/* AMX Mod X * Restrict Weapons Plugin * * by the AMX Mod X Development Team * originally developed by OLO * * This file is part of AMX Mod X. * * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. */ // Uncomment if you want to have seperate settings for each map //#define MAPSETTINGS #include #include #define MAXMENUPOS 34 new g_Position[33] new g_Modified new g_blockPos[112] new g_saveFile[64] new g_Restricted[] = "* This item is restricted *" new g_menusNames[7][] = { "pistol", "shotgun", "sub", "rifle", "machine", "equip", "ammo" } new g_MenuTitle[7][] = { "Handguns", "Shotguns", "Sub-Machine Guns", "Assault & Sniper Rifles", "Machine Guns", "Equipment", "Ammunition" } new g_menusSets[7][2] = { {0,6},{6,8},{8,13},{13,23},{23,24},{24,32},{32,34} } new g_AliasBlockNum new g_AliasBlock[MAXMENUPOS] // First position is a position of menu (0 for ammo, 1 for pistols, 6 for equipment etc.) // Second is a key for TERRORIST (all is key are minus one, 1 is 0, 2 is 1 etc.) // Third is a key for CT // Position with -1 doesn't exist new g_Keys[MAXMENUPOS][3] = { {1,1,1}, // H&K USP .45 Tactical {1,0,0}, // Glock18 Select Fire {1,3,3}, // Desert Eagle .50AE {1,2,2}, // SIG P228 {1,4,-1}, // Dual Beretta 96G Elite {1,-1,4}, // FN Five-Seven {2,0,0}, // Benelli M3 Super90 {2,1,1}, // Benelli XM1014 {3,1,1}, // H&K MP5-Navy {3,-1,0}, // Steyr Tactical Machine Pistol {3,3,3}, // FN P90 {3,0,-1}, // Ingram MAC-10 {3,2,2}, // H&K UMP45 {4,1,-1}, // AK-47 {4,0,-1}, // Gali {4,-1,0}, // Famas {4,3,-1}, // Sig SG-552 Commando {4,-1,2}, // Colt M4A1 Carbine {4,-1,3}, // Steyr Aug {4,2,1}, // Steyr Scout {4,4,5}, // AI Arctic Warfare/Magnum {4,5,-1}, // H&K G3/SG-1 Sniper Rifle {4,-1,4}, // Sig SG-550 Sniper {5,0,0}, // FN M249 Para {6,0,0}, // Kevlar Vest {6,1,1}, // Kevlar Vest & Helmet {6,2,2}, // Flashbang {6,3,3}, // HE Grenade {6,4,4}, // Smoke Grenade {6,-1,6}, // Defuse Kit {6,5,5}, // NightVision Goggles {6,-1,7}, // Tactical Shield {0,5,5}, // Primary weapon ammo {0,6,6} // Secondary weapon ammo } new g_WeaponNames[MAXMENUPOS][] = { "H&K USP .45 Tactical", "Glock18 Select Fire", "Desert Eagle .50AE", "SIG P228", "Dual Beretta 96G Elite", "FN Five-Seven", "Benelli M3 Super90", "Benelli XM1014", "H&K MP5-Navy", "Steyr Tactical Machine Pistol", "FN P90", "Ingram MAC-10", "H&K UMP45", "AK-47", "Gali", "Famas", "Sig SG-552 Commando", "Colt M4A1 Carbine", "Steyr Aug", "Steyr Scout", "AI Arctic Warfare/Magnum", "H&K G3/SG-1 Sniper Rifle", "Sig SG-550 Sniper", "FN M249 Para", "Kevlar Vest", "Kevlar Vest & Helmet", "Flashbang", "HE Grenade", "Smoke Grenade", "Defuse Kit", "NightVision Goggles", "Tactical Shield", "Primary weapon ammo", "Secondary weapon ammo" } new g_MenuItem[MAXMENUPOS][] = { "\yHandguns^n\w^n%d. %s\y\R%s^n\w", "%d. %s\y\R%s^n\w", "%d. %s\y\R%s^n\w", "%d. %s\y\R%s^n\w", "%d. %s\y\R%s^n\w", "%d. %s\y\R%s^n\w^n", "\yShotguns^n\w^n%d. %s\y\R%s^n\w", "%d. %s\y\R%s^n\w^n", "\ySub-Machine Guns^n\w^n%d. %s\y\R%s^n\w", "%d. %s\y\R%s^n\w", "%d. %s\y\R%s^n\w", "%d. %s\y\R%s^n\w", "%d. %s\y\R%s^n\w^n", "\yAssault Rifles^n\w^n%d. %s\y\R%s^n\w", "%d. %s\y\R%s^n\w", "%d. %s\y\R%s^n\w", "%d. %s\y\R%s^n\w", "%d. %s\y\R%s^n\w", "%d. %s\y\R%s^n\w^n", "\ySniper Rifles^n\w^n%d. %s\y\R%s^n\w", "%d. %s\y\R%s^n\w", "%d. %s\y\R%s^n\w", "%d. %s\y\R%s^n\w^n", "\yMachine