/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "CEnvState" { "Offsets" { "m_iState" // STATE { "type" "integer" "windows" "328" "linux" "344" "mac" "344" } "m_fTurnOnTime" // float { "type" "time" "windows" "332" "linux" "348" "mac" "348" } "m_iOnMode" // USE_TYPE { "type" "integer" "windows" "336" "linux" "352" "mac" "352" } "m_fTurnOffTime" // float { "type" "time" "windows" "340" "linux" "356" "mac" "356" } "m_iOffMode" // USE_TYPE { "type" "integer" "windows" "344" "linux" "360" "mac" "360" } "m_sMaster" // int { "type" "integer" "windows" "348" "linux" "364" "mac" "364" } } } } } } /** * Class Hierarchy * - * CBaseEntity * CPointEntity * CEnvState */