/* TSFUN functions * * (c) 2004, Twilight Suzuka * This file is provided as is (no warranties). */ #if defined _tsfun_included #endinput #endif #define _tsfun_included #include /* Function is called just before a kung foo attack is done, * damage and time length may be altered with natives. * Return PLUGIN_HANDLED to stop attack. */ forward KungFoo_Attack(id,Float:time,Float:damage); /* Function is called when powerups are ran, * Returns value of powerup. Use TSPWUP_*'s * to find exactly which one it is. */ forward client_powerup(id,powerup); native Float:ts_getusertime( index ); native ts_setusertime( index, Float:time ); native ts_getuserslots( index ); native ts_setuserslots( index, slots ); stock ts_has_stored_superjump(id) return (ts_getuseritems(id) & TSITEM_SUPERJUMP) stock ts_has_stored_kungfoo(id) return (ts_getuseritems(id) & TSITEM_KUNGFU) stock ts_has_stored_slowmo(id) return (ts_getuserpwup(id) == TSPWUP_SLOWMO) stock ts_has_stored_infammo(id) return (ts_getuserpwup(id) == TSPWUP_INFAMMO) stock ts_has_stored_slowpause(id) return (ts_getuserpwup(id) == TSPWUP_SLOWPAUSE) stock ts_has_stored_dfirerate(id) return (ts_getuserpwup(id) == TSPWUP_DFIRERATE) stock ts_has_stored_grenade(id) return (ts_getuserpwup(id) == TSPWUP_GRENADE) stock ts_has_stored_health(id) return (ts_getuserpwup(id) == TSPWUP_HEALTH) stock ts_has_stored_armor(id) return (ts_getuserpwup(id) == TSPWUP_ARMOR) // Alters a fu attack. Use with fu forward native ts_set_fuattack(id,Float:time,Float:damage) // Changes board message native ts_set_message(id,message) // Gets the message board message native ts_get_message(id) stock ts_is_normal(id) { new msg = ts_get_message(id) if( (msg > 11) || (msg > 6 && msg < 10) ) return 1; return 0; } stock ts_is_waiting(id) return (ts_get_message(id) == TSMSG_WAITING) stock ts_is_dead(id) return (ts_get_message(id) == TSMSG_DEAD) stock ts_is_killer(id) return (ts_get_message(id) == TSMSG_KILLER) stock ts_is_demolition(id) return (ts_get_message(id) == TSMSG_DEMOLITION) stock ts_is_specialist(id) return (ts_get_message(id) == TSMSG_SPECIALIST) stock ts_is_unstoppable(id) return (ts_get_message(id) == TSMSG_UNSTOPPABLE) stock ts_is_theone(id) return (ts_get_message(id) == TSMSG_THEONE) // Return one on true, 0 on false native ts_has_superjump(id) native ts_has_fupowerup(id) native ts_is_in_slowmo(id) // Get and set consecutive frags native ts_get_cons_frags(id) native ts_set_cons_frags(id,num) // Set to see cool bullet trails. Only id will see them. native ts_set_bullettrail(id,yesorno) // Sets fake versions of slow mo and slow pause. Use ts_set_speed for more options. native ts_set_fakeslowmo(id,Float:time) native ts_set_fakeslowpause(id,Float:time) /* Sets speed artificially. 1.0 is default, Go into fractions and decimals for slower * and put in higher numbers for higher speeds. Aura is how far things around you are effected * Time is the time until it wears off. 0.0 for speed will freeze people. Do not use negatives. */ native ts_set_speed(id,Float:speed,Float:auradist,Float:time) /* Sets physics speed artificially. Things like sparks and sounds will be effected. * Any negative number will render all physics paused. */ native ts_set_physics_speed(id,Float:speed) // Returns 0 if no powerup is running. Returns the powerup type otherwise. native ts_is_running_powerup(id) // Highly experimental command which overrides powerup types. // Use if a powerup is already running, or if a powerup is not running. // Safe to use in powerup forward. native ts_force_run_powerup(id,PWUP_TYPE)