Guns^n\w^n%d. %s\y\R%s^n\w^n", "\yEquipment^n\w^n%d. %s\y\R%s^n\w", "%d. %s\y\R%s^n\w", "%d. %s\y\R%s^n\w", "%d. %s\y\R%s^n\w", "%d. %s\y\R%s^n\w", "%d. %s\y\R%s^n\w", "%d. %s\y\R%s^n\w", "%d. %s\y\R%s^n\w^n", "\yAmmunition^n\w^n%d. %s\y\R%s^n\w", "%d. %s\y\R%s^n\w" } new g_Aliases[MAXMENUPOS][] = { "usp", //Pistols "glock", "deagle", "p228", "elites", "fn57", "m3", //Shotguns "xm1014", "mp5", //SMG "tmp", "p90", "mac10", "ump45", "ak47", //Rifles "galil", "famas", "sg552", "m4a1", "aug", "scout", "awp", "g3sg1", "sg550", "m249", //Machine Gun "vest", //Equipment "vesthelm", "flash", "hegren", "sgren", "defuser", "nvgs", "shield", "primammo", //Ammo "secammo" } new g_Aliases2[MAXMENUPOS][] = { "km45", //Pistols "9x19mm", "nighthawk", "228compact", "elites", "fiveseven", "12gauge", //Shotguns "autoshotgun", "smg", //SMG "mp", "c90", "mac10", "ump45", "cv47", //Rifles "defender", "clarion", "krieg552", "m4a1", "bullpup", "scout", "magnum", "d3au1", "krieg550", "m249", //Machine Gun "vest", //Equipment "vesthelm", "flash", "hegren", "sgren", "defuser", "nvgs", "shield", "primammo", //Ammo "secammo" } #define AUTOBUYLENGTH 511 new g_Autobuy[33][AUTOBUYLENGTH + 1] //new g_Rebuy[33][AUTOBUYLENGTH + 1] setWeapon( a , action ){ new b, m = g_Keys[a][0] * 8 if (g_Keys[a][1] != -1) { b = m + g_Keys[a][1] if ( action == 2 ) g_blockPos[ b ] = 1 - g_blockPos[ b ] else g_blockPos[ b ] = action } if (g_Keys[a][2] != -1) { b = m + g_Keys[a][2] + 56 if ( action == 2 ) g_blockPos[ b ] = 1 - g_blockPos[ b ] else g_blockPos[ b ] = action } for(new i = 0; i < g_AliasBlockNum; ++i) if ( g_AliasBlock[ i ] == a ){ if ( !action || action == 2 ) { --g_AliasBlockNum for(new j = i; j < g_AliasBlockNum; ++j ) g_AliasBlock[ j ] = g_AliasBlock[ j + 1 ] } return } if ( action && g_AliasBlockNum < MAXMENUPOS ) g_AliasBlock[ g_AliasBlockNum++ ] = a } findMenuId( name[] ){ for(new i = 0; i < 7 ; ++i) if( equal( name , g_menusNames[i] ) ) return i return -1 } findAliasId( name[] ){ for(new i = 0; i < MAXMENUPOS ; ++i) if( equal( name , g_Aliases[i] ) ) return i return -1 } switchCommand( id, action ){ new c = read_argc() if ( c < 3 ){ setc( g_blockPos, 112, action ) console_print( id , "Equipment and weapons have been %srestricted" , action ? "" : "un" ) g_Modified = true } else { new arg[32], a new bool:found = false for(new b = 2; b < c; ++b){ read_argv(b,arg,31) if ( (a = findMenuId( arg )) != -1 ){ c = g_menusSets[a][1] for(new i = g_menusSets[a][0]; i < c; ++i) setWeapon( i , action ) console_print( id , "%s %s been %srestricted" , g_MenuTitle[a], (a<5) ? "have" : "has" , action ? "" : "un" ) g_Modified = found = true } else if ( (a = findAliasId( arg )) != -1 ){ g_Modified = found = true setWeapon( a , action ) console_print( id , "%s has been %srestricted" , g_WeaponNames[a], action ? "" : "un" ) } } if ( !found ) console_print( id , "Couldn't find such equipment or weapon" ) } } positionBlocked( a ) { new m = g_Keys[a][0] * 8 new d = ( g_Keys[a][1]==-1) ? 0 : g_blockPos[ m + g_Keys[a][1] ] d += ( g_Keys[a][2]==-1) ? 