// vim: set ts=4 sw=4 tw=99 noet: // // AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO"). // Copyright (C) The AMX Mod X Development Team. // // This software is licensed under the GNU General Public License, version 3 or higher. // Additional exceptions apply. For full license details, see LICENSE.txt or visit: // https://alliedmods.net/amxmodx-license #ifndef VAULT_CUSTOM_H #define VAULT_CUSTOM_H #include "CString.h" #include "CList.h" // ***************************************************** // class Vault // ***************************************************** class Vault { struct Obj { String key; String value; int number; Obj *next; Obj(const char* k, const char* v); } *head; String path; Obj** find(const char* n); public: Vault() { head = 0; } ~Vault() { clear(); } // Interface bool exists(const char* k); void put(const char* k, const char* v); void remove(const char* k); const char* get(const char* n); int get_number(const char* n); void setSource(const char* n); bool loadVault(); bool saveVault(); void clear(); class iterator { Obj * a; public: iterator(Obj* aa) : a(aa) {} iterator& operator++() { if (a) a = a->next; return *this; } bool operator==(const iterator& b) const { return a == b.a; } bool operator!=(const iterator& b) const { return !operator==(b); } String& key() const { return a->key; } String& value() const { return a->value; } }; inline iterator begin() const { return iterator(head); } inline iterator end() const { return iterator(0); } }; #endif //VAULT_CUSTOM_H