// vim: set ts=4 sw=4 tw=99 noet: // // AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO"). // Copyright (C) The AMX Mod X Development Team. // // This software is licensed under the GNU General Public License, version 3 or higher. // Additional exceptions apply. For full license details, see LICENSE.txt or visit: // https://alliedmods.net/amxmodx-license // // Ham Sandwich Module // #ifndef HAM_CONST_H #define HAM_CONST_H enum { HAM_UNSET = 0, HAM_IGNORED, HAM_HANDLED, HAM_OVERRIDE, HAM_SUPERCEDE }; enum { Ham_Spawn = 0, Ham_Precache, Ham_Keyvalue, Ham_ObjectCaps, Ham_Activate, Ham_SetObjectCollisionBox, Ham_Classify, Ham_DeathNotice, Ham_TraceAttack, Ham_TakeDamage, Ham_TakeHealth, Ham_Killed, Ham_BloodColor, Ham_TraceBleed, Ham_IsTriggered, Ham_MyMonsterPointer, Ham_MySquadMonsterPointer, Ham_GetToggleState, Ham_AddPoints, Ham_AddPointsToTeam, Ham_AddPlayerItem, Ham_RemovePlayerItem, Ham_GiveAmmo, Ham_GetDelay, Ham_IsMoving, Ham_OverrideReset, Ham_DamageDecal, Ham_SetToggleState, Ham_StartSneaking, Ham_StopSneaking, Ham_OnControls, Ham_IsSneaking, Ham_IsAlive, Ham_IsBSPModel, Ham_ReflectGauss, Ham_HasTarget, Ham_IsInWorld, Ham_IsPlayer, Ham_IsNetClient, Ham_TeamId, Ham_GetNextTarget, Ham_Think, Ham_Touch, Ham_Use, Ham_Blocked, Ham_Respawn, Ham_UpdateOwner, Ham_FBecomeProne, Ham_Center, Ham_EyePosition, Ham_EarPosition, Ham_BodyTarget, Ham_Illumination, Ham_FVisible, Ham_FVecVisible, Ham_Player_Jump, Ham_Player_Duck, Ham_Player_PreThink, Ham_Player_PostThink, Ham_Player_GetGunPosition, Ham_Player_ShouldFadeOnDeath, Ham_Player_ImpulseCommands, Ham_Player_UpdateClientData, Ham_Item_AddToPlayer, Ham_Item_AddDuplicate, Ham_Item_CanDeploy, Ham_Item_Deploy, Ham_Item_CanHolster, Ham_Item_Holster, Ham_Item_UpdateItemInfo, Ham_Item_PreFrame, Ham_Item_PostFrame, Ham_Item_Drop, Ham_Item_Kill, Ham_Item_AttachToPlayer, Ham_Item_PrimaryAmmoIndex, Ham_Item_SecondaryAmmoIndex, Ham_Item_UpdateClientData, Ham_Item_GetWeaponPtr, Ham_Item_ItemSlot, Ham_Weapon_ExtractAmmo, Ham_Weapon_ExtractClipAmmo, Ham_Weapon_AddWeapon, Ham_Weapon_PlayEmptySound, Ham_Weapon_ResetEmptySound, Ham_Weapon_SendWeaponAnim, Ham_Weapon_IsUsable, Ham_Weapon_PrimaryAttack, Ham_Weapon_SecondaryAttack, Ham_Weapon_Reload, Ham_Weapon_WeaponIdle, Ham_Weapon_RetireWeapon, Ham_Weapon_ShouldWeaponIdle, Ham_Weapon_UseDecrement, Ham_TS_BreakableRespawn, Ham_TS_CanUsedThroughWalls, Ham_TS_RespawnWait, Ham_CS_Restart, Ham_CS_RoundRespawn, Ham_CS_Item_CanDrop, Ham_CS_Item_GetMaxSpeed, Ham_DOD_RoundRespawn, Ham_DOD_RoundRespawnEnt, Ham_DOD_RoundStore, Ham_DOD_AreaSetIndex, Ham_DOD_AreaSendStatus, Ham_DOD_GetState, Ham_DOD_GetStateEnt, Ham_DOD_Item_CanDrop, Ham_TFC_EngineerUse, Ham_TFC_Finished, Ham_TFC_EmpExplode, Ham_TFC_CalcEmpDmgRad, Ham_TFC_TakeEmpBlast, Ham_TFC_EmpRemove, Ham_TFC_TakeConcussionBlast, Ham_TFC_Concuss, Ham_ESF_IsEnvModel, // Only valid in ESF Open Beta Ham_ESF_TakeDamage2, // Only valid in ESF Open Beta Ham_NS_GetPointValue, Ham_NS_AwardKill, Ham_NS_ResetEntity, Ham_NS_UpdateOnRemove, Ham_TS_GiveSlowMul, Ham_TS_GoSlow, Ham_TS_InSlow, Ham_TS_IsObjective, Ham_TS_EnableObjective, Ham_TS_OnFreeEntPrivateData, Ham_TS_ShouldCollide, // // New addition - 2011 // Ham_ChangeYaw, Ham_HasHumanGibs, Ham_HasAlienGibs, Ham_FadeMonster, Ham_GibMonster, Ham_BecomeDead, Ham_IRelationship, Ham_PainSound, Ham_ReportAIState, Ham_MonsterInitDead, Ham_Look, Ham_BestVisibleEnemy, Ham_FInViewCone, Ham_FVecInViewCone, Ham_GetDeathActivity, // Not valid in CS, NS and TS. Ham_RunAI, Ham_MonsterThink, Ham_MonsterInit, Ham_CheckLocalMove, Ham_Move, Ham_MoveExecute, Ham_ShouldAdvanceRoute, Ham_GetStoppedActivity, Ham_Stop, Ham_CheckRangeAttack1, Ham_CheckRangeAttack2, Ham_CheckMeleeAttack1, Ham_CheckMeleeAttack2, Ham_ScheduleChange, Ham_CanPlaySequence, Ham_CanPlaySentence2, Ham_PlaySentence, Ham_PlayScriptedSentence, Ham_SentenceStop, Ham_GetIdealState, Ham_SetActivity, Ham_CheckEnemy, Ham_FTriangulate, Ham_SetYawSpeed, Ham_BuildNearestRoute, Ham_FindCover, Ham_CoverRadius, Ham_FCanCheckAttacks, Ham_CheckAmmo, Ham_IgnoreConditions, Ham_FValidateHintType, Ham_FCanActiveIdle, Ham_ISoundMask, Ham_HearingSensitivity, Ham_BarnacleVictimBitten, Ham_BarnacleVictimReleased, Ham_PrescheduleThink, Ham_DeathSound, Ham_AlertSound, Ham_IdleSound, Ham_StopFollowing, Ham_CS_Weapon_SendWeaponAnim, Ham_CS_Player_ResetMaxSpeed, Ham_CS_Player_IsBot, Ham_CS_Player_GetAutoaimVector, Ham_CS_Player_Blind, Ham_CS_Player_OnTouchingWeapon, Ham_DOD_SetScriptReset, Ham_DOD_Item_SpawnDeploy, Ham_DOD_Item_SetDmgTime, Ham_DOD_Item_DropGren, Ham_DOD_Weapon_IsUseable, Ham_DOD_Weapon_Aim, Ham_DOD_Weapon_flAim, Ham_DOD_Weapon_RemoveStamina, Ham_DOD_Weapon_ChangeFOV, Ham_DOD_Weapon_ZoomOut, Ham_DOD_Weapon_ZoomIn, Ham_DOD_Weapon_GetFOV, Ham_DOD_Weapon_IsWaterSniping, Ham_DOD_Weapon_UpdateZoomSpeed, Ham_DOD_Weapon_Special, Ham_TFC_DB_GetItemName, Ham_TFC_RadiusDamage, Ham_TFC_RadiusDamage2, Ham_ESF_IsFighter, Ham_ESF_IsBuddy, Ham_ESF_EmitSound, Ham_ESF_EmitNullSound, Ham_ESF_IncreaseStrength, Ham_ESF_IncreasePL, Ham_ESF_SetPowerLevel, Ham_ESF_SetMaxPowerLevel, Ham_ESF_StopAniTrigger, Ham_ESF_StopFly, Ham_ESF_HideWeapon, Ham_ESF_ClientRemoveWeapon, Ham_ESF_SendClientsCustomModel, Ham_ESF_CanTurbo, Ham_ESF_CanPrimaryFire, Ham_ESF_CanSecondaryFire, Ham_ESF_CanStopFly, Ham_ESF_CanBlock, Ham_ESF_CanRaiseKi, Ham_ESF_CanRaiseStamina, Ham_ESF_CanTeleport, Ham_ESF_CanStartFly, Ham_ESF_CanStartPowerup, Ham_ESF_CanJump, Ham_ESF_CanWallJump, Ham_ESF_IsSuperJump, Ham_ESF_IsMoveBack, Ham_ESF_CheckWallJump, Ham_ESF_EnableWallJump, Ham_ESF_DisableWallJump, Ham_ESF_ResetWallJumpVars, Ham_ESF_GetWallJumpAnim, Ham_ESF_GetWallJumpAnim2, Ham_ESF_SetWallJumpAnimation, Ham_ESF_SetFlyMoveType, Ham_ESF_IsFlyMoveType, Ham_ESF_IsWalkMoveType, Ham_ESF_SetWalkMoveType, Ham_ESF_DrawChargeBar, Ham_ESF_StartBlock, Ham_ESF_StopBlock, Ham_ESF_StartFly, Ham_ESF_GetMaxSpeed, Ham_ESF_SetAnimation, Ham_ESF_PlayAnimation, Ham_ESF_GetMoveForward, Ham_ESF_GetMoveRight, Ham_ESF_GetMoveUp, Ham_ESF_AddBlindFX, Ham_ESF_RemoveBlindFX, Ham_ESF_DisablePSBar, Ham_ESF_AddBeamBoxCrosshair, Ham_ESF_RemoveBeamBoxCrosshair, Ham_ESF_DrawPSWinBonus, Ham_ESF_DrawPSBar, Ham_ESF_LockCrosshair, Ham_ESF_UnLockCrosshair, Ham_ESF_RotateCrosshair, Ham_ESF_UnRotateCrosshair, Ham_ESF_WaterMove, Ham_ESF_CheckTimeBasedDamage, Ham_ESF_DoesSecondaryAttack, Ham_ESF_DoesPrimaryAttack, Ham_ESF_RemoveSpecialModes, Ham_ESF_StopTurbo, Ham_ESF_TakeBean, Ham_ESF_GetPowerLevel, Ham_ESF_RemoveAllOtherWeapons, Ham_ESF_StopSwoop, Ham_ESF_SetDeathAnimation, Ham_ESF_SetModel, Ham_ESF_AddAttacks, Ham_ESF_EmitClassSound, Ham_ESF_CheckLightning, Ham_ESF_FreezeControls, Ham_ESF_UnFreezeControls, Ham_ESF_UpdateKi, Ham_ESF_UpdateHealth, Ham_ESF_GetTeleportDir, Ham_ESF_Weapon_HolsterWhenMeleed, Ham_NS_SetBoneController, Ham_NS_SaveDataForReset, Ham_NS_GetHull, Ham_NS_GetMaxWalkSpeed, Ham_NS_SetTeamID, Ham_NS_GetEffectivePlayerClass, Ham_NS_GetAuthenticationMask, Ham_NS_EffectivePlayerClassChanged, Ham_NS_NeedsTeamUpdate, Ham_NS_SendTeamUpdate, Ham_NS_SendWeaponUpdate, Ham_NS_InitPlayerFromSpawn, Ham_NS_PackDeadPlayerItems, Ham_NS_GetAnimationForActivity, Ham_NS_StartObserver, Ham