0 : g_blockPos[ m + g_Keys[a][2] + 56 ] return d } public cmdRest(id,level,cid){ if (!cmd_access(id,level,cid,1)) return PLUGIN_HANDLED new cmd[8] read_argv(1,cmd,7) if ( equali( "on" , cmd ) ) switchCommand( id, 1 ) else if ( equali( "off" , cmd ) ) switchCommand( id, 0 ) else if ( equali( "list" , cmd ) ) { new arg1[8] new start = read_argv(2,arg1,7) ? str_to_num(arg1) : 1 if (--start < 0) start = 0 if (start >= MAXMENUPOS) start = MAXMENUPOS - 1 new end = start + 10 if (end > MAXMENUPOS) end = MAXMENUPOS console_print(id, "^n----- Weapons Restriction: -----") console_print(id, " %-32.31s %-10.9s %-9.8s","name","value","status") if ( start != -1 ) { for(new a = start; a < end; ++a){ console_print(id, "%3d: %-32.31s %-10.9s %-9.8s",a + 1, g_WeaponNames[a], g_Aliases[a], positionBlocked(a) ? "ON" : "OFF") } } console_print(id,"----- Entries %i - %i of %i -----",start+1,end,MAXMENUPOS) if (end < MAXMENUPOS) console_print(id,"----- Use 'amx_restrict list %i' for more -----",end+1) else console_print(id,"----- Use 'amx_restrict list 1' for begin -----") } else if ( equali( "save" , cmd ) ) { if ( saveSettings( g_saveFile ) ){ console_print( id , "Configuration has been saved (file ^"%s^")" , g_saveFile ) g_Modified = false } else console_print( id , "Couldn't save configuration (file ^"%s^")" , g_saveFile ) } else if ( equali( "load" , cmd ) ) { setc( g_blockPos, 112, 0 ) // Clear current settings new arg1[64] if ( read_argv(2, arg1 , 63 ) ) { new configsdir[32] get_configsdir(configsdir,31) format(arg1,63,"%s/%s",configsdir,arg1) } if ( loadSettings( arg1 ) ){ console_print( id , "Configuration has been loaded (file ^"%s^")" , arg1 ) g_Modified = true } else console_print( id , "Couldn't load configuration (file ^"%s^")" , arg1 ) } else { console_print(id,"Usage: amx_restrict [value]") console_print(id,"Commands:") console_print(id,"^ton - set restriction on whole equipment") console_print(id,"^toff - remove restriction from whole equipment") console_print(id,"^ton [...] - set specified restriction") console_print(id,"^toff [...] - remove specified restriction") console_print(id,"^tlist - display list of available equipment and weapons") console_print(id,"^tsave - save restriction") console_print(id,"^tload [file] - load restriction [from a file]") console_print(id,"Available values to restrict are:^nammo, equip, pistol, shotgun, sub, rifle, machine") console_print(id,"Type 'amx_restrict list' for more specified values") } return PLUGIN_HANDLED } displayMenu(id,pos){ if (pos < 0) return new menubody[512], start = pos * 7 if (start >= MAXMENUPOS) start = pos = g_Position[id] = 0 new len = format(menubody,511,"\yRestrict Weapons\R%d/5^n\w^n",pos+1) new end = start + 7, keys = MENU_KEY_0|MENU_KEY_8, k = 0 if (end > MAXMENUPOS) end = MAXMENUPOS for(new a = start; a < end; ++a){ keys |= (1< 11 ) /* Longest buy command has 11 chars so if command is longer then don't care */ return PLUGIN_CONTINUE new a = 0 do { if ( equal( g_Aliases[g_AliasBlock[ a ]] , arg ) || equal( g_Aliases2[g_AliasBlock[ a ]] , arg ) ) { client_print(id,print_center,g_Restricted ) return PLUGIN_HANDLED } } while( ++a < g_AliasBlockNum ) } return PLUGIN_CONTINUE } // JGHG: Send weapon string to this function and it returns true if weapon is blocked or false if not blocked... stock WeaponIsBlocked(weapon[]) { for (new a = 0; a < g_AliasBlockNum; a++) { server_print("%d", a) server_print(weapon) server_print(g_Aliases[g_AliasBlock[ a ]]) server_print(g_Aliases2[g_AliasBlock[ a ]]) if ( equal( g_Aliases[g_AliasBlock[ a ]] , weapon ) || equal( g_Aliases2[g_AliasBlock[ a ]] , weapon ) ) { return true // blocked } } return false // not blocked } public blockcommand(id) { client_print(id,print_center, g_Restricted ) return PLUGIN_HANDLED } public cmdMenu(id,level,cid){ if (cmd_access(id,level,cid,1)) displayMenu(id, g_Position[id] = 0 ) return PLUGIN_HANDLED } checkRest(id,menu,key){ if ( g_blockPos[ (menu * 8 + key) + (get_user_team(id) - 1) * 56 ] ){ engclient_cmd(id,"menuselect","10") //client_cmd(id,"slot10") client_print(id,print_center, g_Restricted ) return PLUGIN_HANDLED } return PLUGIN_CONTINUE } public ammoRest1(id) return checkRest(id,0,5) public ammoRest2(id) return checkRest(id,0,6) public menuBuy(id,key) return checkRest(id,0,key) public menuPistol(id,key) return checkRest(id,1,key) public menuShotgun(id,key) return checkRest(id,2,key) public menuSub(id,key) return checkRest(id,3,key) public menuRifle(id,key) return checkRest(id,4,key) public menuMachine(id,key) return checkRest(id,5,key) public menuItem(id,key) return checkRest(id,6,key) saveSettings(filename[]){ if (file_exists(filename)) delete_file(filename) if (!write_file(filename,"; Generated by Restrict Weapons Plugin. Do not modify!^n; value name")) return 0 new text[64] for(new a = 0; a < MAXMENUPOS; ++a){ if ( positionBlocked( a ) ) { format(text,63,"%-16.15s ; %s", g_Aliases[a] , g_WeaponNames[a]) write_file(filename,text) } } return 1 } loadSettings(filename[]){ if (!file_exists(filename)) return 0 new text[16] new a, pos = 0 while (read_file(filename,pos++,text,15, a )){ if ( text[0] == ';' || !a ) continue // line is a comment parse( text, text , 15 ) if ( (a = findAliasId( text )) != -1 ) setWeapon( a , 1 ) } return 1 } // JGHG public fn_setautobuy(id) { // Don't do anything if no items are blocked. if (!g_AliasBlockNum) return PLUGIN_CONTINUE // Empty user's autobuy prefs. (unnecessary?) g_Autobuy[id][0] = '^0' new argCount = read_argc() new arg[128] new autobuyLen = 0 for (new i = 1; i < argCount; i++) { // Start at parameter 1; parameter 0 is just "cl_setautobuy" read_argv(i, arg, 127) // Add this parameter to user's autobuy prefs autobuyLen += format(g_Autobuy[id][autobuyLen], AUTOBUYLENGTH - autobuyLen, "%s", arg) // If we detect more parameters, add a space if (i + 1 < argCount) autobuyLen += format(g_Autobuy[id][autobuyLen], AUTOBUYLENGTH - autobuyLen, " ") } // Strip any blocked items new strippedItems[AUTOBUYLENGTH + 1] if (!StripBlockedItems(g_Autobuy[id], strippedItems)) return PLUGIN_CONTINUE // don't touch anything if we didn't strip anything... //server_print("Stripped items: ^"%s^"", strippedItems) engclient_cmd(id, "cl_setautobuy", strippedItems) return PLUGIN_HANDLED /* // Check g_Autobuy[id] for blocked items. if (g_AliasBlockNum > 0) { new blockedItem[AUTOBUYLENGTH + 1] if (CheckBlockedItems(g_Autobuy[id], blockedItem)) { client_print(id, print_center, "%c%s is blocked!", blockedItem[0] < 'a' || blockedItem[0] > 'z' ? blockedItem[0] : blockedItem[0] - 32, blockedItem[1]) // Tell what item is blocked (if first char is a letter it will be capital) return PLUGIN_HANDLED } } */ //return PLUGIN_CONTINUE } // Returns true if this strips any items, else false. StripBlockedItems(inString[AUTOBUYLENGTH + 1], outString[AUTOBUYLENGTH + 1]) { // First copy string