/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "CTFGoalFlag" { "Offsets" { "drop_time" // unsigned int { "type" "integer" "unsigned" "1" "windows" "156" "linux" "172" "mac" "172" } "m_OriginalAngles" // Vector { "type" "vector" "windows" "160" "linux" "176" "mac" "176" } "m_nReturnPlayer" // int { "type" "integer" "windows" "172" "linux" "188" "mac" "188" } "m_flReturnTime" // float { "type" "time" "windows" "176" "linux" "192" "mac" "192" } } } } } } /** * Class Hierarchy * - * CBaseEntity * CBaseDelay * CBaseAnimating * CTFGoal * CTFGoalFlag */