank
public cmdRank( id ) {
  if ( !SayRank ) {
    client_print( id, print_chat, DISABLED_MSG )
    return PLUGIN_HANDLED
  }
  new izStats[8], izBody[8]
  new iRankPos, iRankMax
  new Float:fEff, Float:fAcc
  iRankPos = get_user_stats( id, izStats, izBody )
  iRankMax = get_statsnum()
  fEff = effec( izStats )
  fAcc = accuracy( izStats )
  client_print( id, print_chat,
                "* Your rank is %d of %d with %d kill(s), %d hit(s), %0.2f%%%% eff. and %0.2f%%%% acc.", 
                iRankPos, iRankMax, izStats[STATS_KILLS], izStats[STATS_HITS],
                fEff, fAcc )
  return PLUGIN_CONTINUE
}

// Report user weapon status to team.
public cmdReport( id ) { 
  if ( !SayReport ) {
    client_print( id, print_chat, DISABLED_MSG )
    return PLUGIN_HANDLED
  }
  new iWeapon, iClip, iAmmo, iHealth, iArmor
  iWeapon = get_user_weapon( id, iClip, iAmmo ) 
  get_weaponname( iWeapon, t_sWpn, MAX_WEAPON_LENGTH )
  iHealth = get_user_health( id ) 
  iArmor = get_user_armor( id )
  if ( iClip >= 0 )
    format( g_sBuffer, MAX_BUFFER_LENGTH,
            "weapon: %s, ammo: %d/%d, health: %d, armor: %d", 
            t_sWpn[7], iClip, iAmmo, iHealth, iArmor ) 
  else
    format( g_sBuffer, MAX_BUFFER_LENGTH,
            "weapon: %s, health: %d, armor: %d", 
            t_sWpn[7], iHealth, iArmor ) 
  engclient_cmd( id, "say_team", g_sBuffer )
  return PLUGIN_CONTINUE
} 

// Display team map score
public cmdScore( id ) {
  if ( !SayScore ) {
    client_print( id, print_chat, DISABLED_MSG )
    return PLUGIN_HANDLED
  }
  client_print( id, print_chat, "Game score: %s", g_sScore )
  return PLUGIN_CONTINUE
}

// Display time left on map
public cmdTimeLeft( id ) {
  if ( !SayMiscFunc )
    return PLUGIN_CONTINUE
  new iTimeLeft = get_timeleft()
  if ( iTimeLeft )
    client_print( 0, print_chat,
                  "Time remaining:  %02d:%02d", iTimeLeft / 60, iTimeLeft % 60 )
  else
    client_print( 0, print_chat, "* No Time Limit *" )
  return PLUGIN_CONTINUE
}

// Display the time.
public cmdTheTime( id ) {
  if ( !SayMiscFunc )
    return PLUGIN_CONTINUE
  get_time( "%H:%M:%S", g_sBuffer, MAX_BUFFER_LENGTH )
  client_print( 0, print_chat, "The time:  %s", g_sBuffer )
  return PLUGIN_CONTINUE
}

// Display current map name.
public cmdCurrentMap( id ) {
  if ( !SayMiscFunc )
    return PLUGIN_CONTINUE
  get_mapname( g_sBuffer, MAX_BUFFER_LENGTH )
  client_print( 0, print_chat, "Played map:  %s", g_sBuffer )
  return PLUGIN_CONTINUE
}

// Display friendly fire status.
public cmdFf( id ) {
  if ( !SayMiscFunc )
    return PLUGIN_CONTINUE
  client_print( 0, print_chat, "Friendly fire:  %s",
                get_cvar_num( "mp_friendlyfire" ) ? "ON" : "OFF" )
  return PLUGIN_CONTINUE
}

// Client switch to enable or disable stats announcements.
public cmdSwitch( id ) {
  g_izStatsSwitch[id] = ( g_izStatsSwitch[id] ) ? 0 : -1 
  num_to_str( g_izStatsSwitch[id], t_sText, MAX_TEXT_LENGTH )
  client_cmd( id, "setinfo _amxstatsx %s", t_sText )
  client_print( id, print_chat, "* You have %s stats announcements",
                g_izStatsSwitch[id] ? "enabled" : "disabled" )
  return PLUGIN_CONTINUE
}

