// vim: set ts=4 sw=4 tw=99 noet: // // AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO"). // Copyright (C) The AMX Mod X Development Team. // // This software is licensed under the GNU General Public License, version 3 or higher. // Additional exceptions apply. For full license details, see LICENSE.txt or visit: // https://alliedmods.net/amxmodx-license // // Fakemeta Functions // #if defined _fakemeta_included #endinput #endif #define _fakemeta_included #include #pragma reqlib fakemeta #if !defined AMXMODX_NOAUTOLOAD #pragma loadlib fakemeta #endif /** * Returns entvar data from an entity. Use the pev_* enum (in fakemeta_const.inc) to specify which data you want retrieved. * * @note This function uses "read_data" style data syntax. It returns integer values, * by-references float data, and sets a buffer for string data. * * @note If retrieving strings, you may optionally get a pointer into the global string table. Depending on * your situation, there are two ways to do this. * 1: This simply gets the pointer. * new ptr = pev(entid, pev_classname) * 2: The pointer will be stored in ptr AND the actual string is retrieved. * new ptr, classname[32] * pev(entid, pev_classname, ptr, classname, 31) * * @param _index The entity index to lookup. * @param _value The pev field to lookup (look in fakemeta_const.inc) */ native pev(_index,_value,any:...); /** * Sets entvar data for an entity. Use the pev_* enum from fakemeta_const.inc for reference. * * @note Setting string data will automatically allocate a new string (via AllocString) * If you have a string already allocated with your own call to AllocString, use * set_pev_string_ptr instead. * * @param _index The entity index to set the value on. * @param _value The pev field to set, (look in fakemeta_const.inc) */ native set_pev(_index,_value,any:...); /** * Use this native to set a pev field to a string that is already allocated (via a function such * as EngFunc_AllocString). * * @note If you specify _value as anything other than string fields, an error will be thrown. * @note Pass 0 as the _string field to set it to an empty string. * * @param _index The entity index to set the value on. * @param _value The pev field to set - MUST be a string field. * @param _string The string handle, retrieved from places like AllocString. */ native set_pev_string(_index, _value, _string); /** * Checks the validity of an entity. * * @param entindex The entity id to check. * * @return 0 on invalid entity * 1 on entity is valid * 2 on entity is valid and it has private data (safe to use pdata natives on). */ native pev_valid(entindex); /** * Returns the serial number for each entity. The serial number is a unique identity * generated when an entity is created. * * @param entindex The entity id. * * @return The serial number for the entity. */ native pev_serial(entindex); /* Returns any global variable inside globalvars_t structure. Use the glb_* enum. * * When returning data from glb_pStringBase (the global string table), you may give a pointer into that table * in order to get different strings. * Example: * new model[128] * new ptr = pev(id, pev_viewmodel) * global_get(glb_pStringBase, ptr, model, 127) */ native global_get(_value, any:...); /** * Returns a integer from an entity's private data. * * _linuxdiff value is what to add to the _Offset for linux servers. * _macdiff value is what to add to the _Offset for os x servers. * * A log error is thrown on invalid _index and _Offset. * * @param _index Entity index. * @param _Offset Offset to search. * @param _linuxdiff Linux difference. * @param _macdiff Mac OS X difference. * @return An integer value is returned. */ native get_pdata_int(_index, _Offset, _linuxdiff = 5, _macdiff = 5); /** * Sets an integer to an entity's private data. * * _linuxdiff value is what to add to the _Offset for linux servers. * _macdiff value is what to add to the _Offset for os x servers. * * A log error is thrown on invalid _index and _Offset. * * @param _index Entity index. * @param _Offset Offset to search. * @param _Value Value to set. * @param _linuxdiff Linux difference. * @param _macdiff Mac OS X difference. * @return 1 on success. */ native set_pdata_int(_index, _Offset, _Value, _linuxdiff = 5, _macdiff = 5); /** * Returns a float from an entity's private data. * * _linuxdiff value is what to add to the _Offset for linux servers. * _macdiff value is what to add to the _Offset for os x servers. * * A log error is thrown on invalid _index and _Offset. * * @param _index Entity index. * @param _Offset Offset to search. * @param _linuxdiff Linux difference. * @param _macdiff Mac OS X difference. * @return An float value is returned. */ native Float:get_pdata_float(_index, _Offset, _linuxdiff = 5, _macdiff = 5); /** * Sets a float to an entity's private data. * * _linuxdiff value is what to add to the _Offset for linux servers. * _macdiff value is what to add to the _Offset for os x servers. * * A log error is thrown on invalid _index and _Offset. * * @param _index Entity