/* AMX Mod X constants * * by the AMX Mod X Development Team * originally developed by OLO * * This file is provided as is (no warranties). */ #if defined _amxconst_included #endinput #endif #define _amxconst_included #define AMXX_VERSION 1.75 #define AMXX_VERSION_NUM 175 stock const AMXX_VERSION_STR[]="1.75" #define ADMIN_ALL 0 /* everyone */ #define ADMIN_IMMUNITY (1<<0) /* flag "a" */ #define ADMIN_RESERVATION (1<<1) /* flag "b" */ #define ADMIN_KICK (1<<2) /* flag "c" */ #define ADMIN_BAN (1<<3) /* flag "d" */ #define ADMIN_SLAY (1<<4) /* flag "e" */ #define ADMIN_MAP (1<<5) /* flag "f" */ #define ADMIN_CVAR (1<<6) /* flag "g" */ #define ADMIN_CFG (1<<7) /* flag "h" */ #define ADMIN_CHAT (1<<8) /* flag "i" */ #define ADMIN_VOTE (1<<9) /* flag "j" */ #define ADMIN_PASSWORD (1<<10) /* flag "k" */ #define ADMIN_RCON (1<<11) /* flag "l" */ #define ADMIN_LEVEL_A (1<<12) /* flag "m" */ #define ADMIN_LEVEL_B (1<<13) /* flag "n" */ #define ADMIN_LEVEL_C (1<<14) /* flag "o" */ #define ADMIN_LEVEL_D (1<<15) /* flag "p" */ #define ADMIN_LEVEL_E (1<<16) /* flag "q" */ #define ADMIN_LEVEL_F (1<<17) /* flag "r" */ #define ADMIN_LEVEL_G (1<<18) /* flag "s" */ #define ADMIN_LEVEL_H (1<<19) /* flag "t" */ #define ADMIN_MENU (1<<20) /* flag "u" */ #define ADMIN_ADMIN (1<<24) /* flag "y" */ #define ADMIN_USER (1<<25) /* flag "z" */ #define FLAG_KICK (1<<0) /* flag "a" */ #define FLAG_TAG (1<<1) /* flag "b" */ #define FLAG_AUTHID (1<<2) /* flag "c" */ #define FLAG_IP (1<<3) /* flag "d" */ #define FLAG_NOPASS (1<<4) /* flag "e" */ #define PLUGIN_CONTINUE 0 /* Results returned by public functions */ #define PLUGIN_HANDLED 1 /* stop other plugins */ #define PLUGIN_HANDLED_MAIN 2 /* to use in client_command(), continue all plugins but stop the command */ /* Destination types for message_begin() */ #define MSG_BROADCAST 0 /* unreliable to all */ #define MSG_ONE 1 /* reliable to one (msg_entity) */ #define MSG_ALL 2 /* reliable to all */ #define MSG_INIT 3 /* write to the init string */ #define MSG_PVS 4 /* Ents in PVS of org */ #define MSG_PAS 5 /* Ents in PAS of org */ #define MSG_PVS_R 6 /* Reliable to PVS */ #define MSG_PAS_R 7 /* Reliable to PAS */ #define MSG_ONE_UNRELIABLE 8 /* Send to one client, but don't put in reliable stream, put in unreliable datagram ( could be dropped ) */ #define MSG_SPEC 9 /* Sends to all spectator proxies */ /* Message types for message_begin() */ #define SVC_TEMPENTITY 23 #define SVC_INTERMISSION 30 #define SVC_CDTRACK 32 #define SVC_WEAPONANIM 35 #define SVC_ROOMTYPE 37 #define SVC_ADDANGLE 38 /* [vec3] add this angle to the view angle */ #define SVC_NEWUSERMSG 39 #define SVC_HLTV 50 /* Flags for register_cvar() */ #define FCVAR_ARCHIVE 1 /* set to cause it to be saved to vars.rc */ #define FCVAR_USERINFO 2 /* changes the client's info string */ #define FCVAR_SERVER 4 /* notifies players when changed */ #define FCVAR_EXTDLL 8 /* defined by external DLL */ #define FCVAR_CLIENTDLL 16 /* defined by the client dll */ #define FCVAR_PROTECTED 32 /* It's a server cvar, but we don't send the data since it's a password, etc. Sends 1 if it's not bland/zero, 0 otherwise as value */ #define FCVAR_SPONLY 64 /* This cvar cannot be changed by clients connected to a multiplayer server. */ #define FCVAR_PRINTABLEONLY 128 /* This cvar's string cannot contain