/* * Copyright (c) 2003-2004 Lukasz Wlasinski * * This file is part of TS XMod. * * TS XMod is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * TS XMod is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with TS XMod; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #ifndef CMISC_H #define CMISC_H #include "amxxmodule.h" #include "CRank.h" #define TSMAX_WEAPONS 40 #define TSMAX_CUSTOMWPNS 5 #ifndef __linux__ #define TSKNIFE_OFFSET 31 // owner offset in knife entity #else #define TSKNIFE_OFFSET 36 #endif #define TSPWUP_SLOWMO 1 #define TSPWUP_INFAMMO 2 #define TSPWUP_KUNGFU 4 #define TSPWUP_SLOWPAUSE 8 #define TSPWUP_DFIRERATE 16 #define TSPWUP_SJUMP 256 #define TSITEM_KUNGFU 1<<0 #define TSITEM_SUPERJUMP 1<<1 #define TSKF_STUNTKILL 1<<0 #define TSKF_SLIDINGKILL 1<<1 #define TSKF_DOUBLEKILL 1<<2 #define TSKF_ISSPEC 1<<3 // is specialist #define TSKF_KILLEDSPEC 1<<4 // killed specialist // ***************************************************** // class CPlayer // ***************************************************** struct CPlayer { edict_t* pEdict; char ip[32]; int index; int teamId; int aiming; int current; int space; int money; int PwUp; int PwUpValue; int items; // "stale" przedmioty , super jump i kung fu bonus // int killingSpree; int is_specialist; int lastFrag; // oblicz ostatni frag, sprawdza czy poprawna jest detekcja broni i bonusow float lastKill; // kiedy ostatni , dla double kill // int frags; // suma dla kontroli ostatniego fraga, to - v.frags = lastfrag bool ingame; bool bot; float clearStats; struct PlayerWeapon : public Stats { char* name; int ammo; int clip; int mode; // burst , full auto .. int attach; // scope ,laser }; PlayerWeapon weapons[TSMAX_WEAPONS]; PlayerWeapon attackers[33]; PlayerWeapon victims[33]; Stats weaponsRnd[TSMAX_WEAPONS]; // DEC-Weapon (Round) stats Stats life; RankSystem::RankStats* rank; void Init( int pi, edict_t* pe ); void Connect( const char* ip ); void PutInServer(); void Disconnect(); void saveKill(CPlayer* pVictim, int weapon, int hs, int tk); void saveHit(CPlayer* pVictim, int weapon, int damage, int aiming); void saveShot(int weapon); void restartStats(bool all = true); inline bool IsBot(){ const char* auth= (*g_engfuncs.pfnGetPlayerAuthId)(pEdict); return ( auth && !strcmp( auth , "BOT" ) ); } inline bool IsAlive(){ return ((pEdict->v.deadflag==DEAD_NO)&&(pEdict->v.health>0)); } }; // ***************************************************** // class Forward // ***************************************************** class Forward { struct AmxCall { AMX *amx; int iFunctionIdx; AmxCall* next; AmxCall( AMX *a , int i, AmxCall* n ): amx(a), iFunctionIdx(i), next(n) {} } *head; public: Forward() { head = 0; } ~Forward() { clear(); } void clear(); void put( AMX *a , int i ); void exec(int p1,int p2,int p3,int p4,int p5,int p6); void exec(int p1,int p2,int p3,int p4,int p5); void exec(int p1,int p2); }; #endif // CMISC_H