index. * @param _Offset Offset to search. * @param _Value Value to set. * @param _linuxdiff Linux difference. * @param _macdiff Mac OS X difference. * @return 1 on success. */ native set_pdata_float(_index, _Offset, Float:_Value, _linuxdiff = 5, _macdiff = 5); /** * Tries to retrieve an edict pointer from an entity's private data. * * This function is byte-addressable. Unlike get_pdata_int() which searches in byte increments of 4, * get_pdata_ent searches in increments of 1. * * _linuxdiff value is what to add to the _offset for linux servers. * _macdiff value is what to add to the _offset for os x servers. * * A log error is thrown on invalid _index and _Offset. * * @param _index Entity index. * @param _offset Offset to search. * @param _linuxdiff Linux difference. * @param _macdiff Mac OS X difference. * @return -2 if an invalid entity was found. * -1 if an empty entity was found. * Otherwise, an entity index is returned. */ native get_pdata_ent(_index, _offset, _linuxdiff = 20, _macdiff = 20); /** * Sets an edict pointer to an entity's private data. * * This function is byte-addressable. Unlike set_pdata_int() which searches in byte increments of 4, * set_pdata_ent searches in increments of 1. * * _linuxdiff value is what to add to the _offset for linux servers. * _macdiff value is what to add to the _offset for os x servers. * * A log error is thrown on invalid _index and _offset. * * @param _index Entity index. * @param _offset Offset to search. * @param _value Value to set. * @param _linuxdiff Linux difference. * @param _macdiff Mac OS X difference. * @return 1 on success. */ native set_pdata_ent(_index, _offset, _value, _linuxdiff = 20, _macdiff = 20); /** * Returns a boolean from an entity's private data. * * This function is byte-addressable. Unlike get_pdata_int() which searches in byte increments of 4, * get_pdata_bool searches in increments of 1. * * _linuxdiff value is what to add to the _offset for linux servers. * _macdiff value is what to add to the _offset for os x servers. * * A log error is thrown on invalid _index and _offset. * * @param _index Entity index. * @param _offset Offset to search. * @param _linuxdiff Linux difference. * @param _macdiff Mac OS X difference. * @return An boolean value is returned. */ native bool:get_pdata_bool(_index, _offset, _linuxdiff = 20, _macdiff = 20); /** * Sets a boolean to an entity's private data. * * This function is byte-addressable. Unlike set_pdata_int() which searches in byte increments of 4, * set_pdata_bool searches in increments of 1. * * _linuxdiff value is what to add to the _offset for linux servers. * _macdiff value is what to add to the _offset for os x servers. * * A log error is thrown on invalid _index and _offset. * * @param _index Entity index. * @param _offset Offset to search. * @param _value Value to set. * @param _linuxdiff Linux difference. * @param _macdiff Mac OS X difference. * @return 1 on success. */ native set_pdata_bool(_index, _offset, bool:_value, _linuxdiff = 20, _macdiff = 20); /** * Returns a byte value from an entity's private data. * * This function is byte-addressable. Unlike get_pdata_int() which searches in byte increments of 4, * get_pdata_byte searches in increments of 1. * * _linuxdiff value is what to add to the _offset for linux servers. * _macdiff value is what to add to the _offset for os x servers. * * A log error is thrown on invalid _index and _offset. * * @param _index Entity index. * @param _offset Offset to search. * @param _linuxdiff Linux difference. * @param _macdiff Mac OS X difference. * @return A byte value is returned. */ native get_pdata_byte(_index, _offset, _linuxdiff = 20, _macdiff = 20); /** * Sets a byte value to an entity's private data. * * This function is byte-addressable. Unlike set_pdata_int() which searches in byte increments of 4, * set_pdata_byte searches in increments of 1. * * _linuxdiff value is what to add to the _offset for linux servers. * _macdiff value is what to add to the _offset for os x servers. * * A log error is thrown on invalid _index and _offset. * * @param _index Entity index. * @param _offset Offset to search. * @param _value Value to set. * @param _linuxdiff Linux difference. * @param _macdiff Mac OS X difference. * @return 1 on success. */ native set_pdata_byte(_index, _offset, _value, _linuxdiff = 20, _macdiff = 20); /** * Returns a short value from an entity's private data. * * This function is byte-addressable. Unlike get_pdata_int() which searches in byte increments of 4, * get_pdata_short searches in increments of 1. * * _linuxdiff value is what to add to the _offset for linux servers. * _macdiff value is what to add to the _offset for os x servers. * * A log error is thrown on invalid _index and _offset. * * @param _index Entity index. * @param _offset Offset to search. * @param _linuxdiff Linux difference. * @param _macdiff Mac OS X difference. * @return A short value is returned. */ native get_pdata_short(_index, _offset, _linuxdiff = 20, _macdiff = 20); /** * Sets a short value to