unprintable characters ( e.g., used for player name etc ). */ #define FCVAR_UNLOGGED 256 /* If this is a FCVAR_SERVER, don't log changes to the log file / console if we are creating a log */ /* Id of weapons in CS */ #define CSW_P228 1 #define CSW_SCOUT 3 #define CSW_HEGRENADE 4 #define CSW_XM1014 5 #define CSW_C4 6 #define CSW_MAC10 7 #define CSW_AUG 8 #define CSW_SMOKEGRENADE 9 #define CSW_ELITE 10 #define CSW_FIVESEVEN 11 #define CSW_UMP45 12 #define CSW_SG550 13 #define CSW_GALI 14 #define CSW_GALIL 14 #define CSW_FAMAS 15 #define CSW_USP 16 #define CSW_GLOCK18 17 #define CSW_AWP 18 #define CSW_MP5NAVY 19 #define CSW_M249 20 #define CSW_M3 21 #define CSW_M4A1 22 #define CSW_TMP 23 #define CSW_G3SG1 24 #define CSW_FLASHBANG 25 #define CSW_DEAGLE 26 #define CSW_SG552 27 #define CSW_AK47 28 #define CSW_KNIFE 29 #define CSW_P90 30 #define CSW_VEST 31 #define CSW_VESTHELM 32 #define HIW_BERETTA 1 #define HIW_SPAS12 2 #define HIW_M4A1 3 #define HIW_MP5A4 4 #define HIW_MP5SD5 5 #define HIW_AK47 6 #define HIW_AKS74U 7 #define HIW_GLOCK 8 #define HIW_M11 9 #define HIW_M11SD 10 #define HIW_PSG1 11 #define HIW_ZASTAVA 12 #define HIW_M16A2 13 #define HIW_REMINGTON 14 #define HIW_NATOGREN 15 #define HIW_TANGOGREN 16 #define HIW_FLASHBANG 17 /* Parts of body for hits */ #define HIT_GENERIC 0 /* none */ #define HIT_HEAD 1 #define HIT_CHEST 2 #define HIT_STOMACH 3 #define HIT_LEFTARM 4 #define HIT_RIGHTARM 5 #define HIT_LEFTLEG 6 #define HIT_RIGHTLEG 7 /* Constants for emit_sound() */ /* Channels */ #define CHAN_AUTO 0 #define CHAN_WEAPON 1 #define CHAN_VOICE 2 #define CHAN_ITEM 3 #define CHAN_BODY 4 #define CHAN_STREAM 5 /* allocate stream channel from the static or dynamic area */ #define CHAN_STATIC 6 /* allocate channel from the static area */ #define CHAN_NETWORKVOICE_BASE 7 /* voice data coming across the network */ #define CHAN_NETWORKVOICE_END 500 /* network voice data reserves slots (CHAN_NETWORKVOICE_BASE through CHAN_NETWORKVOICE_END). */ /* Attenuation values */ #define ATTN_NONE 0.00 #define ATTN_NORM 0.80 #define ATTN_IDLE 2.00 #define ATTN_STATIC 1.25 /* Pitch values */ #define PITCH_NORM 100 /* non-pitch shifted */ #define PITCH_LOW 95 /* other values are possible - 0-255, where 255 is very high */ #define PITCH_HIGH 120 /* Volume values */ #define VOL_NORM 1.0 /* Menu keys */ #define MENU_KEY_1 (1<<0) #define MENU_KEY_2 (1<<1) #define MENU_KEY_3 (1<<2) #define MENU_KEY_4 (1<<3) #define MENU_KEY_5 (1<<4) #define MENU_KEY_6 (1<<5) #define MENU_KEY_7 (1<<6) #define MENU_KEY_8 (1<<7) #define MENU_KEY_9 (1<<8) #define MENU_KEY_0 (1<<9) #define LANG_SERVER 0 #define LANG_PLAYER -1 /* Destination types for client_print() */ enum { print_notify = 1, print_console, print_chat, print_center, } /* Destination types for engclient_print() */ enum { engprint_console = 0, engprint_center, engprint_chat, } /* Render for set_user_rendering() */ enum { kRenderNormal = 0, /* src */ kRenderTransColor, /* c*a+dest*(1-a) */ kRenderTransTexture, /* src*a+dest*(1-a) */ kRenderGlow, /* src*a+dest -- No Z buffer checks */ kRenderTransAlpha, /* src*srca+dest*(1-srca) */ kRenderTransAdd, /* src*a+dest */ } /* Fx for set_user_rendering() */ enum { kRenderFxNone = 