/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "CHAssassin" { "Offsets" { "m_flLastShot" // float { "windows" "708" "linux" "728" "mac" "728" } "m_flDiviation" // float { "windows" "712" "linux" "732" "mac" "732" } "m_flNextJump" // float { "windows" "716" "linux" "736" "mac" "736" } "m_vecJumpVelocity" // Vector { "windows" "720" "linux" "740" "mac" "740" } "m_flNextGrenadeCheck" // float { "windows" "732" "linux" "752" "mac" "752" } "m_vecTossVelocity" // Vector { "windows" "736" "linux" "756" "mac" "756" } "m_fThrowGrenade" // BOOL { "windows" "748" "linux" "768" "mac" "768" } "m_iTargetRanderamt" // int { "windows" "752" "linux" "772" "mac" "772" } "m_iFrustration" // int { "windows" "756" "linux" "776" "mac" "776" } "m_iShell" // int { "windows" "760" "linux" "780" "mac" "780" } } } } } } /** * Class Hierarchy * - * CBaseEntity * CBaseDelay * CBaseAnimating * CBaseToggle * CBaseMonster * CHAssassin */