/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "CIchthyosaur" { "Offsets" { "m_SaveVelocity" // Vector { "windows" "736" "linux" "756" "mac" "756" } "m_idealDist" // float { "windows" "748" "linux" "768" "mac" "768" } "m_flBlink" // float { "windows" "752" "linux" "772" "mac" "772" } "m_flEnemyTouched" // float { "windows" "756" "linux" "776" "mac" "776" } "m_bOnAttack" // BOOL { "windows" "760" "linux" "780" "mac" "780" } "m_flMaxSpeed" // float { "windows" "764" "linux" "784" "mac" "784" } "m_flMinSpeed" // float { "windows" "768" "linux" "788" "mac" "788" } "m_flMaxDist" // float { "windows" "772" "linux" "792" "mac" "792" } "m_pBeam" // CBeam* { "windows" "776" "linux" "796" "mac" "796" } "m_flNextAlert" // float { "windows" "780" "linux" "800" "mac" "800" } } } } } } /** * Class Hierarchy * - * CBaseEntity * CBaseDelay * CBaseAnimating * CBaseToggle * CBaseMonster * CFlyingMonster * CIchthyosaur */