format(outString, AUTOBUYLENGTH, inString) // Then strip those that are blocked. for (new i = 0; i < g_AliasBlockNum; i++) { while (contain(outString, g_Aliases[g_AliasBlock[i]]) != -1) replace(outString, AUTOBUYLENGTH, g_Aliases[g_AliasBlock[i]], "") while (contain(outString, g_Aliases2[g_AliasBlock[i]]) != -1) replace(outString, AUTOBUYLENGTH, g_Aliases2[g_AliasBlock[i]], "") } // We COULD trim white space from outString here, but I don't think it really is necessary currently... if (strlen(outString) < strlen(inString)) return true // outstring is shorter: we stripped items, return true return false // else end here, return false, no items were stripped } // Returns true if any of the items in items[] are blocked, else false. stock CheckBlockedItems(items[], blockedItem[AUTOBUYLENGTH + 1]) { if (g_AliasBlockNum <= 0) return false new l_items[AUTOBUYLENGTH + 1] format(l_items, AUTOBUYLENGTH, items) new aValueWasParsed, parsedItem[128] do { aValueWasParsed = parse(l_items, parsedItem, 127) if (strlen(parsedItem) == 0) return false // no more items if (aValueWasParsed) { replace(l_items, AUTOBUYLENGTH, parsedItem, "") // Remove first parameter if (WeaponIsBlocked(parsedItem)) { format(blockedItem, AUTOBUYLENGTH, parsedItem) return true // item is blocked, return true } } else break } while (aValueWasParsed) return false // no blocked items found } public fn_autobuy(id) { // Don't do anything if no items are blocked. if (!g_AliasBlockNum) return PLUGIN_CONTINUE // Strip any blocked items new strippedItems[AUTOBUYLENGTH + 1] if (!StripBlockedItems(g_Autobuy[id], strippedItems)) return PLUGIN_CONTINUE // don't touch anything if we didn't strip anything... //server_print("Stripped items: ^"%s^"", strippedItems) engclient_cmd(id, "cl_setautobuy", strippedItems) return PLUGIN_HANDLED } public plugin_init() { register_plugin("Restrict Weapons",AMXX_VERSION_STR,"AMXX Dev Team") register_clcmd("buyammo1","ammoRest1") register_clcmd("buyammo2","ammoRest2") register_clcmd("cl_setautobuy", "fn_setautobuy") register_clcmd("cl_autobuy", "fn_autobuy") register_clcmd("amx_restmenu","cmdMenu",ADMIN_CFG,"- displays weapons restriction menu") register_menucmd(register_menuid("#Buy", 1 ),511,"menuBuy") register_menucmd(register_menuid("\yRestrict Weapons"),1023,"actionMenu") register_menucmd(register_menuid("BuyPistol", 1 ),511,"menuPistol") register_menucmd(register_menuid("BuyShotgun", 1 ),511,"menuShotgun") register_menucmd(register_menuid("BuySub", 1 ),511,"menuSub") register_menucmd(register_menuid("BuyRifle", 1 ),511,"menuRifle") register_menucmd(register_menuid("BuyMachine", 1 ),511,"menuMachine") register_menucmd(register_menuid("BuyItem", 1 ),511,"menuItem") register_menucmd(-28,511,"menuBuy" ) register_menucmd(-29,511,"menuPistol" ) register_menucmd(-30,511,"menuShotgun") register_menucmd(-32,511,"menuSub") register_menucmd(-31,511,"menuRifle") register_menucmd(-33,511,"menuMachine") register_menucmd(-34,511,"menuItem") register_concmd("amx_restrict","cmdRest",ADMIN_CFG,"- displays help for weapons restriction") new configsDir[64]; get_configsdir(configsDir, 63); #if defined MAPSETTINGS new mapname[32] get_mapname(mapname,31) format(g_saveFile,63,"%s/weaprest_%s.ini",configsDir,mapname) #else format(g_saveFile,63,"%s/weaprest.ini",configsDir) #endif loadSettings(g_saveFile) }