/* * TFCX * Copyright (c) 2004 Lukasz Wlasinski * * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #include "amxxmodule.h" #include "tfcx.h" traceVault traceData[] = { { "tf_gl_grenade", TFC_WPN_GL, ACT_NADE_PUT, 2.0 }, { "tf_gl_pipebomb", TFC_WPN_PL, ACT_NADE_PUT, 2.0 }, { "tf_weapon_normalgrenade", TFC_WPN_NORMALGRENADE, ACT_NADE_SHOT|ACT_NADE_PUT, 2.0 }, { "tf_weapon_nailgrenade", TFC_WPN_NAILGRENADE, ACT_NADE_SHOT|ACT_NADE_PUT, 2.0 }, { "tf_weapon_mirvgrenade", TFC_WPN_MIRVGRENADE, ACT_NADE_SHOT|ACT_NADE_PUT, 2.0 }, { "tf_weapon_napalmgrenade", TFC_WPN_NAPALMGRENADE, ACT_NADE_SHOT, 0.0 }, { "tf_weapon_gasgrenade", TFC_WPN_GASGRENADE, ACT_NADE_SHOT, 0.0 }, { "tf_weapon_empgrenade", TFC_WPN_EMPGRENADE, ACT_NADE_SHOT, 0.0 }, { "tf_weapon_mirvbomblet", TFC_WPN_MIRVGRENADE,ACT_NADE_PUT, 2.0 }, { "tf_rpg_rocket", TFC_WPN_RPG,ACT_NADE_PUT, 2.0 }, { "caltrop", TFC_WPN_CALTROP, ACT_NADE_SHOT,0.0 }, { "tf_weapon_concussiongrenade", TFC_WPN_CONCUSSIONGRENADE, ACT_NADE_NONE, 0.0 }, // { "timer", TFC_WPN_TIMER,ACT_NADE_NONE, 2.0 }, }; bool ignoreBots (edict_t *pEnt, edict_t *pOther){ if ( !rankBots && ( pEnt->v.flags & FL_FAKECLIENT || ( pOther && pOther->v.flags & FL_FAKECLIENT ) ) ) return true; return false; } bool isModuleActive(){ if ( !(int)CVAR_GET_FLOAT("tfcstats_pause") ) return true; return false; } /* medikit,iSlot:-1,iId:3 spanner,iSlot:2,iId:4 axe,iSlot:-1,iId:5 sniperrifle,iSlot:1,iId:6 autorifle,iSlot:1,iId:7 shotgun,iSlot:1,iId:8 supershotgun,iSlot:1,iId:9 ng,iSlot:3,iId:10 superng,iSlot:3,iId:11 gl,iSlot:4,iId:12 flamethrower,iSlot:2,iId:13 rpg,iSlot:4,iId:14 ic,iSlot:4,iId:15 ac,iSlot:1,iId:17 tranq,iSlot:1,iId:20 railgun,iSlot:3,iId:21 pl,iSlot:4,iId:22 knife,iSlot:-1,iId:23 */ weaponsVault weaponData[] = { { "", "", -1 }, // 0 { "timer", "infection", -1 }, // 1 { "sentrygun", "sentrygun", -1 }, // 2 { "medikit", "medikit", -1 , true}, { "spanner", "spanner", 2 , true }, { "axe", "axe", -1 , true }, { "sniperrifle", "sniperrifle", 1 }, { "autorifle", "autorifle", 1 }, { "shotgun", "shotgun", 1 }, { "supershotgun", "supershotgun", 1 }, { "ng", "nails", 3 }, { "superng", "supernails", 3 }, { "gl", "gl_grenade", 4 }, { "flamethrower", "flamethrower", 2 }, { "rpg", "rocket", 4 }, { "ic", "ic", 4 }, { "flames", "flames", -1 }, // 16 { "ac", "ac", 1 }, { "", "", -1 }, // 18 { "", "", -1 }, // 19 { "tranq", "tranq", 1 }, { "railgun", "railgun", 3 }, { "pl", "pipebomb", 4 }, { "knife", "knife", -1 , true }, { "caltrop", "caltrop", -1 }, // 24 { "concussion", "concussiongrenade", -1 }, { "grenade", "normalgrenade", -1 }, { "nailgrenade", "nailgrenade", -1 }, { "mirvgrenade", "mirvgrenade", -1 }, { "napalm", "napalmgrenade", -1 }, { "gas", "gasgrenade", -1 }, { "emp", "empgrenade", -1 }, };