/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "CBaseToggle" { "Offsets" { "m_toggle_state" // TOGGLE_STATE { "windows" "164" "linux" "180" "mac" "180" } "m_flActivateFinished" // float { "windows" "168" "linux" "184" "mac" "184" } "m_flMoveDistance" // float { "windows" "172" "linux" "188" "mac" "188" } "m_flWait" // float { "windows" "176" "linux" "192" "mac" "192" } "m_flLip" // float { "windows" "180" "linux" "196" "mac" "196" } "m_flTWidth" // float { "windows" "184" "linux" "200" "mac" "200" } "m_flTLength" // float { "windows" "188" "linux" "204" "mac" "204" } "m_vecPosition1" // Vector { "windows" "192" "linux" "208" "mac" "208" } "m_vecPosition2" // Vector { "windows" "204" "linux" "220" "mac" "220" } "m_vecAngle1" // Vector { "windows" "216" "linux" "232" "mac" "232" } "m_vecAngle2" // Vector { "windows" "228" "linux" "244" "mac" "244" } "m_cTriggersLeft" // int { "windows" "240" "linux" "256" "mac" "256" } "m_flHeight" // float { "windows" "244" "linux" "260" "mac" "260" } "m_hActivator" // EHANDLE { "windows" "248" "linux" "264" "mac" "264" } "m_pfnCallWhenMoveDone" // (*__pfn)(CBaseToggle*) { "windows" "256" "linux" "272" "mac" "272" } "m_vecFinalDest" // Vector { "windows" "260" "linux" "280" "mac" "280" } "m_vecFinalAngle" // Vector { "windows" "272" "linux" "292" "mac" "292" } "m_bitsDamageInflict" // int { "windows" "284" "linux" "304" "mac" "304" } "m_sMaster" // string_t { "windows" "288" "linux" "308" "mac" "308" } } } } } } /** * Class Hierarchy * - * CBaseEntity * CBaseDelay * CBaseAnimating * CBaseToggle */