an entity's private data. * * This function is byte-addressable. Unlike set_pdata_int() which searches in byte increments of 4, * set_pdata_short searches in increments of 1. * * _linuxdiff value is what to add to the _offset for linux servers. * _macdiff value is what to add to the _offset for os x servers. * * A log error is thrown on invalid _index and _offset. * * @param _index Entity index. * @param _offset Offset to search. * @param _value Value to set. * @param _linuxdiff Linux difference. * @param _macdiff Mac OS X difference. * @return 1 on success. */ native set_pdata_short(_index, _offset, _value, _linuxdiff = 20, _macdiff = 20); /** * Returns a vector from an entity's private data. * * This function is byte-addressable. Unlike get_pdata_int() which searches in byte increments of 4, * get_pdata_vector searches in increments of 1. * * _linuxdiff value is what to add to the _offset for linux servers. * _macdiff value is what to add to the _offset for os x servers. * * A log error is thrown on invalid _index and _offset. * * @param _index Entity index. * @param _offset Offset to search. * @param _output Vector returned by reference. * @param _linuxdiff Linux difference. * @param _macdiff Mac OS X difference. * @return 1 on success. */ native get_pdata_vector(_index, _offset, Float:_output[3], _linuxdiff = 20, _macdiff = 20); /** * Sets a vector to an entity's private data. * * This function is byte-addressable. Unlike set_pdata_int() which searches in byte increments of 4, * set_pdata_vector searches in increments of 1. * * _linuxdiff value is what to add to the _offset for linux servers. * _macdiff value is what to add to the _offset for os x servers. * * A log error is thrown on invalid _index and _Offset. * * @param _index Entity index. * @param _offset Offset to search. * @param _origin Value to set. * @param _linuxdiff Linux difference. * @param _macdiff Mac OS X difference. * @return 1 on success. */ native set_pdata_vector(_index, _offset, Float:_origin[3], _linuxdiff = 20, _macdiff = 20); /** * Tries to retrieve an edict (entity encapsulation) pointer from an entity's private data. * * This function is byte-addressable. Unlike get_pdata_int() which searches in byte increments of 4, * get_pdata_ehandle searches in increments of 1. * * _linuxdiff value is what to add to the _offset for linux servers. * _macdiff value is what to add to the _offset for os x servers. * * A log error is thrown on invalid _index and _offset. * * @param _index Entity index. * @param _offset Offset to search. * @param _linuxdiff Linux difference. * @param _macdiff Mac OS X difference. * @return -2 if an invalid entity was found. * -1 if an empty entity was found. * 0 if serialnumber is not matching. * Otherwise, an entity index is returned. */ native get_pdata_ehandle(_index, _offset, _linuxdiff = 20, _macdiff = 20); /** * Sets an edict (entity encapsulation) pointer to an entity's private data. * * This function is byte-addressable. Unlike set_pdata_int() which searches in byte increments of 4, * set_pdata_ehandle searches in increments of 1. * * _linuxdiff value is what to add to the _offset for linux servers. * _macdiff value is what to add to the _offset for os x servers. * * A log error is thrown on invalid _index and _Offset. * * @param _index Entity index. * @param _offset Offset to search. * @param _value Value to set. * @param _linuxdiff Linux difference. * @param _macdiff Mac OS X difference. * @return 1 on success. */ native set_pdata_ehandle(_index, _offset, _value, _linuxdiff = 20, _macdiff = 20); /* Registers a forward. * Returns an id you can pass to unregister_forward */ native register_forward(_forwardType,const _function[],_post=0); /* Unregisters a forward. * The registerId must be from register_forward, and * post/forwardtype must match what you registered the forward as. */ native unregister_forward(_forwardType, registerId, post=0); /* Returns data for metamod */ native forward_return(type,any:...); /* Returns the original return value of an engine function. * This is only valid in forwards that were registered as post. * * get_orig_retval() - no params, retrieves integer return value * get_orig_retval(&Float:value) - retrieves float return value by reference * get_orig_retval(value[], len) - retrives string return value */ native get_orig_retval(any:...); native engfunc(type,any:...); native dllfunc(type,any:...); //only use this with functions that pass a Trace // get: zero extra params - return int, one extra param = byref float or vector // set: use anything native get_tr(TraceResult:tr_member, any:...); native set_tr(TraceResult:tr_member, any:...); //Upgraded version takes in a TraceResult handle, optionally passed in as the last parameter to the //TraceResult forward. Use 0 to specify the global traceresult handle set from calling // some of the Engfucs. native get_tr2(tr_handle, any:tr_member, any:...); native set_tr2(tr_handle, any:tr_member, any:...); /** * Creates a traceresult handle. This value should never be