// Player stats menu.
public cmdStats( id ) {
  if ( !SayStatsAll ){
    client_print( id, print_chat, DISABLED_MSG )
    return PLUGIN_HANDLED
  }
  showStatsMenu( id, g_izUserMenuPosition[id]=0 )
  return PLUGIN_CONTINUE
}


//--------------------------------
//  Menu
//--------------------------------

public actionStatsMenu( id, key ) {
  switch( key ) {
    // Key '1' to '7', execute action on this option
    case 0..6: {
      new iOption, iIndex
      iOption = ( g_izUserMenuPosition[id] * PPL_MENU_OPTIONS ) + key
      if ( iOption >= 0 && iOption < 32 ) {
        iIndex = g_izUserMenuPlayers[id][iOption]
        if ( is_user_connected( iIndex ) ){
          switch( g_izUserMenuAction[id] ) {
            case 0:  format_stats( iIndex, g_sBuffer )
            case 1:  format_rankstats( iIndex, g_sBuffer, id )
            default: g_sBuffer[0] = 0
          }
          if ( g_sBuffer[0] ) {
            get_user_name( iIndex, t_sName, MAX_NAME_LENGTH )
            show_motd( id, g_sBuffer, t_sName )
          }
        }
      }
      showStatsMenu( id, g_izUserMenuPosition[id] )
    }
    // Key '8', change action
    case 7: {
      g_izUserMenuAction[id]++
      if ( g_izUserMenuAction[id] >= MAX_PPL_MENU_ACTIONS )
        g_izUserMenuAction[id] = 0
      showStatsMenu( id, g_izUserMenuPosition[id] )
    }
    // Key '9', select next page of options
    case 8:
      showStatsMenu( id, ++g_izUserMenuPosition[id] )
    // Key '10', cancel or go back to previous menu
    case 9: {
      if ( g_izUserMenuPosition[id] > 0 )
        showStatsMenu( id, --g_izUserMenuPosition[id] )
    }
  }
  return PLUGIN_HANDLED
}

new g_izUserMenuActionText[MAX_PPL_MENU_ACTIONS][]  = { "Show stats", "Show rank stats" }

showStatsMenu( id, iMenuPos ) {
  new iLen, iKeyMask, iPlayers
  new iUserIndex, iMenuPosMax, iMenuOption, iMenuOptionMax
  get_players( g_izUserMenuPlayers[id], iPlayers )
  iMenuPosMax = (( iPlayers - 1 ) / PPL_MENU_OPTIONS ) + 1
  // If menu pos does not excist use last menu (if players has left)
  if ( iMenuPos >= iMenuPosMax )
    iMenuPos = iMenuPosMax - 1
  iUserIndex = iMenuPos * PPL_MENU_OPTIONS
  iLen = format( g_sBuffer, MAX_BUFFER_LENGTH, "\yServer Stats\R%d/%d^n\w^n",
                 iMenuPos + 1, iMenuPosMax )
  iMenuOptionMax = iPlayers - iUserIndex
  if ( iMenuOptionMax > PPL_MENU_OPTIONS ) 
    iMenuOptionMax = PPL_MENU_OPTIONS
  for ( iMenuOption = 0; iMenuOption < iMenuOptionMax; iMenuOption++ ) {
    get_user_name( g_izUserMenuPlayers[id][iUserIndex++], t_sName, MAX_NAME_LENGTH )
    iKeyMask |= (1< iUserIndex ) {
    iLen += copy( g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n9. More..." )
    iKeyMask |= MENU_KEY_9
  }
  if ( iMenuPos > 0 )
    iLen += copy( g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n0. Back" )
  else
    iLen += copy( g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n0. Exit" )
  show_menu( id, iKeyMask, g_sBuffer )
  return PLUGIN_HANDLED
}


//------------------------------------------------------------
//  Plugin events
//------------------------------------------------------------

