/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "CController" { "Offsets" { "m_flNextFlinch" // float { "type" "float" "windows" "976" "linux" "996" "mac" "996" } "m_flShootTime" // float { "type" "float" "windows" "980" "linux" "1000" "mac" "1000" } "m_flShootEnd" // float { "type" "float" "windows" "984" "linux" "1004" "mac" "1004" } "m_pBall" // CSprite*[2] { "type" "classptr" "size" "2" "windows" "988" "linux" "1008" "mac" "1008" } "m_iBall" // int[2] { "type" "integer" "size" "2" "windows" "996" "linux" "1016" "mac" "1016" } "m_iBallTime" // float[2] { "type" "float" "size" "2" "windows" "1004" "linux" "1024" "mac" "1024" } "m_iBallCurrent" // int[2] { "type" "integer" "size" "2" "windows" "1012" "linux" "1032" "mac" "1032" } "m_vecEstVelocity" // Vector { "type" "vector" "windows" "1020" "linux" "1040" "mac" "1040" } "m_velocity" // Vector { "type" "vector" "windows" "1032" "linux" "1052" "mac" "1052" } "m_fInCombat" // int { "type" "integer" "windows" "1044" "linux" "1064" "mac" "1064" } } } } } } /** * Class Hierarchy * - * CBaseEntity * CBaseDelay * CBaseAnimating * CBaseToggle * CBaseMonster * CSquadMonster * CController */