altered. * The handle can be used in get/set_tr2 and various traceresult engine functions. * * NOTE: You must call free_tr2() on every handle made with create_tr2(). * * @return A new TraceResult handle. */ native create_tr2(); /** * Frees a traceresult handle created with free_tr2(). Do not call * this more than once per handle, or on handles not created through * create_tr2(). * * @param tr_handle TraceResult handle created via create_tr2(). * @noreturn */ native free_tr2(tr_handle); //Same as above, use either a kvd_handle or 0 for global reserved kvd data //kvd_handle is passed by the kvd hook, last param native get_kvd(kvd_handle, KeyValueData:member, any:...); //Using set_kvd with the handle from the hook for anything under KV_fHandled // is considered an undefined operation (it could crash). You should fire a new // keyvalues structure rather than changing the internal engine strings. native set_kvd(kvd_handle, KeyValueData:member, any:...); /** * Creates a KeyValueData handle. * * @note Handles should be freed using free_kvd(). * * @return New KeyValueData handle */ native create_kvd(); /** * Frees a KeyValueData handle. * * @param kvd_handle KeyValueData handle * * @noreturn */ native free_kvd(kvd_handle); // These functions are used with the clientdata data structure (FM_UpdateClientData) // Get: 0 extra params - Return integer; 1 extra param - by ref float or vector; 2 extra params - string and length // Set: Use anything // Use 0 for cd_handle to specify the global clientdata handle native get_cd(cd_handle, ClientData:member, any:...); native set_cd(cd_handle, ClientData:member, any:...); // These functions are used with the entity_state data structure (FM_AddToFullPack) // Get: 0 extra params - Return integer; 1 extra param - by ref float or vector or array // Set: Use anything // Use 0 for es_handle to specify the global entity_state handle native get_es(es_handle, EntityState:member, any:...); native set_es(es_handle, EntityState:member, any:...); // These functions are used with the usercmd data structure (FM_CmdStart) // Get: 0 extra params - Return integer; 1 extra param - by ref float or vector // Set: Use anything // Use 0 for uc_handle to specify the global usercmd handle native get_uc(uc_handle, UserCmd:member, any:...); native set_uc(uc_handle, UserCmd:member, any:...); //NOTE that for the string offsets below, on AMD64, a byref (char **) offset is NOT the same as an int offset //In fact it's QWORD aligned rather than DWORD aligned, so the offset will be exactly half. //Gets a string from a private offset. If byref is false, the string is treated as static rather than dynamic. //linux value is what to add to the offset for linux servers. //mac value is what to add to the offset for os x servers. Default (cellmin) means that linux value will be used. //this cannot use a default value due to older version using an awkward default value. native get_pdata_string(entity, offset, dest[], maxlength, byref=1, linux, mac=cellmin); //Sets a string in a private offset. //realloc = -1 - nonbyref copy (static //realloc = 0 - copy byref, no realloc *(char **) //realloc = 1 - reallocate new string with free+malloc //realloc = 2 - reallocate new string with delete[]+new[] //linux value is what to add to the offset for linux servers. //mac value iswhat to add to the offset for os x servers. //this cannot use a default value due to older version using an awkward default value. native set_pdata_string(entity, offset, const source[], realloc=2, linux, mac=cellmin); // Copies the given infoBuffer pointer into out[] // An infoBuffer pointer is returned by EngFunc_GetInfoKeyBuffer native copy_infokey_buffer(infoBuffer, out[], maxlen); /** * Looks up the sequence for the entity. * * @param entity The entity id to lookup. * @param name The sequence name to lookup, case insensitive. ("JUMP" would match "jump") * @param framerate The framerate of the sequence, if found. * @param loops Whether or not the sequence loops. * @param groundspeed The groundspeed setting of the sequence. * @return -1 on failed lookup, the sequence number on successful lookup. */ native lookup_sequence(entity, const name[], &Float:framerate = 0.0, &bool:loops = false, &Float:groundspeed = 0.0); /** * Sets a bone controller with the specified value. * * @param entity The entity id to set the value on. * @param controller Which controller to set (0 through 3). * @param value The value to set it to. * @return The percentage that the controller is extended (0.0 through 1.0) */ native Float:set_controller(entity, controller, Float:value); /** * Retrieves an integer value from an entity's private data based off a class * and member name. * * @note Unlike the [get|set]_pdata_* natives that require compiling the class * member offset into the plugin, this native instead retrieves the * necessary offset from the AMXX gamedata files at runtime, based on the * provided class and member name. * @note This native is safer than [get|set]_pdata_* as it can perform stricter * offset and