// Reset game stats on game start and restart.
public eventStartGame() {
  read_data( 2, t_sText, MAX_TEXT_LENGTH )
  if ( t_sText[6] == 'w' ) {
    read_data( 3, t_sText, MAX_TEXT_LENGTH )
    g_fStartGame = get_gametime() + float( str_to_num( t_sText ) )
  }
  else
    g_fStartGame = get_gametime()
  return PLUGIN_CONTINUE
}

// Round start
public eventStartRound() {
  new iTeam, id, i
  new iRoundTime

  iRoundTime = read_data( 1 )
  if ( iRoundTime >= get_cvar_float("mp_roundtime") * 60 ) {
    #if defined STATSX_DEBUG
    log_amx( "Reset round stats" )  
    #endif

    // Reset game stats on game start and restart.
    if ( g_fStartGame > 0.0 && g_fStartGame <= get_gametime() ) {
      #if defined STATSX_DEBUG
      log_amx( "Reset game stats" )  
      #endif

      g_fStartGame = 0.0

      // Clear team and game stats.
      for ( iTeam = 0; iTeam < MAX_TEAMS; iTeam++ ) {
        g_izTeamEventScore[iTeam] = 0
        for ( i = 0; i < 8; i++ )
          g_izTeamGameStats[iTeam][i] = 0
      }

      // Clear game stats, incl '0' that is sum of all users.
      for ( id = 0; id < MAX_PLAYERS; id++ ) {
        for ( i = 0; i < 8; i++ )
          g_izUserGameStats[id][i] = 0
      }
    }

    // Update team score with "TeamScore" event values and
    // clear team round stats.
    for ( iTeam = 0; iTeam < MAX_TEAMS; iTeam++ ) {
      g_izTeamScore[iTeam] = g_izTeamEventScore[iTeam]
      for ( i = 0; i < 8; i++ )
        g_izTeamRndStats[iTeam][i] = 0
    }

    // Clear user round stats, incl '0' that is sum of all users.
    for ( id = 0; id < MAX_PLAYERS; id++ ) {
      g_izUserRndName[id][0] = 0
      for ( i = 0; i < 8; i++ )
        g_izUserRndStats[id][i] = 0
      g_fzShowUserStatsTime[id] = 0.0
    }
    
    // Allow end round stats and reset end round triggered indicator.
    g_iRoundEndTriggered = 0
    g_iRoundEndProcessed = 0
    g_fShowStatsTime = 0.0

    // Update local configuration vars with value in cvars.
    get_config_cvars()
  }

  return PLUGIN_CONTINUE
}

// Reset killer info on round restart.
public eventResetHud( id ) {
  new args[1]
  args[0] = id
  if ( g_iPluginMode & MODE_HUD_DELAY )
    set_task( 0.01, "delay_resethud", 200 + id, args, 1 )
  else
    delay_resethud( args )
  return PLUGIN_CONTINUE
}

public delay_resethud( args[] ) {
  new id = args[0]
  new Float:fGameTime
  
  // Show user and score round stats after HUD-reset
  #if defined STATSX_DEBUG
  log_amx( "Reset HUD for #%d", id )
  #endif
  fGameTime = get_gametime()
  show_user_hudstats( id, fGameTime )
  show_roundend_hudstats( id, fGameTime )
  
  // Reset round stats
  g_izKilled[id][KILLED_KILLER_ID] = 0
  g_izKilled[id][KILLED_KILLER_STATSFIX] = 0
  g_izShowStatsFlags[id] = -1  // Initialize flags
  g_fzShowUserStatsTime[id] = 0.0
  g_izUserAttackerDistance[id] = 0
  for ( new i = 0; i < MAX_PLAYERS; i++ )
    g_izUserVictimDistance[id][i] = 0
  return PLUGIN_CONTINUE
}

#if defined STATSX_OLD_DEATHMSG

// Save killer info on death.
public eventDeathMsg() {
  new iKiller = read_data( 1 )
  new iVictim = read_data( 2 )

