/* * DoDX * Copyright (c) 2004 Lukasz Wlasinski * * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #include "amxxmodule.h" #include "dodx.h" /* Weapon names aren't send in WeaponList message in DoD */ weapon_t weaponData[] = { { false, false, "mortar", "mortar", 0, DODWT_OTHER }, { true, true, "amerknife", "knife", 0, DODWT_MELEE }, // aknife->bknife { false, true, "gerknife", "knife", 0, DODWT_MELEE }, { false, false, "colt", "Colt", 4, DODWT_SECONDARY }, { false, false, "luger", "Luger", 4, DODWT_SECONDARY }, { true, false, "garand", "Garand", 3, DODWT_PRIMARY }, // Garand->Garand butt { false, false, "scopedkar", "scoped K98", 3, DODWT_PRIMARY }, { false, false, "thompson", "Thompson", 1, DODWT_PRIMARY }, { false, false, "mp44", "STG44", 6, DODWT_PRIMARY }, { false, false, "spring", "Springfield", 5, DODWT_PRIMARY }, { true, false, "kar", "K98", 3, DODWT_PRIMARY }, // KAR->KAR bayonet { false, false, "bar", "BAR", 6, DODWT_PRIMARY }, { false, false, "mp40", "MP40", 1, DODWT_PRIMARY }, { false, false, "grenade", "handgrenade", 9, DODWT_GRENADE }, { false, false, "grenade2", "stickgrenade", 11, DODWT_GRENADE }, { false, false, "stickgrenade_ex", "stickgrenade_ex", 11, DODWT_GRENADE }, { false, false, "handgrenade_ex", "handgrenade_ex", 9, DODWT_GRENADE }, { false, false, "mg42", "MG42", 7, DODWT_PRIMARY }, { false, false, "30cal", ".30 cal", 8, DODWT_PRIMARY }, { false, true, "spade", "spade", 0, DODWT_MELEE }, { true, false, "m1carbine", "M1 Carbine", 2, DODWT_PRIMARY }, // M1 Carbine->Folding Carbine { false, false, "mg34", "MG34", 2, DODWT_PRIMARY }, { false, false, "greasegun", "Greasegun", 1, DODWT_PRIMARY }, { true, false, "fg42", "FG42", 6, DODWT_PRIMARY }, // FG42 -> scoped FG42 { true, false, "k43", "K43", 2, DODWT_PRIMARY }, { true, false, "enfield", "Enfield", 3, DODWT_PRIMARY }, // Enfield->Scoped Enfield->Enfield bayonet { false, false, "sten", "Sten", 1, DODWT_PRIMARY }, { false, false, "bren", "Bren", 6, DODWT_PRIMARY }, { false, false, "webley", "Webley", 4, DODWT_PRIMARY }, { false, false, "bazooka", "Bazooka", 13, DODWT_PRIMARY }, { false, false, "pschreck", "Panzerschrek", 13, DODWT_PRIMARY }, { false, false, "piat", "Piat", 13, DODWT_PRIMARY }, { false, false, "scoped_fg42", "scoped FG42", 6, DODWT_PRIMARY }, { false, false, "fcarbine", "Folding Carbine", 0, DODWT_PRIMARY }, { false, true, "bayonet", "K98 bayonet", 0, DODWT_MELEE }, // KAR bayonet { false, false, "scoped_enfield", "scoped Enfield", 3, DODWT_PRIMARY }, { false, false, "mills_bomb", "mills bomb", 9, DODWT_GRENADE }, { false, true, "brit_knife", "knife", 0, DODWT_MELEE }, { false, true, "garandbutt", "Garand butt", 0, DODWT_MELEE }, // Garand butt { false, true, "enf_bayonet", "Enfield bayonet", 0, DODWT_MELEE }, { false, false, "mortar", "mortar", 0, DODWT_OTHER }, // mortar new id { false, true, "k43butt", "K43 butt", 0, DODWT_MELEE }, }; /* Function will select correct id */ int get_weaponid(CPlayer* pPlayer) { int weapon = pPlayer->current; const char *sz; switch(weapon) { case 1: if(g_map.detect_allies_country) weapon = 37; break; case 5: if(pPlayer->pEdict->v.button&IN_ATTACK2) weapon = 38; break; case 10: if(pPlayer->pEdict->v.button&IN_ATTACK2) weapon = 34; break; case 20: if(g_map.detect_allies_paras) weapon = 33; break; case 23: sz = STRING(pPlayer->pEdict->v.weaponmodel); if(sz[13] == 's') weapon = 32; break; case 24: if(pPlayer->pEdict->v.button&IN_ATTACK2) weapon = 41; break; case 25: sz = STRING(pPlayer->pEdict->v.weaponmodel); if(sz[16] == 's') weapon = 35; else if(pPlayer->pEdict->v.button&IN_ATTACK2) weapon = 39; break; case 15: weapon = 14; break; case 16: if(g_map.detect_allies_country) weapon = 36; else weapon = 13; break; } return weapon; } traceVault traceData[] = { { "grenade", 13, ACT_NADE_PUT|ACT_NADE_SHOT, 2.0 }, // or 36 { "grenade2", 14, ACT_NADE_PUT|ACT_NADE_SHOT, 2.0 }, { "shell_bazooka", 29, ACT_ROCKET_PUT|ACT_ROCKET_SHOT, 2.0 }, { "shell_pschreck", 30, ACT_ROCKET_PUT|ACT_ROCKET_SHOT, 2.0 }, { "shell_piat", 31, ACT_ROCKET_PUT|ACT_ROCKET_SHOT, 2.0 }, { "monster_mortar", 40, ACT_NADE_PUT|ACT_NADE_SHOT, 2.0 }, }; bool ignoreBots (edict_t *pEnt, edict_t *pOther) { if(!rankBots && (pEnt->v.flags & FL_FAKECLIENT || (pOther && pOther->v.flags & FL_FAKECLIENT))) return true; return false; } bool isModuleActive() { if(!(int)CVAR_GET_FLOAT("dodstats_pause")) return true; return false; } edict_t *FindEntityByString(edict_t *pentStart, const char *szKeyword, const char *szValue) { edict_t *pentEntity; pentEntity = FIND_ENTITY_BY_STRING(pentStart, szKeyword, szValue); if(!FNullEnt(pentEntity)) return pentEntity; return NULL; } edict_t *FindEntityByClassname(edict_t *pentStart, const char *szName) { return FindEntityByString(pentStart, "classname", szName); } edict_t *FindEntityInSphere(edict_t *pentStart, edict_t *origin, float radius) { edict_t* temp = FIND_ENTITY_IN_SPHERE(pentStart, origin->v.origin, radius); if(!temp) return NULL; return temp; }