/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "CCineMonster" { "Offsets" { "m_iState" // STATE { "windows" "916" "linux" "936" "mac" "936" } "m_iszIdle" // int { "windows" "920" "linux" "940" "mac" "940" } "m_iszPlay" // int { "windows" "924" "linux" "944" "mac" "944" } "m_iszEntity" // int { "windows" "928" "linux" "948" "mac" "948" } "m_iszAttack" // int { "windows" "932" "linux" "952" "mac" "952" } "m_iszFireOnBegin" // int { "windows" "936" "linux" "956" "mac" "956" } "m_fMoveTo" // int { "windows" "940" "linux" "960" "mac" "960" } "m_fTurnType" // int { "windows" "944" "linux" "964" "mac" "964" } "m_fAction" // int { "windows" "948" "linux" "968" "mac" "968" } "m_iFinishSchedule" // int { "windows" "952" "linux" "972" "mac" "972" } "m_flRadius" // float { "windows" "956" "linux" "976" "mac" "976" } "m_iDelay" // int { "windows" "960" "linux" "980" "mac" "980" } "m_startTime" // float { "windows" "964" "linux" "984" "mac" "984" } "m_saved_m_hTargetEnt" // EHANDLE { "windows" "968" "linux" "988" "mac" "988" } "m_saved_m_pGoalEnt" // int { "windows" "976" "linux" "996" "mac" "996" } "m_saved_movetype" // int { "windows" "980" "linux" "1000" "mac" "1000" } "m_saved_solid" // int { "windows" "984" "linux" "1004" "mac" "1004" } "m_saved_effects" // int { "windows" "988" "linux" "1008" "mac" "1008" } "m_interruptable" // BOOL { "windows" "992" "linux" "1012" "mac" "1012" } } } } } } /** * Class Hierarchy * - * CBaseEntity * CBaseDelay * CBaseAnimating * CBaseToggle * CBaseMonster * CCineMonster */