/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "CTripmineGrenade" { "Offsets" { "m_flPowerUp" // float { "windows" "712" "linux" "732" "mac" "732" } "m_vecDir" // Vector { "windows" "716" "linux" "736" "mac" "736" } "m_vecEnd" // Vector { "windows" "728" "linux" "748" "mac" "748" } "m_flBeamLength" // float { "windows" "740" "linux" "760" "mac" "760" } "m_hOwner" // EHANDLE { "windows" "744" "linux" "764" "mac" "764" } "m_pBeam" // CBeam* { "windows" "752" "linux" "772" "mac" "772" } "m_posOwner" // Vector { "windows" "756" "linux" "776" "mac" "776" } "m_angleOwner" // Vector { "windows" "768" "linux" "788" "mac" "788" } "m_pRealOwner" // edict_t* { "windows" "780" "linux" "800" "mac" "800" } } } } } } /** * Class Hierarchy * - * CBaseEntity * CBaseDelay * CBaseAnimating * CBaseToggle * CBaseMonster * CGrenade * CTripmineGrenade */