/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "CBreakable" { "Offsets" { "m_Material" // Materials { "type" "integer" "windows" "144" "linux" "160" "mac" "160" } "m_Explosion" // Explosions { "type" "integer" "windows" "148" "linux" "164" "mac" "164" } "m_idShard" // int { "type" "integer" "windows" "152" "linux" "168" "mac" "168" } "m_angle" // float { "type" "time" "windows" "156" "linux" "172" "mac" "172" } "m_iszGibModel" // int { "type" "integer" "windows" "160" "linux" "176" "mac" "176" } "m_iszSpawnObject" // int { "type" "integer" "windows" "164" "linux" "180" "mac" "180" } "m_flHealth" // float { "type" "time" "windows" "168" "linux" "184" "mac" "184" } } } } } } /** * Class Hierarchy * - * CBaseEntity * CBaseDelay * CBreakable */