/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "CFlyingMonster" { "Offsets" { "m_vecTravel" // Vector { "type" "vector" "windows" "712" "linux" "732" "mac" "732" } "m_flightSpeed" // float { "type" "float" "windows" "724" "linux" "744" "mac" "744" } "m_stopTime" // float { "type" "float" "windows" "728" "linux" "748" "mac" "748" } "m_momentum" // float { "type" "float" "windows" "732" "linux" "752" "mac" "752" } "m_pFlapSound" // const char* { "type" "stringptr" "windows" "736" "linux" "756" "mac" "756" } "m_flLastZYawTime" // float { "type" "float" "windows" "740" "linux" "760" "mac" "760" } } } } } } /** * Class Hierarchy * - * CBaseEntity * CBaseDelay * CBaseAnimating * CBaseToggle * CBaseMonster * CFlyingMonster */