typing checks. * @note This native is used to access the following (C++/engine) data types: * integer, boolean, short, character, pointer, structure, class, * stringint and function. Unsigned variants (if applicable) are supported * and will be converted automatically. * * @param entity Entity index * @param class Class name * @param member Member name * @param element Element to retrieve (starting from 0) if member is an array * * @return Integer value * @error If an invalid entity is provided, either class or member is * empty, no offset is found or an invalid offset is retrieved, * or the data type does not match, an error will be thrown. */ native any:get_ent_data(entity, const class[], const member[], element = 0); /** * Sets an integer value to an entity's private data based off a class * and member name. * * @note Unlike the [get|set]_pdata_* natives that require compiling the class * member offset into the plugin, this native instead retrieves the * necessary offset from the AMXX gamedata files at runtime, based on the * provided class and member name. * @note This native is safer than [get|set]_pdata_* as it can perform stricter * offset and typing checks. * @note This native is used to access the following (C++/engine) data types: * integer, boolean, short, character, pointer, stringint and function. * Unsigned variants (if applicable) are supported and will be converted * automatically. * * @param entity Entity index * @param class Class name * @param member Member name * @param value Value to set * @param element Element to set (starting from 0) if member is an array * * @noreturn * @error If an invalid entity is provided, either class or member is * empty, no offset is found or an invalid offset is retrieved, * or the data type does not match, an error will be thrown. */ native set_ent_data(entity, const class[], const member[], any:value, element = 0); /** * Retrieves a float value from an entity's private data based off a class * and member name. * * @note Unlike the [get|set]_pdata_* natives that require compiling the class * member offset into the plugin, this native instead retrieves the * necessary offset from the AMXX gamedata files at runtime, based on the * provided class and member name. * @note This native is safer than [get|set]_pdata_* as it can perform stricter * offset and typing checks. * * @param entity Entity index * @param class Class name * @param member Member name * @param element Element to retrieve (starting from 0) if member is an array * * @return Float value * @error If an invalid entity is provided, either class or member is * empty, no offset is found or an invalid offset is retrieved, * or the data type does not match, an error will be thrown. */ native Float:get_ent_data_float(entity, const class[], const member[], element = 0); /** * Sets a float value to an entity's private data based off a class * and member name. * * @note Unlike the [get|set]_pdata_* natives that require compiling the class * member offset into the plugin, this native instead retrieves the * necessary offset from the AMXX gamedata files at runtime, based on the * provided class and member name. * @note This native is safer than [get|set]_pdata_* as it can perform stricter * offset and typing checks. * * @param entity Entity index * @param class Class name * @param member Member name * @param value Value to set * @param element Element to set (starting from 0) if member is an array * * @noreturn * @error If an invalid entity is provided, either class or member is * empty, no offset is found or an invalid offset is retrieved, * or the data type does not match, an error will be thrown. */ native set_ent_data_float(entity, const class[], const member[], Float:value, element = 0); /** * Retrieves a vector from an entity's private data based off a class and member name. * * @note Unlike the [get|set]_pdata_* natives that require compiling the class * member offset into the plugin, this native instead retrieves the * necessary offset from the AMXX gamedata files at runtime, based on the * provided class and member name. * @note This native is safer than [get|set]_pdata_* as it can perform stricter * offset and typing checks. * * @param entity Entity index * @param class Class name * @param member Member name * @param value Vector buffer to store data in * @param element Element to retrieve (starting from 0) if member is an array * * @noreturn * @error If an invalid entity is provided, either class or member is * empty, no offset is found or an invalid offset is retrieved, * or the data type does not match, an error will be thrown. */ native get_ent_data_vector(entity, const class[], const member[], Float:value[3], element = 0); /** * Sets a vector to an entity's private data based off a class and member name. * * @note Unlike the [get|set]_pdata_* natives that require compiling the class * member offset into the plugin, this native instead retrieves the * necessary offset from the AMXX gamedata files at runtime, based on the * provided