/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "CHUDIconTrigger" { "Offsets" { "m_flNextActiveTime" // float { "type" "time" "windows" "252" "linux" "272" "mac" "272" } "m_nCustomIndex" // int { "type" "integer" "windows" "256" "linux" "276" "mac" "276" } "m_iszCustomName" // int { "type" "integer" "windows" "260" "linux" "280" "mac" "280" } "m_fIsActive" // bool { "type" "boolean" "windows" "264" "linux" "284" "mac" "284" } "m_nLeft" // int { "type" "integer" "windows" "268" "linux" "288" "mac" "288" } "m_nTop" // int { "type" "integer" "windows" "272" "linux" "292" "mac" "292" } "m_nWidth" // int { "type" "integer" "windows" "276" "linux" "296" "mac" "296" } "m_nHeight" // int { "type" "integer" "windows" "280" "linux" "300" "mac" "300" } } } } } } /** * Class Hierarchy * - * CBaseEntity * CBaseDelay * CBaseAnimating * CBaseToggle * CHUDIconTrigger */