// ////////////////////////////////////////////////////////// // sha256.h // Copyright (c) 2014,2015 Stephan Brumme. All rights reserved. // see http://create.stephan-brumme.com/disclaimer.html // #pragma once #include "../hashing.h" /// compute SHA256 hash /** Usage: SHA256 sha256; std::string myHash = sha256("Hello World"); // std::string std::string myHash2 = sha256("How are you", 11); // arbitrary data, 11 bytes // or in a streaming fashion: SHA256 sha256; while (more data available) sha256.add(pointer to fresh data, number of new bytes); std::string myHash3 = sha256.getHash(); */ class SHA256 //: public Hash { public: /// split into 64 byte blocks (=> 512 bits), hash is 32 bytes long enum { BlockSize = 512 / 8, HashBytes = 32 }; /// same as reset() SHA256(); /// compute SHA256 of a memory block const char* operator()(const void* data, size_t numBytes); /// compute SHA256 of a string, excluding final zero const char* operator()(const char* text, size_t size); /// add arbitrary number of bytes void add(const void* data, size_t numBytes); /// return latest hash as 64 hex characters const char* getHash(); /// return latest hash as bytes void getHash(unsigned char buffer[HashBytes]); /// restart void reset(); private: /// process 64 bytes void processBlock(const void* data); /// process everything left in the internal buffer void processBuffer(); /// size of processed data in bytes uint64_t m_numBytes; /// valid bytes in m_buffer size_t m_bufferSize; /// bytes not processed yet uint8_t m_buffer[BlockSize]; enum { HashValues = HashBytes / 4 }; /// hash, stored as integers uint32_t m_hash[HashValues]; };