#(C)2004-2005 AMX Mod X Development Team # Makefile written by David "BAILOPAN" Anderson HLSDK = ../hlsdk/SourceCode MM_ROOT = ../metamod/metamod ### EDIT BELOW FOR OTHER PROJECTS ### OPT_FLAGS = -O3 -fno-rtti -funroll-loops -s -pipe DEBUG_FLAGS = -g -ggdb3 CPP = gcc NAME = engine_amxx OBJECTS = amxxmodule.cpp amxxapi.cpp engine.cpp entity.cpp globals.cpp forwards.cpp messages.cpp LINK = INCLUDE = -I. -I$(HLSDK) -I$(HLSDK)/dlls -I$(HLSDK)/engine -I$(HLSDK)/game_shared -I$(HLSDK)/game_shared \ -I$(MM_ROOT) -Lzlib -I$(HLSDK)/common ifeq "$(DEBUG)" "true" BIN_DIR = Debug CFLAGS = $(DEBUG_FLAGS) else BIN_DIR = Release CFLAGS = $(OPT_FLAGS) endif CFLAGS += -DNDEBUG -fPIC -Wno-deprecated -fno-exceptions -DHAVE_STDINT_H ifeq "$(AMD64)" "true" BINARY = $(NAME)_amd64.so CFLAGS += -DPAWN_CELL_SIZE=64 -DHAVE_I64 -m64 else BINARY = $(NAME)_i386.so CFLAGS += -DPAWN_CELL_SIZE=32 -DJIT -DASM32 OPT_FLAGS += -march=i686 endif OBJ_LINUX := $(OBJECTS:%.cpp=$(BIN_DIR)/%.o) $(BIN_DIR)/%.o: %.cpp $(CPP) $(INCLUDE) $(CFLAGS) -o $@ -c $< all: mkdir -p $(BIN_DIR) $(MAKE) engine amd64: $(MAKE) all AMD64=true engine: $(OBJ_LINUX) $(CPP) $(INCLUDE) $(CFLAGS) $(OBJ_LINUX) $(LINK) -shared -ldl -lm -o$(BIN_DIR)/$(BINARY) debug: $(MAKE) all DEBUG=true default: all clean: rm -rf Release/*.o rm -rf Release/$(BINARY) rm -rf Debug/*.o rm -rf Debug/$(BINARY)