/* DoDFun functions * * (c) 2004, SidLuke * This file is provided as is (no warranties). */ #if defined _dodfun_included #endinput #endif #define _dodfun_included #include /* Function is called after grenade throw */ forward grenade_throw(index,greindex,wId); /* Example: for full stamina use dod_player_stamina(1,STAMINA_SET,100,100) */ /* value is from 0 - 100 */ native dod_set_stamina(index,set=STAMINA_SET,minvalue=0,maxvalue=100); /* Sets fuse for grenades. Valid number is from 0.1-20.0 */ /* types : new or preprimed */ native dod_set_fuse(index,set=FUSE_SET,Float:newFuse=5.0, Type=FT_NEW); /* Sets player class */ native dod_set_user_class(index,classId); /* Sets player team and random class. Don't work for spectators. */ native dod_set_user_team(index,teamId,refresh=1); /* Returns next player class. Usefull is player is using random class */ native dod_get_next_class(index); /* Returns 1 if player choose random class */ native dod_is_randomclass(index); /* Returns player deaths */ native dod_get_pl_deaths(index); /* Sets player deaths. */ native dod_set_pl_deaths(index,value,refresh=1); /* Sets player score. */ native dod_set_user_score(index,value,refresh=1); /* Sets new team name for this player */ native dod_set_pl_teamname(index,szName[]); /* Gets player team name */ native dod_get_pl_teamname(index,szName[],len); /* Returns 1 is player weapon is deployed (bar,mg..) */ native dod_is_deployed(index); /*Sets the ammo of the specified weapon entity id */ native dod_set_user_ammo(index,wid,value); /*Gets the ammo of the specified weapon entity id */ native dod_get_user_ammo(index,wid);