class and member name. * @note This native is safer than [get|set]_pdata_* as it can perform stricter * offset and typing checks. * * @param entity Entity index * @param class Class name * @param member Member name * @param value Vector to set * @param element Element to set (starting from 0) if member is an array * * @noreturn * @error If an invalid entity is provided, either class or member is * empty, no offset is found or an invalid offset is retrieved, * or the data type does not match, an error will be thrown. */ native set_ent_data_vector(entity, const class[], const member[], Float:value[3], element = 0); /** * Retrieves an entity index from an entity's private data based off a class * and member name. * * @note Unlike the [get|set]_pdata_* natives that require compiling the class * member offset into the plugin, this native instead retrieves the * necessary offset from the AMXX gamedata files at runtime, based on the * provided class and member name. * @note This native is safer than [get|set]_pdata_* as it can perform stricter * offset and typing checks. * @note This native is used to access the following (C++/engine) data types: * classptr, entvars, edict and ehandle. * * @param entity Entity index * @param class Class name * @param member Member name * @param element Element to retrieve (starting from 0) if member is an array * * @return Entity index if found, -1 otherwise * @error If an invalid entity is provided, either class or member is * empty, no offset is found or an invalid offset is retrieved, * or the data type does not match, an error will be thrown. */ native get_ent_data_entity(entity, const class[], const member[], element = 0); /** * Sets an entity index to an entity's private data based off a class * and member name. * * @note Unlike the [get|set]_pdata_* natives that require compiling the class * member offset into the plugin, this native instead retrieves the * necessary offset from the AMXX gamedata files at runtime, based on the * provided class and member name. * @note This native is safer than [get|set]_pdata_* as it can perform stricter * offset and typing checks. * @note This native is used to access the following (C++/engine) data types: * classptr, entvars, edict and ehandle. * @note Pass -1 as value to act as C++ NULL. * * @param entity Entity index * @param class Class name * @param member Member name * @param value Entity index to set * @param element Element to set (starting from 0) if member is an array * * @noreturn * @error If an invalid entity or value is provided, either class or member * is empty, no offset is found or an invalid offset is retrieved, * or the data type does not match, an error will be thrown. */ native set_ent_data_entity(entity, const class[], const member[], value, element = 0); /** * Retrieves a string from an entity's private data based off a class and member name. * * @note Unlike the [get|set]_pdata_* natives that require compiling the class * member offset into the plugin, this native instead retrieves the * necessary offset from the AMXX gamedata files at runtime, based on the * provided class and member name. * @note This native is safer than [get|set]_pdata_* as it can perform stricter * offset and typing checks. * @note This native is used to access the following (C++/engine) data types: * string, stringptr. * * @param entity Entity index * @param class Class name * @param member Member name * @param value Buffer to store data in * @param maxlen Maximum size of the buffer * @param element Element to retrieve (starting from 0) if member is an array * * @return Number of cells written to buffer * @error If an invalid entity is provided, either class or member is * empty, no offset is found or an invalid offset is retrieved, * or the data type does not match, an error will be thrown. */ native get_ent_data_string(entity, const class[], const member[], value[], maxlen, element = 0); /** * Sets a string to an entity's private data based off a class and member name. * * @note Unlike the [get|set]_pdata_* natives that require compiling the class * member offset into the plugin, this native instead retrieves the * necessary offset from the AMXX gamedata files at runtime, based on the * provided class and member name. * @note This native is safer than [get|set]_pdata_* as it can perform stricter * offset and typing checks. * @note This native is used to access the following (C++/engine) data types: * string, stringptr. * * @param entity Entity index * @param class Class name * @param member Member name * @param value String to set * @param element Element to set (starting from 0) if member is an array * * @return Number of cells written to buffer * @error If an invalid entity is provided, either class or member is * empty, no offset is found or an invalid offset is retrieved, * or the data type does not match, an error will be thrown. */ native set_ent_data_string(entity, const class[], const member[], const value[], element = 0); /** * Retrieves an integer value from the