/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "CFlyingMonster" { "Offsets" { "m_vecTravel" // Vector { "type" "vector" "windows" "660" "linux" "680" "mac" "680" } "m_flightSpeed" // float { "type" "time" "windows" "672" "linux" "692" "mac" "692" } "m_stopTime" // float { "type" "time" "windows" "676" "linux" "696" "mac" "696" } "m_momentum" // float { "type" "time" "windows" "680" "linux" "700" "mac" "700" } "m_pFlapSound" // const char* { "type" "stringptr" "windows" "684" "linux" "704" "mac" "704" } } } } } } /** * Class Hierarchy * - * CBaseEntity * CBaseDelay * CBaseAnimating * CBaseToggle * CBaseMonster * CFlyingMonster */