#ifndef _INCLUDE_FORWARD_H #define _INCLUDE_FORWARD_H #define ENGFUNC_NUM 108 #define FMV_STRING 1 #define FMV_FLOAT 2 #define FMV_CELL 3 #define FMRES_HANDLED 2 #define FMRES_SUPERCEDE 4 #define FMRES_IGNORED 1 #define FMRES_OVERRIDE 3 enum { FM_PrecacheModel = 1, // done FM_PrecacheSound, // done FM_SetModel, // done FM_ModelIndex, // done FM_ModelFrames, // done FM_SetSize, // done FM_ChangeLevel, // done FM_VecToYaw, // done FM_VecToAngles, // done FM_MoveToOrigin, // done FM_ChangeYaw, // done FM_ChangePitch, // done FM_FindEntityByString, // done FM_GetEntityIllum, // done FM_FindEntityInSphere, // edict) (edict_t *pEdictStartSearchAfter, const float *org, float rad); FM_FindClientInPVS, // edict) (edict_t *pEdict); FM_EntitiesInPVS, // edict) (edict_t *pplayer); FM_MakeVectors, // void ) (const float *rgflVector); FM_AngleVectors, // void ) (const float *rgflVector, float *forward, float *right, float *up); FM_CreateEntity, // done FM_RemoveEntity, // done FM_CreateNamedEntity, // done FM_MakeStatic, // done FM_EntIsOnFloor, // done FM_DropToFloor, // done FM_WalkMove, // int ) (edict_t *ent, float yaw, float dist, int iMode); FM_SetOrigin, // void ) (edict_t *e, const float *rgflOrigin); FM_EmitSound, // void ) (edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch); FM_EmitAmbientSound, // void ) (edict_t *entity, float *pos, const char *samp, float vol, float attenuation, int fFlags, int pitch); FM_TraceLine, // void ) (const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr); FM_TraceToss, // void ) (edict_t* pent, edict_t* pentToIgnore, TraceResult *ptr); FM_TraceMonsterHull, // int ) (edict_t *pEdict, const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr); FM_TraceHull, // void ) (const float *v1, const float *v2, int fNoMonsters, int hullNumber, edict_t *pentToSkip, TraceResult *ptr); FM_TraceModel, // void ) (const float *v1, const float *v2, int hullNumber, edict_t *pent, TraceResult *ptr); FM_TraceTexture, // const char *) (edict_t *pTextureEntity, const float *v1, const float *v2 ); FM_TraceSphere, // void ) (const float *v1, const float *v2, int fNoMonsters, float radius, edict_t *pentToSkip, TraceResult *ptr); FM_GetAimVector, // void ) (edict_t* ent, float speed, float *rgflReturn); FM_ParticleEffect, // void ) (const float *org, const float *dir, float color, float count); FM_LightStyle, // void ) (int style, char* val); FM_DecalIndex, // done FM_PointContents, // int ) (const float *rgflVector); FM_FreeEntPrivateData, // done FM_SzFromIndex, // const char * ) (int iString); FM_AllocString, // done FM_RegUserMsg, // int ) (const char *pszName, int iSize); FM_AnimationAutomove, // void ) (const edict_t* pEdict, float flTime); FM_GetBonePosition, // void ) (const edict_t* pEdict, int iBone, float *rgflOrigin, float *rgflAngles ); FM_GetAttachment, // void ) (const edict_t *pEdict, int iAttachment, float *rgflOrigin, float *rgflAngles ); FM_SetView, // void ) (const edict_t *pClient, const edict_t *pViewent ); FM_Time, // float) ( void ); FM_CrosshairAngle, // void ) (const edict_t *pClient, float pitch, float yaw); FM_FadeClientVolume, // void ) (const edict_t *pEdict, int fadePercent, int fadeOutSeconds, int holdTime, int fadeInSeconds); FM_SetClientMaxspeed, // void ) (const edict_t *pEdict, float fNewMaxspeed); FM_CreateFakeClient, // edict) (const char *netname); // returns NULL if fake client can't be created FM_RunPlayerMove, // void ) (edict_t *fakeclient, const float *viewangles, float forwardmove, float sidemove, float upmove, unsigned short buttons, byte impulse, byte msec ); FM_NumberOfEntities, // done FM_StaticDecal, // void ) ( const float *origin, int decalIndex, int entityIndex, int modelIndex ); FM_PrecacheGeneric, // done FM_BuildSoundMsg, // void ) (edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch, int msg_dest, int msg_type, const float *pOrigin, edict_t *ed); FM_GetPhysicsKeyValue, // const char* ) ( const edict_t *pClient, const char *key ); FM_SetPhysicsKeyValue, // void ) ( const edict_t *pClient, const char *key, const char *value ); FM_GetPhysicsInfoString,// const char* ) ( const edict_t *pClient ); FM_PrecacheEvent, // unsigned short ) ( int type, const char*psz ); FM_PlaybackEvent, // void ) ( int flags, const edict_t *pInvoker, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 ); FM_CheckVisibility, //) ( const edict_t *entity, unsigned char *pset ); FM_GetCurrentPlayer, //) ( void ); FM_CanSkipPlayer, //) ( const edict_t *player ); FM_SetGroupMask, //) ( int mask, int op ); FM_Voice_GetClientListening, // bool (int iReceiver, int iSender) FM_Voice_SetClientListening, // bool (int iReceiver, int iSender, bool Listen) FM_InfoKeyValue, // char* ) (char *infobuffer, char *key); FM_SetKeyValue, // void ) (char *infobuffer, char *key, char *value); FM_SetClientKeyValue, // void ) (int clientIndex, char *infobuffer, char *key, char *value); // FM_GameInit, // Removed -- it will *never* be called after plugins are loaded FM_Spawn, // done FM_Think, // done FM_Use, // done FM_Touch, // done FM_Blocked, // done FM_KeyValue, // void ) ( edict_t *pentKeyvalue, KeyValueData *pkvd ); FM_SetAbsBox, // done FM_ClientConnect, // bool) ( edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ] ); FM_ClientDisconnect, // done FM_ClientKill, // done FM_ClientPutInServer, // done FM_ClientCommand, // done FM_ServerDeactivate, // done FM_PlayerPreThink, // done FM_PlayerPostThink, // done FM_StartFrame, // done FM_ParmsNewLevel, // done FM_ParmsChangeLevel, // done // Returns string describing current .dll. E.g., TeamFotrress 2, Half-Life FM_GetGameDescription, // const char * )( void ); // Spectator funcs FM_SpectatorConnect, // done FM_SpectatorDisconnect, // done FM_SpectatorThink, // done // Notify game .dll that engine is going to shut down. Allows mod authors to set a breakpoint. FM_Sys_Error, // done FM_PM_FindTextureType, // done FM_RegisterEncoders, // done // Enumerates player hulls. Returns 0 if the hull number doesn't exist, 1 otherwise FM_GetHullBounds, // int) ( int hullnumber, float *mins, float *maxs ); // Create baselines for certain "unplaced" items. FM_CreateInstancedBaselines, // done FM_AllowLagCompensation, // done }; extern CVector Engine[]; extern CVector EnginePost[]; extern cell mCellResult; extern float mFloatResult; extern const char *mStringResult; extern cell mlCellResult; extern float mlFloatResult; extern const char *mlStringResult; extern int lastFmRes; extern int retType; #endif //_INCLUDE_FORWARD_H