gamerules object based off a class * and member name. * * @note This native is used to access the following (C++/engine) data types: * integer, boolean, short, character, pointer, structure, class, * stringint and function. Unsigned variants (if applicable) are supported * and will be converted automatically. * * @param class Class name * @param member Member name * @param element Element to retrieve (starting from 0) if member is an array * * @return Integer value * @error If member is empty, no offset is found or an invalid offset * is retrieved, or the data type does not match, an error will * be thrown. */ native any:get_gamerules_int(const class[], const member[], element = 0); /** * Sets an integer value to the gamerules objecta based off a class * and member name. * * @note This native is used to access the following (C++/engine) data types: * integer, boolean, short, character, pointer, stringint and function. * Unsigned variants (if applicable) are supported and will be converted * automatically. * * @param class Class name * @param member Member name * @param value Value to set * @param element Element to set (starting from 0) if member is an array * * @noreturn * @error If member is empty, no offset is found or an invalid offset * is retrieved, or the data type does not match, an error will * be thrown. */ native set_gamerules_int(const class[], const member[], any:value, element = 0); /** * Retrieves a float value from the gamerules object based off a class * and member name. * * @param class Class name * @param member Member name * @param element Element to retrieve (starting from 0) if member is an array * * @return Float value * @error If member is empty, no offset is found or an invalid offset * is retrieved, or the data type does not match, an error will * be thrown. */ native Float:get_gamerules_float(const class[], const member[], element = 0); /** * Sets a float value to the gamerules object based off a class * and member name. * * @param class Class name * @param member Member name * @param value Value to set * @param element Element to set (starting from 0) if member is an array * * @noreturn * @error If member is empty, no offset is found or an invalid offset * is retrieved, or the data type does not match, an error will * be thrown. */ native set_gamerules_float(const class[], const member[], Float:value, element = 0); /** * Retrieves a vector from the gamerules object based off a class and member name. * * @param class Class name * @param member Member name * @param value Vector buffer to store data in * @param element Element to retrieve (starting from 0) if member is an array * * @noreturn * @error If member is empty, no offset is found or an invalid offset * is retrieved, or the data type does not match, an error will * be thrown. */ native get_gamerules_vector(const class[], const member[], Float:value[3], element = 0); /** * Sets a vector to the gamerules object based off a class and member name. * * @param class Class name * @param member Member name * @param value Vector to set * @param element Element to set (starting from 0) if member is an array * * @noreturn * @error If member is empty, no offset is found or an invalid offset * is retrieved, or the data type does not match, an error will * be thrown. */ native set_gamerules_vector(const class[], const member[], Float:value[3], element = 0); /** * Retrieves an entity index from the gamerules object based off a class * and member name. * * @note This native is used to access the following (C++/engine) data types: * classptr, entvars, edict and ehandle. * * @param class Class name * @param member Member name * @param element Element to retrieve (starting from 0) if member is an array * * @return Entity index if found, -1 otherwise * @error If member is empty, no offset is found or an invalid offset * is retrieved, or the data type does not match, an error will * be thrown. */ native get_gamerules_entity(const class[], const member[], element = 0); /** * Sets an entity index to the gamerules object based off a class * and member name. * * @note This native is used to access the following (C++/engine) data types: * classptr, entvars, edict and ehandle. * @note Pass -1 as value to act as C++ NULL. * * @param class Class name * @param member Member name * @param value Entity index to set * @param element Element to set (starting from 0) if member is an array * * @noreturn * @error If member is empty, no offset is found or an invalid offset * is retrieved, or the data type does not match, an error will * be thrown. */ native set_gamerules_entity(const class[], const member[], value, element = 0); /** * Retrieves a string from the gamerules object based off a class and member name. * * @note This native is used to access the following (C++/engine) data types: * string, stringptr. * * @param class Class name * @param member Member name * @param value Buffer to store data in * @param maxlen Maximum size of the buffer * @param element Element to retrieve (starting from 