/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "CBaseButton" { "Offsets" { "m_fStayPushed" // BOOL { "windows" "292" "linux" "312" "mac" "312" } "m_fRotating" // BOOL { "windows" "296" "linux" "316" "mac" "316" } "m_strChangeTarget" // string_t { "windows" "300" "linux" "320" "mac" "320" } "m_ls" // locksound_t { "windows" "304" "linux" "324" "mac" "324" } "m_bLockedSound" // BYTE { "windows" "340" "linux" "360" "mac" "360" } "m_bLockedSentence" // BYTE { "windows" "341" "linux" "361" "mac" "361" } "m_bUnlockedSound" // BYTE { "windows" "342" "linux" "362" "mac" "362" } "m_bUnlockedSentence" // BYTE { "windows" "343" "linux" "363" "mac" "363" } "m_sounds" // int { "windows" "344" "linux" "364" "mac" "364" } } } } } } /** * Class Hierarchy * - * CBaseEntity * CBaseDelay * CBaseAnimating * CBaseToggle * CBaseButton */