/*
 * dodfun 
 * Copyright (c) 2004 Lukasz Wlasinski
 *
 *
 *    This program is free software; you can redistribute it and/or modify it
 *    under the terms of the GNU General Public License as published by the
 *    Free Software Foundation; either version 2 of the License, or (at
 *    your option) any later version.
 *
 *    This program is distributed in the hope that it will be useful, but
 *    WITHOUT ANY WARRANTY; without even the implied warranty of
 *    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 *    General Public License for more details.
 *
 *    You should have received a copy of the GNU General Public License
 *    along with this program; if not, write to the Free Software Foundation,
 *    Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 *    In addition, as a special exception, the author gives permission to
 *    link the code of this program with the Half-Life Game Engine ("HL
 *    Engine") and Modified Game Libraries ("MODs") developed by Valve,
 *    L.L.C ("Valve").  You must obey the GNU General Public License in all
 *    respects for all of the code used other than the HL Engine and MODs
 *    from Valve.  If you modify this file, you may extend this exception
 *    to your version of the file, but you are not obligated to do so.  If
 *    you do not wish to do so, delete this exception statement from your
 *    version.
 *
 */

#include "amxxmodule.h"
#include "CMisc.h"
#include "dodfun.h"

// *****************************************************
// class CPlayer
// *****************************************************

void CPlayer::Disconnect(){
	ingame = staminaSet = fuseSet = bot = false;
}

void CPlayer::PutInServer(){
	ingame = true;
}

void CPlayer::Connect(){
	bot = IsBot();
}


void CPlayer::Init( int pi, edict_t* pe )
{
    pEdict = pe;
    index = pi;
	current = 0;
	ingame =  staminaSet = fuseSet = bot = false;

}

void CPlayer::killPlayer(){
	pEdict->v.dmg_inflictor = NULL;
	pEdict->v.health = 0;
	pEdict->v.deadflag = DEAD_RESPAWNABLE;
	pEdict->v.weaponmodel = 0;
	pEdict->v.weapons = 0;
}

void CPlayer::setTeamName( char *szName ){
	
	for (int i=0;i<16;i++){
		*( (char*)pEdict->pvPrivateData + STEAM_PDOFFSET_TEAMNAME + i ) = szName[i];
	}
}

void CPlayer::getTeamName(char * szName ){
	for (int i=0;i<16;i++){
		szName[i] = *( (char*)pEdict->pvPrivateData + STEAM_PDOFFSET_TEAMNAME + i );
	}
}