0) if member is an array * * @return Number of cells written to buffer * @error If member is empty, no offset is found or an invalid offset * is retrieved, or the data type does not match, an error will * be thrown. */ native get_gamerules_string(const class[], const member[], value[], maxlen, element = 0); /** * Sets a string to the gamerules object based off a class and member name. * * @note This native is used to access the following (C++/engine) data types: * string, stringptr. * * @param class Class name * @param member Member name * @param value String to set * @param element Element to set (starting from 0) if member is an array * * @return Number of cells written to buffer * @error If member is empty, no offset is found or an invalid offset * is retrieved, or the data type does not match, an error will * be thrown. */ native set_gamerules_string(const class[], const member[], const value[], element = 0); /** * Retrieves the size of array of a class member. * * @param class Class name * @param member Member name * * @return Size of array (in elements), otherwise 1 if member is not an array * @error If either class or member is empty, no offset is found or an invalid * offset is retrieved, an error will be thrown. */ native get_member_size(const class[], const member[]); /** * Finds an offset based off a class and member name. * * @param class Class name * @param member Member name * @param type Optional variable to store member type in (FIELD_* constants) * @param arraysize Optional variable to store array size in, if member is an array * @param unsigned Optional variable to store whether member is unsigned (short and char types only) * * @return Class member offset * @error If either class or member is empty, no offset is found or an invalid * offset is retrieved, an error will be thrown. */ native find_member_info(const class[], const member[], &FieldType:type = FIELD_NONE, &arraysize = 0, &bool:unsigned = false); /** * Returns the data field base type based off a specific field type. * * @note From an AMXX plugin perspective, the (C++/engine) data types can be grouped * in five base types: integer, float, vector, entity and string. This stock is * essentially for convenience and debug purpose. * * @param type Class member type (FIELD_* constants) * @param type_name Optional buffer to store base type name in * @param maxlen Maximum size of the buffer * * @return Base field type (BASEFIELD_* constants) */ stock BaseFieldType:get_field_basetype(FieldType:type, type_name[] = "", maxlen = 0) { static const baseFieldTypeNames[BaseFieldType][] = { "none", "integer", "float", "vector", "entity", "string", }; new BaseFieldType:baseType = BASEFIELD_NONE; switch (type) { case FIELD_INTEGER, FIELD_STRINGINT, FIELD_SHORT , FIELD_CHARACTER, FIELD_CLASS , FIELD_STRUCTURE, FIELD_POINTER, FIELD_FUNCTION, FIELD_BOOLEAN: { baseType = BASEFIELD_INTEGER; } case FIELD_FLOAT: { baseType = BASEFIELD_FLOAT; } case FIELD_VECTOR: { baseType = BASEFIELD_VECTOR; } case FIELD_CLASSPTR, FIELD_ENTVARS, FIELD_EDICT, FIELD_EHANDLE: { baseType = BASEFIELD_ENTITY; } case FIELD_STRINGPTR, FIELD_STRING: { baseType = BASEFIELD_STRING; } } if (maxlen > 0) { copy(type_name, maxlen, baseFieldTypeNames[baseType]); } return baseType; } enum { Model_DefaultSize = -2, Model_CurrentSequence = -1, }; /** * Gets size of the entity models collision box. * * @param entity The entity index to use. * @param mins The local negative collision box distance. * @param maxs The local positive collision box distance. * * @return 1 on success, 0 on faillure. * * @error Invalid entity. * Invalid model pointer. */ native GetModelCollisionBox(entity, Float:mins[3], Float:maxs[3]); /** * Sets entity size to the models collision box. * * @param entity The entity index to set the value on. * * @return 1 on success, 0 on faillure. * * @error Invalid entity. * Invalid model pointer. */ native SetModelCollisionBox(entity); /** * Gets size of a model bounding box. * * @param entity The entity index to use. * @param mins The local negative bounding box distance. * @param maxs The local positive bounding box distance. * @param sequence The animation sequence to retrieve. * Model_DefaultSize retrieves ideal moevement hull size. * Model_CurrentSequence retrieves hull size of the current sequence. * Values >= 0 will specify which sequence to retrieve size from. * * @return 1 on success, 0 on faillure. * * @error Invalid entity. * Invalid model pointer. */ native GetModelBoundingBox(entity, Float:mins[3], Float:maxs[3], sequence = Model_DefaultSize); /** * Sets size to a model bounding box. * * @param entity The entity index to set the value on. * @param sequence The sequence to apply. * Model_DefaultSize sets size of ideal movement hull. * Model_CurrentSequence sets size of the current sequence. * Values >= 0 will specify which sequence to use. * * @return 1 on success, 0 on faillure. * * @error Invalid entity. * Invalid model pointer. */ native SetModelBoundingBox(index, sequence = Model_DefaultSize);