  // Bail out if no killer.
  if ( !iKiller ) return PLUGIN_CONTINUE

  if ( iKiller != iVictim ) {
    new iaVOrigin[3], iaKOrigin[3]
    new iDistance
    get_user_origin( iVictim, iaVOrigin )
    get_user_origin( iKiller, iaKOrigin )
    g_izKilled[iVictim][KILLED_KILLER_ID] = iKiller
    g_izKilled[iVictim][KILLED_KILLER_HEALTH] = get_user_health( iKiller )
    g_izKilled[iVictim][KILLED_KILLER_ARMOUR] = get_user_armor( iKiller )
    g_izKilled[iVictim][KILLED_KILLER_STATSFIX] = 0
    
    iDistance = get_distance( iaVOrigin, iaKOrigin )
    g_izUserAttackerDistance[iVictim] = iDistance
    g_izUserVictimDistance[iKiller][iVictim] = iDistance
  }
  g_izKilled[iVictim][KILLED_TEAM] = get_user_team( iVictim )
  new args[1]
  args[0] = iVictim
  set_task( 0.25, "delay_damage", 100 + iVictim, args, 1 )

  return PLUGIN_CONTINUE
}

public delay_damage( args[] ) {
  new id = args[0]

  // Display stats to killed player if player
  // has not already been processed.
  if ( !g_izKilled[id][KILLED_KILLER_STATSFIX] ) {
    g_izKilled[id][KILLED_KILLER_STATSFIX] = 1

    // Display round end stats to all players if
    // round end has already been triggered.
    if ( g_iRoundEndTriggered )
      endround_stats()
    // Display kill stats for the player if round
    // end stats was not processed.
    if ( !g_iRoundEndProcessed )
      kill_stats( id )
  }
}

// Trigger death stats processing.
public eventDamage( id ) {
  // Bail out if player not killed or if player
  // player has already been processed.
  if ( !g_izKilled[id][KILLED_KILLER_ID] || g_izKilled[id][KILLED_KILLER_STATSFIX] )
    return PLUGIN_CONTINUE

  // Remove task if not alreay done and process.
  remove_task( 100 + id )

  // Process player deaths.
  new izData[1]
  izData[0] = id
  delay_damage( izData )

  return PLUGIN_CONTINUE
}

#endif  // if defined STATSX_OLD_DEATHMSG


#if !defined STATSX_OLD_DEATHMSG

// Save killer info on death.
public eventCSDeathMsg() {
  new iKiller = read_data( 1 )
  new iVictim = read_data( 2 )

  // Bail out if no killer.
  if ( !iKiller ) return PLUGIN_CONTINUE

  if ( iKiller != iVictim ) {
    new iaVOrigin[3], iaKOrigin[3]
    new iDistance
    get_user_origin( iVictim, iaVOrigin )
    get_user_origin( iKiller, iaKOrigin )
    g_izKilled[iVictim][KILLED_KILLER_ID] = iKiller
    g_izKilled[iVictim][KILLED_KILLER_HEALTH] = get_user_health( iKiller )
    g_izKilled[iVictim][KILLED_KILLER_ARMOUR] = get_user_armor( iKiller )
    g_izKilled[iVictim][KILLED_KILLER_STATSFIX] = 0
    
    iDistance = get_distance( iaVOrigin, iaKOrigin )
    g_izUserAttackerDistance[iVictim] = iDistance
    g_izUserVictimDistance[iKiller][iVictim] = iDistance
  }
  g_izKilled[iVictim][KILLED_TEAM] = get_user_team( iVictim )
  g_izKilled[iVictim][KILLED_KILLER_STATSFIX] = 1

  // Display kill stats for the player if round
  // end stats was not processed.
  if ( !g_iRoundEndProcessed )
    kill_stats( iVictim )

  return PLUGIN_CONTINUE
}

#endif

// Display hudmessage stats on death.
// This will also update all round and game stats.
// Must be called at least once per round.
kill_stats( id ) {

  // Bail out if user stats timer is non-zero, 
  // ie function already called.
  if ( g_fzShowUserStatsTime[id] > 0.0 ) return

  // Flag kill stats displayed for this player.
  g_fzShowUserStatsTime[id] = get_gametime()

