#if defined _csstats_included #endinput #endif #define _csstats_included /* Gets stats from given weapon index. If wpnindex is 0 * then the stats are from all weapons. If weapon has not been used function * returns 0 in other case 1. Fields in stats are: * 0 - kills * 1 - deaths * 2 - headshots * 3 - teamkilling * 4 - shots * 5 - hits * 6 - damage * For body hits fields see amxconst.inc. */ native get_user_wstats(index,wpnindex,stats[8],bodyhits[8]); /* Gets round stats from given weapon index.*/ native get_user_wrstats(index,wpnindex,stats[8],bodyhits[8]); /* Gets overall stats which are stored in file on server * and updated on every respawn or user disconnect. * Function returns the position in stats by diff. kills to deaths. */ native get_user_stats(index,stats[8],bodyhits[8]); /* Gets round stats of player. */ native get_user_rstats(index,stats[8],bodyhits[8]); /* Gets stats with which user have killed/hurt his victim. If victim is 0 * then stats are from all victims. If victim has not been hurt, function * returns 0 in other case 1. User stats are reset on his respawn. */ native get_user_vstats(index,victim,stats[8],bodyhits[8],wpnname[]="",len=0); /* Gets stats with which user have been killed/hurt. If killer is 0 * then stats are from all attacks. If killer has not hurt user, function * returns 0 in other case 1. User stats are reset on his respawn. */ native get_user_astats(index,wpnindex,stats[8],bodyhits[8],wpnname[]="",len=0); /* Resets life, weapon, victims and attackers user stats. */ native reset_user_wstats(index); /* Gets overall stats which stored in stats.dat file in amx folder * and updated on every mapchange or user disconnect. * Function returns next index of stats entry or 0 if no more exists. */ native get_stats(index,stats[8],bodyhits[8],name[],len); /* Returns number of all entries in stats. */ native get_statsnum(); /* * new stats: * 0 - total defusions * 1 - bomb defused * 2 - bomb plants * 3 - bomb explosions */ native get_user_stats2(index,stats[4]); native get_stats2(index,stats[4]); /* * Forwards */ forward grenade_throw( index,greindex,wId ); enum { CSF_DAMAGE = 0, CSF_DEATH, } /************* Shared Natives Start ********************************/ /* Forward types */ enum { XMF_DAMAGE = 0, XMF_DEATH, } /* Use this function to register forwards */ native register_statsfwd( ftype ); /* Function is called after player to player attacks , * if players were damaged by teammate TA is set to 1 */ forward client_damage(attacker,victim,damage,wpnindex,hitplace,TA); /* Function is called after player death , * if player was killed by teammate TK is set to 1 */ forward client_death(killer,victim,wpnindex,hitplace,TK); /* Custom Weapon Support */ /* function will return index of new weapon */ native custom_weapon_add( wpnname[],melee = 0,logname[]="" ); /* Function will pass damage done by this custom weapon to stats module and other plugins */ native custom_weapon_dmg( weapon, att, vic, damage, hitplace=0 ); /* Function will pass info about custom weapon shot to stats module */ native custom_weapon_shot( weapon,index ); // weapon id , player id /* function will return 1 if true */ native xmod_is_melee_wpn(wpnindex); /* Returns weapon name. */ native xmod_get_wpnname(wpnindex,name[],len); /* Returns weapon logname. */ native xmod_get_wpnlogname(wpnindex,name[],len); /* Returns weapons array size */ native xmod_get_maxweapons(); /* Returns stats array size */ native xmod_get_stats_size(); /************* Shared Natives End ********************************/