/* * Copyright (c) 2003-2004 Lukasz Wlasinski * * This file is part of TS XMod. * * TS XMod is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * TS XMod is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with TS XMod; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #include "tsfun.h" #include "CNatives.h" funEventCall modMsgsEnd[MAX_REG_MSGS]; funEventCall modMsgs[MAX_REG_MSGS]; void (*function)(void*); void (*endfunction)(void*); CPlayer* mPlayer; int mPlayerIndex; int mState; CPlayer players[33]; int gKnifeOffset; int gmsgResetHUD; int gmsgWeaponInfo; int gmsgClipInfo; int gmsgScoreInfo; int gmsgTSHealth; int gmsgWStatus; int gmsgTSCash; int gmsgTSState; int gmsgPwUp; struct sUserMsg { const char* name; int* id; funEventCall func; bool endmsg; } g_user_msg[] = { { "ResetHUD",&gmsgResetHUD,Client_ResetHUD_End,true }, { "WeaponInfo",&gmsgWeaponInfo,Client_WeaponInfo,false }, { "ClipInfo",&gmsgClipInfo,Client_ClipInfo,false }, { "ScoreInfo",&gmsgScoreInfo,Client_ScoreInfo,false }, { "TSHealth",&gmsgTSHealth,Client_TSHealth_End,true }, { "TSState",&gmsgTSState,Client_TSState,false }, { "WStatus",&gmsgWStatus,Client_WStatus,false }, { "PwUp",&gmsgPwUp,Client_PwUp,false}, { 0,0,0,false } }; const char* get_localinfo( const char* name , const char* def = 0 ) { const char* b = LOCALINFO( (char*)name ); if (((b==0)||(*b==0)) && def ) SET_LOCALINFO((char*)name,(char*)(b = def) ); return b; } int Powerup = -1; int KungFoo = -1; //-1 is an invalid forward so initiate this to that //int Death = -1; //int Damage = -1; int Stunt = -1; void OnPluginsLoaded() { //mymodule_Touch - the forward name //ET_IGNORE - means PLUGIN_HANDLED will be ignored (other option is ET_STOP) //FP_CELL - first parameter is a normal cell //FP_CELL - second parameter is a normal cell //FP_DONE - that's the end of the parameter descriptions KungFoo = MF_RegisterForward("Melee_Attack", ET_STOP, FP_CELL, FP_FLOAT,FP_FLOAT, FP_DONE); //Death = MF_RegisterForward("client_death", ET_IGNORE, FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_CELL, FP_DONE); //Damage = MF_RegisterForward("client_damage", ET_IGNORE, FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_CELL, FP_DONE); Powerup = MF_RegisterForward("client_powerup", ET_IGNORE, FP_CELL, FP_CELL, FP_DONE); Stunt = MF_RegisterForward("client_stunt", ET_IGNORE, FP_CELL, FP_CELL, FP_DONE); } void check_powerup(edict_s *player) { CPlayer *pPlayer = GET_PLAYER_POINTER(player); int offset1 = 423; #ifdef __linux__ offset1 += 5; #endif int id = ENTINDEX(player); int val3 = *((int *)player->pvPrivateData + offset1); if(pPlayer->set_423 == -1) { pPlayer->set_423 = val3; return; } else if(pPlayer->set_423 != val3) MF_ExecuteForward(Powerup, id,val3); } void check_kungfoo(edict_s *player) { CPlayer *pPlayer = GET_PLAYER_POINTER(player); int offset1 = 454; int offset2 = 455; #ifdef __linux__ offset1 += 5; offset2 += 5; #endif int id = ENTINDEX(player); float val4 = *((float *)player->pvPrivateData + offset1); float val5 = *((float *)player->pvPrivateData + offset2); if(pPlayer->set_454 == -1.0) { pPlayer->set_454 = val4; pPlayer->set_455 = val5; return; } else { if(pPlayer->set_454 != val4 || pPlayer->set_455 != val5) { int check = MF_ExecuteForward(KungFoo, id,val4,val5); if(check) { *((float *)player->pvPrivateData + offset1) = 0.0; *((float *)player->pvPrivateData + offset2) = 0.0; pPlayer->set_454 = -1.0; pPlayer->set_455 = -1.0; } } } } void check_stunts(edict_s *player) { CPlayer *pPlayer = GET_PLAYER_POINTER(player); if(pPlayer->checkstate == 0) return; int stunttype; int newstate = pPlayer->state; int oldstate = pPlayer->oldstate; if(newstate == 0) stunttype = STUNT_NONE; else if(newstate == 2) stunttype = STUNT_DIVE; else if(oldstate == 2) stunttype = STUNT_GETUP; else if( pPlayer->GetOffsetInt(158) == 1) stunttype = STUNT_ROLL; else if( pPlayer->GetOffsetInt(27) == 1 ) stunttype = STUNT_DUCK; else stunttype = STUNT_FLIP; pPlayer->checkstate = 0; MF_ExecuteForward(Stunt,pPlayer->index,stunttype); } void PlayerPreThink_Post(edict_s *player) { check_powerup(player); check_kungfoo(player); check_stunts(player); RETURN_META(MRES_IGNORED); } void MessageBegin_Post(int msg_dest, int msg_type, const float *pOrigin, edict_t *ed) { if (ed) { mPlayerIndex = ENTINDEX(ed); mPlayer = GET_PLAYER_POINTER_I(mPlayerIndex); } else { mPlayerIndex = 0; mPlayer = NULL; } mState = 0; if ( msg_type < 0 || msg_type >= MAX_REG_MSGS ) msg_type = 0; function=modMsgs[msg_type]; endfunction=modMsgsEnd[msg_type]; RETURN_META(MRES_IGNORED); } void MessageEnd_Post(void) { if (endfunction) (*endfunction)(NULL); RETURN_META(MRES_IGNORED); } void WriteByte_Post(int iValue) { if (function) (*function)((void *)&iValue); RETURN_META(MRES_IGNORED); } void WriteChar_Post(int iValue) { if (function) (*function)((void *)&iValue); RETURN_META(MRES_IGNORED); } void WriteShort_Post(int iValue) { if (function) (*function)((void *)&iValue); RETURN_META(MRES_IGNORED); } void WriteLong_Post(int iValue) { if (function) (*function)((void *)&iValue); RETURN_META(MRES_IGNORED); } void WriteAngle_Post(float flValue) { if (function) (*function)((void *)&flValue); RETURN_META(MRES_IGNORED); } void WriteCoord_Post(float flValue) { if (function) (*function)((void *)&flValue); RETURN_META(MRES_IGNORED); } void WriteString_Post(const char *sz) { if (function) (*function)((void *)sz); RETURN_META(MRES_IGNORED); } void WriteEntity_Post(int iValue) { if (function) (*function)((void *)&iValue); RETURN_META(MRES_IGNORED); } int RegUserMsg_Post(const char *pszName, int iSize) { for (int i = 0; g_user_msg[ i ].name; ++i ) { if ( !*g_user_msg[i].id && strcmp( g_user_msg[ i ].name , pszName ) == 0 ) { int id = META_RESULT_ORIG_RET( int ); *g_user_msg[ i ].id = id; if ( g_user_msg[ i ].endmsg ) modMsgsEnd[ id ] = g_user_msg[ i ].func; else modMsgs[ id ] = g_user_msg[ i ].func; break; } } RETURN_META_VALUE(MRES_IGNORED, 0); } void ServerActivate_Post( edict_t *pEdictList, int edictCount, int clientMax ) { for( int i = 1; i <= gpGlobals->maxClients; ++i ) GET_PLAYER_POINTER_I(i)->Init( i , pEdictList + i ); RETURN_META(MRES_IGNORED); } void ServerDeactivate() { int i; for(i = 1;i<=gpGlobals->maxClients; ++i){ CPlayer *pPlayer = GET_PLAYER_POINTER_I(i); pPlayer->Disconnect(); } // clear custom weapons info for ( i=TSMAX_WEAPONS-TSMAX_CUSTOMWPNS;i