  // Add user death stats to user round stats
  new izStats[8], izBody[8]
  new iTeam, i
  new iKiller

  iKiller = g_izKilled[id][KILLED_KILLER_ID]

  // Get user's team (if dead use the saved team)
  if ( iKiller )
    iTeam = g_izKilled[id][KILLED_TEAM] - 1
  else
    iTeam = get_user_team( id ) - 1
  
  get_user_name( id, g_izUserRndName[id], MAX_NAME_LENGTH )

  if ( get_user_rstats( id, izStats, izBody ) ) {

    // Update user's team round stats
    if ( iTeam >= 0 && iTeam < MAX_TEAMS ) {
      for ( i = 0; i < 8; i++ ) {
        g_izTeamRndStats[iTeam][i]  += izStats[i]
        g_izTeamGameStats[iTeam][i] += izStats[i]
        g_izUserRndStats[0][i]      += izStats[i]
        g_izUserGameStats[0][i]     += izStats[i]
      }
    }

    // Update user's round stats
    if ( g_izUserUserID[id] == get_user_userid( id ) ) {
      for ( i = 0; i < 8; i++ ) {
        g_izUserRndStats[id][i]  += izStats[i]
        g_izUserGameStats[id][i] += izStats[i]
      }
    }
    else {
      g_izUserUserID[id] = get_user_userid( id )
      for ( i = 0; i < 8; i++ ) {
        g_izUserRndStats[id][i]  = izStats[i]
        g_izUserGameStats[id][i] = izStats[i]
      }
    }

  }  // endif( get_user_rstats() )
  
  // Report stats in the chat section, if player is killed.
  if ( KillerChat && iKiller && iKiller != id ) {
    if ( format_kill_ainfo( id, iKiller, g_sBuffer ) ) {
      client_print( id, print_chat, "* %s", g_sBuffer )
      format_kill_vinfo( id, iKiller, g_sBuffer )
    }
    client_print( id, print_chat, "* %s", g_sBuffer )
  }
  
  // Display player stats info.
  #if defined STATSX_DEBUG
  log_amx( "Kill stats for #%d", id )
  #endif
  show_user_hudstats( id,  0.0 )
}

public eventEndRound() {

  // Update local configuration vars with value in cvars.
  get_config_cvars()

  // If first end round event in the round, calculate team score.
  if ( !g_iRoundEndTriggered ) {
    read_data( 2, t_sText, MAX_TEXT_LENGTH )
    if ( t_sText[7] == 't' )  // Terrorist wins
      g_izTeamScore[0]++
    else if ( t_sText[7] == 'c' )  // CT wins
      g_izTeamScore[1]++
  }
  
  // Flag round end triggered.
  g_iRoundEndTriggered = 1

  // Display round end stats to all players.
  endround_stats()

  return PLUGIN_CONTINUE
}

endround_stats() {

  // Bail out if end round stats has already been processed
  // or round end not triggered.
  if ( g_iRoundEndProcessed || !g_iRoundEndTriggered ) return
  
  new iaPlayers[32], iPlayer, iPlayers, id

  get_players( iaPlayers, iPlayers )

  #if defined STATSX_OLD_DEATHMSG
  // Bail out if not all killers got their damage event (ie last stats)
  for ( iPlayer = 0; iPlayer < iPlayers; iPlayer++ ) {
    id = iaPlayers[iPlayer]
    if ( g_izKilled[id][KILLED_KILLER_ID] && !g_izKilled[id][KILLED_KILLER_STATSFIX] )
      return
  }
  #endif

  // Display attacker & victim list for all living players.
  // This will also update all round and game stats for all players
  // not killed.
  #if defined STATSX_DEBUG
  log_amx( "End round stats" )
  #endif
  for ( iPlayer = 0; iPlayer < iPlayers; iPlayer++ ) {
    id = iaPlayers[iPlayer]
    if ( g_fzShowUserStatsTime[id] == 0.0 )
      kill_stats( id )
  }
  
  g_sAwardAndScore[0] = 0

  // Create round awards. 
  if ( ShowMostDisruptive )
    add_most_disruptive( g_sAwardAndScore )
  if ( ShowBestScore )
    add_best_score( g_sAwardAndScore )

