/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "CHFGrunt" { "Offsets" { "m_flNextGrenadeCheck" // float { "windows" "764" "linux" "784" "mac" "784" } "m_flNextPainTime" // float { "windows" "768" "linux" "788" "mac" "788" } "m_flLastEnemySightTime" // float { "windows" "772" "linux" "792" "mac" "792" } "m_vecTossVelocity" // Vector { "windows" "776" "linux" "796" "mac" "796" } "m_fThrowGrenade" // BOOL { "windows" "788" "linux" "808" "mac" "808" } "m_fStanding" // BOOL { "windows" "792" "linux" "812" "mac" "812" } "m_fFirstEncounter" // BOOL { "windows" "796" "linux" "816" "mac" "816" } "m_cClipSize" // int { "windows" "800" "linux" "820" "mac" "820" } "m_voicePitch" // int { "windows" "804" "linux" "824" "mac" "824" } "m_iBrassShell" // int { "windows" "808" "linux" "828" "mac" "828" } "m_iShotgunShell" // int { "windows" "812" "linux" "832" "mac" "832" } "m_iSentence" // int { "windows" "816" "linux" "836" "mac" "836" } } } } } } /** * Class Hierarchy * - * CBaseEntity * CBaseDelay * CBaseAnimating * CBaseToggle * CBaseMonster * CSquadMonster * CHFGrunt */