_NS_StopObserver, Ham_NS_GetAdrenalineFactor, Ham_NS_GetNamedItem, Ham_NS_Suicide, Ham_NS_GetCanUseWeapon, Ham_NS_Weapon_GetWeapPrimeTime, Ham_NS_Weapon_PrimeWeapon, Ham_NS_Weapon_GetIsWeaponPrimed, Ham_NS_Weapon_GetIsWeaponPriming, Ham_NS_Weapon_DefaultDeploy, Ham_NS_Weapon_DefaultReload, Ham_NS_Weapon_GetDeployTime, Ham_SC_GetClassification, Ham_SC_IsMonster, Ham_SC_IsPhysX, Ham_SC_IsPointEntity, Ham_SC_IsMachine, Ham_SC_CriticalRemove, Ham_SC_UpdateOnRemove, Ham_SC_FVisible, Ham_SC_FVisibleFromPos, Ham_SC_IsFacings, Ham_SC_GetPointsForDamage, Ham_SC_GetDamagePoints, Ham_SC_OnCreate, Ham_SC_OnDestroy, Ham_SC_IsValidEntity, Ham_SC_ShouldFadeOnDeath, Ham_SC_SetupFriendly, Ham_SC_ReviveThink, Ham_SC_Revive, Ham_SC_StartMonster, Ham_SC_CheckRangeAttack1_Move, Ham_SC_CheckRangeAttack2_Move, Ham_SC_CheckMeleeAttack1_Move, Ham_SC_CheckMeleeAttack2_Move, Ham_SC_CheckTankUsage, Ham_SC_SetGaitActivity, Ham_SC_FTriangulate, Ham_SC_FTriangulateExtension, Ham_SC_FindCoverGrenade, Ham_SC_FindCoverDistance, Ham_SC_FindAttackPoint, Ham_SC_FValidateCover, Ham_SC_NoFriendlyFire1, Ham_SC_NoFriendlyFire2, Ham_SC_NoFriendlyFire3, Ham_SC_NoFriendlyFireToPos, Ham_SC_FVisibleGunPos, Ham_SC_FInBulletCone, Ham_SC_CallGibMonster, Ham_SC_CheckTimeBasedDamage, Ham_SC_IsMoving, Ham_SC_IsPlayerFollowing, Ham_SC_StartPlayerFollowing, Ham_SC_StopPlayerFollowing, Ham_SC_UseSound, Ham_SC_UnUseSound, Ham_SC_RideMonster, Ham_SC_CheckApplyGenericAttacks, Ham_SC_CheckScared, Ham_SC_CheckCreatureDanger, Ham_SC_CheckFallDamage, Ham_SC_CheckRevival, Ham_SC_MedicCallSound, Ham_SC_Player_MenuInputPerformed, Ham_SC_Player_IsMenuInputDone, Ham_SC_Player_SpecialSpawn, Ham_SC_Player_IsValidInfoEntity, Ham_SC_Player_LevelEnd, Ham_SC_Player_VoteStarted, Ham_SC_Player_CanStartNextVote, Ham_SC_Player_Vote, Ham_SC_Player_HasVoted, Ham_SC_Player_ResetVote, Ham_SC_Player_LastVoteInput, Ham_SC_Player_InitVote, Ham_SC_Player_TimeToStartNextVote, Ham_SC_Player_ResetView, Ham_SC_Player_GetLogFrequency, Ham_SC_Player_LogPlayerStats, Ham_SC_Player_DisableCollisionWithPlayer, Ham_SC_Player_EnableCollisionWithPlayer, Ham_SC_Player_CanTouchPlayer, Ham_SC_Item_Materialize, Ham_SC_Weapon_BulletAccuracy, Ham_SC_Weapon_TertiaryAttack, Ham_SC_Weapon_BurstSupplement, Ham_SC_Weapon_GetP_Model, Ham_SC_Weapon_GetW_Model, Ham_SC_Weapon_GetV_Model, Ham_SC_Weapon_PrecacheCustomModels, Ham_SC_Weapon_IsMultiplayer, Ham_SC_Weapon_FRunfuncs, Ham_SC_Weapon_SetFOV, Ham_SC_Weapon_FCanRun, Ham_SC_Weapon_CustomDecrement, Ham_SC_Weapon_SetV_Model, Ham_SC_Weapon_SetP_Model, Ham_SC_Weapon_ChangeWeaponSkin, // // New