0, kRenderFxPulseSlow, kRenderFxPulseFast, kRenderFxPulseSlowWide, kRenderFxPulseFastWide, kRenderFxFadeSlow, kRenderFxFadeFast, kRenderFxSolidSlow, kRenderFxSolidFast, kRenderFxStrobeSlow, kRenderFxStrobeFast, kRenderFxStrobeFaster, kRenderFxFlickerSlow, kRenderFxFlickerFast, kRenderFxNoDissipation, kRenderFxDistort, /* Distort/scale/translate flicker */ kRenderFxHologram, /* kRenderFxDistort + distance fade */ kRenderFxDeadPlayer, /* kRenderAmt is the player index */ kRenderFxExplode, /* Scale up really big! */ kRenderFxGlowShell, /* Glowing Shell */ kRenderFxClampMinScale, /* Keep this sprite from getting very small (SPRITES only!) */ } /* Type for force_unmodified() */ enum { force_exactfile = 0, /* File on client must exactly match server's file */ force_model_samebounds, /* For model files only, the geometry must fit in the same bbox */ force_model_specifybounds, /* For model files only, the geometry must fit in the specified bbox */ } /* Status for get_module() */ enum { module_none = 0, module_query, module_badload, module_loaded, module_noinfo, module_noquery, module_noattach, module_old, }; #define AMX_FLAG_DEBUG 0x02 /* symbolic info. available */ #define AMX_FLAG_COMPACT 0x04 /* compact encoding */ #define AMX_FLAG_BYTEOPC 0x08 /* opcode is a byte (not a cell) */ #define AMX_FLAG_NOCHECKS 0x10 /* no array bounds checking; no STMT opcode */ #define AMX_FLAG_NTVREG 0x1000 /* all native functions are registered */ #define AMX_FLAG_JITC 0x2000 /* abstract machine is JIT compiled */ #define AMX_FLAG_BROWSE 0x4000 /* busy browsing */ #define AMX_FLAG_RELOC 0x8000 /* jump/call addresses relocated */ #define INVALID_PLUGIN_ID -1 #define MENU_EXIT -3 #define MENU_BACK -2 #define MENU_MORE -1 #define ITEM_IGNORE 0 #define ITEM_ENABLED 1 #define ITEM_DISABLED 2 #define AMX_ERR_NATIVE 10 #define AMX_ERR_MEMACCESS 5 #define AMX_ERR_NONE 0 #define AMX_ERR_BOUNDS 4 #define AMX_ERR_STACKERR 3 #define AMX_ERR_STACKLOW 7 #define AMX_ERR_HEAPLOW 8 #define AMX_ERR_DIVIDE 11 #define AMX_ERR_NOTFOUND 19 #define AMX_ERR_PARAMS 25 #define INVALID_HANDLE -1 #define ET_IGNORE 0 //ignore return val #define ET_STOP 1 //stop on PLUGIN_HANDLED #define ET_STOP2 2 //same, except return biggest #define ET_CONTINUE 3 //no stop, return biggest #define FP_CELL 0 #define FP_FLOAT 1 #define FP_STRING 2 #define FP_ARRAY 4 #define MEXIT_ALL 1 #define MEXIT_NORMAL 0 #define MEXIT_NEVER -1 #define MENUPAD_NONE 0 //no padding (default) #define MENUPAD_PAGE 1 //pads based on items per page #define MPROP_PERPAGE 1 //NUM - items per page. 0=no paginating, 7=default #define MPROP_BACKNAME 2 //STRING - name of "back" button #define MPROP_NEXTNAME 3 //STRING - name of "more" button #define MPROP_EXITNAME 4 //STRING - name of "exit" button #define MPROP_TITLE 5 //STRING - sets menu title #define MPROP_EXIT 6 //NUM - sets how "Exit" appears on the menu #define MPROP_ORDER 7 //Sets the back/next/exit order //Send an 3-cell array with MENU_EXIT etc in the order //(from 0-2), 0 being first #define MPROP_NOCOLORS 8 //NUM - sets whether colors are not auto (0=default) #define MPROP_PADMENU 9 //NUM - sets how the ending portions of a menu are padded //i.e. 2 items, 7 per page, with endings at slots 5/6/7. #define SND_SPAWNING (1<<8) // we're spawing, used in some cases for ambients #define SND_STOP (1<<5) // stop sound #define SND_CHANGE_VOL (1<<6) // change sound vol #define SND_CHANGE_PITCH (1<<7) // change sound pitch