/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "COFVoltigore" { "Offsets" { "m_pBeam" // CBeam*[8] { "windows" "764" "linux" "784" "mac" "784" } "m_iBeams" // int { "windows" "796" "linux" "816" "mac" "816" } "m_flNextBeamAttackCheck" // float { "windows" "800" "linux" "820" "mac" "820" } "m_flNextPainTime" // float { "windows" "804" "linux" "824" "mac" "824" } "m_flNextSpeakTime" // float { "windows" "808" "linux" "828" "mac" "828" } "m_flNextWordTime" // float { "windows" "812" "linux" "832" "mac" "832" } "m_iLastWord" // int { "windows" "816" "linux" "836" "mac" "836" } "m_pChargedBolt" // COFChargedBolt* { "windows" "820" "linux" "840" "mac" "840" } "m_iVoltigoreGibs" // int { "windows" "824" "linux" "844" "mac" "844" } "m_fDeathCharge" // BOOL { "windows" "828" "linux" "848" "mac" "848" } "m_flDeathStartTime" // float { "windows" "832" "linux" "852" "mac" "852" } } } } } } /** * Class Hierarchy * - * CBaseEntity * CBaseDelay * CBaseAnimating * CBaseToggle * CBaseMonster * CSquadMonster * COFVoltigore */