#include "tsfun.h" funEventCall modMsgsEnd[MAX_REG_MSGS]; funEventCall modMsgs[MAX_REG_MSGS]; void (*function)(void*); void (*endfunction)(void*); CPlayer* mPlayer; int mPlayerIndex; int mState; CPlayer players[33]; int gKnifeOffset; int gmsgResetHUD; int gmsgWeaponInfo; int gmsgClipInfo; int gmsgScoreInfo; int gmsgTSHealth; int gmsgWStatus; int gmsgTSCash; int gmsgTSSpace; int gmsgPwUp; struct sUserMsg { const char* name; int* id; funEventCall func; bool endmsg; } g_user_msg[] = { { "ResetHUD",&gmsgResetHUD,Client_ResetHUD_End,true }, { "WeaponInfo",&gmsgWeaponInfo,Client_WeaponInfo,false }, { "ClipInfo",&gmsgClipInfo,Client_ClipInfo,false }, { "ScoreInfo",&gmsgScoreInfo,Client_ScoreInfo,false }, { "TSHealth",&gmsgTSHealth,Client_TSHealth_End,true }, { "WStatus",&gmsgWStatus,Client_WStatus,false }, { "TSSpace",&gmsgTSSpace,Client_TSSpace,false }, { "PwUp",&gmsgPwUp,Client_PwUp,false}, { 0,0,0,false } }; const char* get_localinfo( const char* name , const char* def = 0 ) { const char* b = LOCALINFO( (char*)name ); if (((b==0)||(*b==0)) && def ) SET_LOCALINFO((char*)name,(char*)(b = def) ); return b; } weapon_t weaponData[] = { { 1,"Kung Fu","kung_fu",3 }, // id 0 like in WeaponInfo , DeathMsg { 0,"Glock-18","glock-18",1 }, { 0,"Unk1","Unk1",0 }, // bomb ? { 0,"Mini-Uzi","mini-uzi",1 }, { 0,"BENELLI-M3","benelli_m3",1 }, { 0,"M4A1","m4a1",1 }, { 0,"MP5SD","mp5sd",1 }, { 0,"MP5K","mp5k",1 }, { 0,"Akimbo Berettas","akimbo_berettas",1 }, { 0,"SOCOM-MK23","socom-mk23",1 }, { 0,"Akimbo MK23","akimbo_mk23",1 }, { 0,"USAS-12","usas-12",1 }, { 0,"Desert Eagle","desert_eagle",1 }, { 0,"AK47","ak47",1 }, { 0,"Five-seveN","five-seven",1 }, { 0,"STEYR-AUG","steyr-aug",1 }, { 0,"Akimbo Mini-Uzi","akimbo_mini-uzi",1 }, { 0,"STEYR-TMP","steyr-tmp",1 }, { 0,"Barrett M82A1","barrett_m82a1",1 }, { 0,"MP7-PDW","mp7-pdw",1 }, { 0,"SPAS-12","spas-12",1 }, { 0,"Golden Colts","golden_colts",1 }, { 0,"Glock-20C","glock-20c",1 }, { 0,"UMP", "ump",1 }, { 0,"M61 Grenade","m61_grenade",1 }, { 1,"Combat Knife","combat_knife",1 }, { 0,"MOSSBERG 500","mossberg_500",1 }, { 0,"M16A4","m16a4",1 }, { 0,"Ruger-MK1","ruger-mk1",1 }, { 0,"C4","c4",0 }, { 0,"Akimbo Five-seveN","akimbo_five-seven",1 }, { 0,"Raging Bull","raging_bull",1 }, { 0,"M60E3","m60e3",1 }, { 0,"Sawed-off","sawed-off",1 }, // 33 { 1,"Katana", "katana",2 }, { 1,"Seal Knife","seal_knife",1 }, // 35 { 1,"Kung Fu","kung_fu",3 }, // Again new id 36 { 1,"Throwing Knife","throwing_knife",2 }, // new id 37 { 0,"breakable", "breakable", 1 }, };