addition - 2013 // Ham_TFC_Killed, Ham_TFC_IsTriggered, Ham_TFC_Weapon_SendWeaponAnim, Ham_TFC_Weapon_GetNextAttackDelay, Ham_SC_TakeHealth, Ham_SC_TakeArmor, Ham_SC_GiveAmmo, Ham_SC_CheckAttacker, Ham_SC_Player_IsConnected, Ham_DOD_Weapon_SendWeaponAnim, Ham_CS_Item_IsWeapon, Ham_OPF_MySquadTalkMonsterPointer, Ham_OPF_WeaponTimeBase, Ham_TS_Weapon_AlternateAttack, Ham_Item_GetItemInfo, // // New addition - 20117 // Ham_SC_PreSpawn, Ham_SC_PostSpawn, Ham_SC_OnKeyValueUpdate, Ham_SC_SetClassification, Ham_SC_IsTriggered, Ham_SC_MyCustomPointer, Ham_SC_MyItemPointer, Ham_SC_AddPoints, Ham_SC_AddPointsToTeam, Ham_SC_RemovePlayerItem, Ham_SC_OnControls, Ham_SC_IsSneaking, Ham_SC_IsAlive, Ham_SC_IsBSPModel, Ham_SC_ReflectGauss, Ham_SC_HasTarget, Ham_SC_IsInWorld, Ham_SC_IsPlayer, Ham_SC_IsNetClient, Ham_SC_IsBreakable, Ham_SC_SUB_UseTargets, Ham_SC_IsLockedByMaster, Ham_SC_FBecomeProne, Ham_SC_FVecVisible, Ham_SC_SetPlayerAlly, Ham_SC_OnSetOriginByMap, Ham_SC_IsRevivable, Ham_SC_BeginRevive, Ham_SC_EndRevive, Ham_SC_CanPlaySequence, Ham_SC_CanPlaySentence2, Ham_SC_PlayScriptedSentence, Ham_SC_Item_AddToPlayer, Ham_SC_Item_AddDuplicate, Ham_SC_Item_AddAmmoFromItem, Ham_SC_Item_GetPickupSound, Ham_SC_Item_CanCollect, Ham_SC_Item_Collect, Ham_SC_Item_GetItemInfo, Ham_SC_Item_CanDeploy, Ham_SC_Item_Deploy, Ham_SC_Item_CanHolster, Ham_SC_Item_InactiveItemPreFrame, Ham_SC_Item_InactiveItemPostFrame, Ham_SC_Item_DetachFromPlayer, Ham_SC_Item_UpdateClientData, Ham_SC_Item_GetRespawnTime, Ham_SC_Item_CanHaveDuplicates, Ham_SC_Weapon_ExtractAmmoFromItem, Ham_SC_Weapon_AddWeapon, Ham_SC_Weapon_GetAmmo1Drop, Ham_SC_Weapon_GetAmmo2Drop, Ham_SC_Weapon_PlayEmptySound, Ham_SC_Weapon_IsUsable, Ham_SC_Weapon_FinishReload, Ham_SC_Weapon_ShouldReload, Ham_SC_Weapon_ShouldWeaponIdle, Ham_SC_Weapon_UseDecrement, Ham_SC_Player_EnteredObserver, Ham_SC_Player_LeftObserver, Ham_SC_Player_IsObserver, HAM_LAST_ENTRY_DONT_USE_ME_LOL }; enum { HAM_OK = 0, HAM_INVALID_FUNC, // The function is not valid HAM_FUNC_NOT_CONFIGURED, // This function is not configured in hamdata.ini HAM_FUNC_NOT_AVAILABLE, // This function is not more available in the mod HAM_ERR_END }; #endif