  // Create round score. 
  // Compensate HUD message if awards are disabled.
  if ( ShowTeamScore || ShowTotalStats ) { 
    if ( ShowMostDisruptive && ShowBestScore )
      add( g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n" )
    else if ( ShowMostDisruptive || ShowBestScore )
      add( g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n^n^n" )
    else
      add( g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n^n^n^n^n" )
    if ( ShowTeamScore )
      add_team_score( g_sAwardAndScore )
    if ( ShowTotalStats )
      add_total_stats( g_sAwardAndScore )
  }

  save_team_chatscore()
  
  // Get and save round end stats time.
  g_fShowStatsTime = get_gametime()

  // Display round end stats to all players.
  for ( iPlayer = 0; iPlayer < iPlayers; iPlayer++ ) {
    id = iaPlayers[iPlayer]
    show_roundend_hudstats( id, 0.0 )
  }

  // Flag round end processed.
  g_iRoundEndProcessed = 1
}

public eventTeamScore() {
  new sTeamID[1+1], iTeamScore
  read_data( 1, sTeamID, 1 )
  iTeamScore = read_data(2)
  g_izTeamEventScore[ (sTeamID[0]=='C') ? 1 : 0 ] = iTeamScore
  return PLUGIN_CONTINUE
}

public eventIntermission() {
  if ( EndPlayer || EndTop15 )
    set_task( 1.0, "end_game_stats", 900 )
}

public end_game_stats() {
  new iaPlayers[32], iPlayer, iPlayers, id

  if ( EndPlayer ) {
    get_players( iaPlayers, iPlayers )
    for ( iPlayer = 0; iPlayer < iPlayers; iPlayer++ ) {
      id = iaPlayers[iPlayer]
      if ( !g_izStatsSwitch[id] ) continue  // Do not show any stats
      cmdStatsMe( iaPlayers[iPlayer] )
    }
  }  
  else if ( EndTop15 ) {
    get_players( iaPlayers, iPlayers )
    format_top15( g_sBuffer )
    for ( iPlayer = 0; iPlayer < iPlayers; iPlayer++ ) {
      id = iaPlayers[iPlayer]
      if ( !g_izStatsSwitch[id] ) continue  // Do not show any stats
      show_motd( iaPlayers[iPlayer], g_sBuffer, "Top 15" )
    }
  }
  return PLUGIN_CONTINUE
}

public eventSpecMode( id ) { 
  new sData[12]
  read_data( 2, sData, 11 )
  g_izSpecMode[id] = ( sData[10] == '2' )
  return PLUGIN_CONTINUE
} 

public eventShowRank( id ) {
  if ( SpecRankInfo && g_izSpecMode[id] ) {
    new iPlayer = read_data(2)
    if ( is_user_connected( iPlayer ) ) {
      new izStats[8], izBody[8]
      new iRankPos, iRankMax
      get_user_name( iPlayer, t_sName, MAX_NAME_LENGTH )
      iRankPos = get_user_stats( iPlayer, izStats, izBody )
      iRankMax = get_statsnum()
      set_hudtype_specmode()
      show_hudmessage( id, "%s's rank is %d of %d", t_sName, iRankPos, iRankMax )
    }
  }
  return PLUGIN_CONTINUE
}

public client_connect( id ) {
  if ( ShowStats ) {
    get_user_info( id, "_amxstatsx", t_sText, MAX_TEXT_LENGTH )
    g_izStatsSwitch[id] = ( t_sText[0] ) ? str_to_num( t_sText ) : -1
  }
  else
    g_izStatsSwitch[id] = 0

  g_izKilled[id][KILLED_KILLER_ID] = 0
  g_izKilled[id][KILLED_KILLER_STATSFIX] = 0
  g_izShowStatsFlags[id] = 0  // Clear all flags
  g_fzShowUserStatsTime[id] = 0.0

  return PLUGIN_CONTINUE
}