Debug
Win32
Release
Win32
{1DC4A99A-F23F-4AAE-881C-79D157C91155}
csx
DynamicLibrary
false
MultiByte
DynamicLibrary
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MultiByte
<_ProjectFileVersion>10.0.40219.1
false
false
AllRules.ruleset
AllRules.ruleset
$(ProjectName)_amxx
$(ProjectName)_amxx
NDEBUG;%(PreprocessorDefinitions)
true
true
Win32
.\Release/csx.tlb
MaxSpeed
OnlyExplicitInline
..\;..\sdk;$(METAMOD)\metamod;$(HLSDK)\multiplayer\common;$(HLSDK)\multiplayer\engine;$(HLSDK)\multiplayer\dlls;$(HLSDK)\multiplayer\pm_shared;%(AdditionalIncludeDirectories)
WIN32;NDEBUG;_WINDOWS;_USRDLL;csx_EXPORTS;JIT;%(PreprocessorDefinitions)
true
MultiThreaded
Default
false
false
.\Release/csx.pch
.\Release/
.\Release/
.\Release/
true
Level3
true
Default
NDEBUG;%(PreprocessorDefinitions)
0x0409
true
.\Release/csx_amxx.pdb
.\Release/csx_amxx.lib
MachineX86
_DEBUG;%(PreprocessorDefinitions)
true
true
Win32
.\Debug/csx.tlb
Disabled
..\;..\sdk;$(METAMOD)\metamod;$(HLSDK)\multiplayer\common;$(HLSDK)\multiplayer\engine;$(HLSDK)\multiplayer\dlls;$(HLSDK)\multiplayer\pm_shared;%(AdditionalIncludeDirectories)
WIN32;_DEBUG;_WINDOWS;_USRDLL;csx_EXPORTS;%(PreprocessorDefinitions)
EnableFastChecks
MultiThreadedDebug
false
.\Debug/csx.pch
.\Debug/
.\Debug/
.\Debug/
true
Level3
true
ProgramDatabase
Default
_DEBUG;%(PreprocessorDefinitions)
0x0409
true
true
.\Debug/csx_amxx.pdb
.\Debug/csx_amxx.lib
MachineX86