/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "CPipewrench" { "Offsets" { "m_iSwing" // int { "windows" "192" "linux" "208" "mac" "208" } "m_trHit" // TraceResult { "windows" "196" "linux" "212" "mac" "212" } "m_iSwingMode" // int { "windows" "252" "linux" "268" "mac" "268" } "m_flBigSwingStart" // float { "windows" "256" "linux" "272" "mac" "272" } "m_iBigSwingHit" // int { "windows" "260" "linux" "276" "mac" "276" } "m_usPipeWrench" // short unsigned int { "windows" "264" "linux" "280" "mac" "280" } } } } } } /** * Class Hierarchy * - * CBaseEntity * CBaseDelay * CBaseAnimating * CBasePlayerItem * CBasePlayerWeapon * CPipewrench */