/* AMX Mod X * * by the AMX Mod X Development Team * originally developed by OLO * * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. */ #ifndef PLUGIN_H #define PLUGIN_H // ***************************************************** // class CPluginMngr // ***************************************************** enum { ps_bad_load, ps_error, ps_paused, ps_running, ps_stopped, ps_locked }; class CPluginMngr { public: class iterator; class CPlugin { friend class iterator; friend class CPluginMngr; AMX amx; void* code; String name; String version; String title; String author; int paused_fun; int status; CPlugin* next; int id; CPlugin(int i , const char* p,const char* n, char* e); ~CPlugin( ); public: inline const char* getName() const { return name.str();} inline const char* getVersion() const { return version.str();} inline const char* getTitle() const { return title.str();} inline const char* getAuthor()const { return author.str();} inline int getId() const { return id; } inline AMX* getAMX() { return &amx; } inline void setTitle( const char* n ) { title.set(n); } inline void setAuthor( const char* n ) { author.set(n); } inline void setVersion( const char* n ) { version.set(n); } inline bool isValid() const { return ((status != ps_bad_load) && (status != ps_locked)); } inline bool isPaused() const { return ( (status == ps_paused) || (status == ps_stopped)); } inline bool isFunctionPaused( int id ) const { return (paused_fun & (1<next; return *this; } bool operator==(const iterator& b) const { return a == b.a; } bool operator!=(const iterator& b) const { return !operator==(b); } operator bool () const { return a ? true : false; } CPlugin& operator*() { return *a; } }; inline iterator begin() const { return iterator(head); } inline iterator end() const { return iterator(0); } }; #endif