/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "CIchthyosaur" { "Offsets" { "m_SaveVelocity" // Vector { "type" "vector" "windows" "688" "linux" "708" "mac" "708" } "m_idealDist" // float { "type" "time" "windows" "700" "linux" "720" "mac" "720" } "m_flBlink" // float { "type" "time" "windows" "704" "linux" "724" "mac" "724" } "m_flEnemyTouched" // float { "type" "time" "windows" "708" "linux" "728" "mac" "728" } "m_bOnAttack" // BOOL { "type" "integer" "windows" "712" "linux" "732" "mac" "732" } "m_flMaxSpeed" // float { "type" "time" "windows" "716" "linux" "736" "mac" "736" } "m_flMinSpeed" // float { "type" "time" "windows" "720" "linux" "740" "mac" "740" } "m_flMaxDist" // float { "type" "time" "windows" "724" "linux" "744" "mac" "744" } "m_pBeam" // CBeam* { "type" "classptr" "windows" "728" "linux" "748" "mac" "748" } "m_flNextAlert" // float { "type" "time" "windows" "732" "linux" "752" "mac" "752" } } } } } } /** * Class Hierarchy * - * CBaseEntity * CBaseDelay * CBaseAnimating * CBaseToggle * CBaseMonster * CFlyingMonster * CIchthyosaur */