amxmodx/plugins/include/amxmodx.inc
justgo97 49430082f5 Fixed a typo in get_user_flags description (#605)
* Fixed a typo in get_user_flags description

* Remove
2018-09-28 16:36:19 +02:00

3421 lines
121 KiB
SourcePawn
Executable File

// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
#if defined _amxmodx_included
#endinput
#endif
#define _amxmodx_included
#include <core>
#include <float>
#include <amxconst>
#include <string>
#include <file>
#include <vault>
#include <lang>
#include <messages>
#include <vector>
#include <sorting>
#include <cellarray>
#include <cellstack>
#include <celltrie>
#include <datapack>
#include <newmenus>
#include <textparse_smc>
#include <textparse_ini>
#include <cvars>
#include <gameconfig>
/**
* Called just after server activation.
*
* @note Good place to initialize most of the plugin, such as registering
* cvars, commands or forwards, creating data structures for later use, or
* generating and loading other required configurations.
*
* @noreturn
*/
forward plugin_init();
/**
* Called just before the plugin is paused from execution.
*
* @noreturn
*/
forward plugin_pause();
/**
* Called just after the plugin is unpaused.
*
* @noreturn
*/
forward plugin_unpause();
/**
* Called when the mod tries to change the map.
*
* @note This is *only* called if the mod itself handles the map change. The
* server command "changelevel", which is used by many plugins, will not
* trigger this forward. Unfortunately, this means that in practice this
* forward can be unreliable and will not be called in many situations.
* @note AMXX 1.8.3 has added the engine_changelevel() function, which will utilize
* the correct engine function to change the map, and therefore trigger
* this forward.
*
* @param map Map that the mod tries to change to
*
* @return PLUGIN_CONTINUE to let the mod change the map
* PLUGIN_HANDLED or higher to prevent the map change
*/
forward server_changelevel(map[]);
/**
* Called when all plugins went through plugin_init()
*
* @note When this forward is called, most plugins should have registered their
* cvars and commands already.
*
* @noreturn
*/
forward plugin_cfg();
/**
* Called just before server deactivation and subsequent unloading of the
* plugin.
*
* @note The plugin is required to manually free Handles it has acquired, such
* as those from dynamic data structures. Failing to do that will result
* in the plugin and AMXX leaking memory.
*
* @noreturn
*/
forward plugin_end();
/**
* Called when a message is about to be logged.
*
* @note Message data and information can be retrieved using the read_log* set
* of functions.
*
* @return PLUGIN_CONTINUE to let the log message through
* PLUGIN_HANDLED or higher to stop the log message
*/
forward plugin_log();
/**
* This forward allows plugins to add models, sounds and generic files to the
* precache tables using the precache_* set of functions.
*
* @note Adding files to the precaching tables will trigger the client to
* download them to its local filesystem.
* @note There is a hard upper limit of entries in the precaching tables for
* every game, this limit is 512 in most cases. The entries will be filled
* and indexed incrementally. Going over this limit will crash the server.
*
* @noreturn
*/
forward plugin_precache();
/**
* Called when a clients info has changed.
*
* @param id Client index
*
* @noreturn
*/
forward client_infochanged(id);
/**
* Called when a client is connecting.
*
* @note This forward is called too early to do anything that directly affects
* the client.
*
* @param id Client index
*
* @noreturn
*/
forward client_connect(id);
/**
* Called when a client is connecting.
*
* @note This forward is called too early to do anything that directly affects
* the client.
*
* @param id Client index
* @param name Client name
* @param ip Client ip address with port
* @param reason A reason that will be displayed when player gets rejected (can be overwritten)
*
* @return PLUGIN_CONTINUE to let a client join to the server
* PLUGIN_HANDLED or higher to prevent a client to join
*/
forward client_connectex(id, const name[], const ip[], reason[128]);
/**
* Called when the client gets a valid SteamID.
*
* @note This may occur before or after client_putinserver has been called.
* @note This is called for bots, and the SteamID will be "BOT".
*
* @param id Client index
* @param authid Client auth
*
* @noreturn
*/
forward client_authorized(id, const authid[]);
/**
* @deprecated This function does not catch all cases.
*/
#pragma deprecated Use client_disconnected() instead.
forward client_disconnect(id);
/**
* Called when a client is disconnected from the server.
*
* @note This will be called in some additional cases that client_disconnect doesn't cover,
* most notably when a client aborts the connection process. It is guaranteed to pair
* with the client_connect() forward.
* @note When this fires the player entity is still valid (e.g. is_user_connected(id) will
* return true), but no networked commands will reach the client.
*
* @param id Client index
* @param drop If true, the game has explicitly dropped the client
* @param message If drop is true, a writable buffer containing the disconnect info message
* @param maxlen Maximum size of buffer
*
* @noreturn
*/
forward client_disconnected(id, bool:drop, message[], maxlen);
/**
* Called when a client entity has been removed from the server.
*
* @note This fires after the client_disconnected() forward, when the player entity has been
* removed (e.g. is_user_connected(id) will return false).
*
* @param id Client index
* @param drop If true, the game has explicitly dropped the client
* @param message If drop is true, contains the disconnect info message
*
* @noreturn
*/
forward client_remove(id, bool:drop, const message[]);
/**
* Called when a client attempts to execute a command.
*
* @note The command and its arguments can be read using the read_arg* set of
* functions.
*
* @param id Client index
*
* @return PLUGIN_CONTINUE to let the client execute the command
* PLUGIN_HANDLED or higher to stop the command
*/
forward client_command(id);
/**
* Called when a client is entering the game.
*
* @note It is not defined whether the client already has a SteamID when this
* forward is called. client_authorized may occur either before or after
* this.
*
* @param id Client index
*
* @noreturn
*/
forward client_putinserver(id);
/**
* Sets informations about the calling plugin.
*
* @param plugin_name Name of the plugin
* @param version Version of the plugin
* @param author Author of the plugin
*
* @return Plugin id of the calling plugin
*/
native register_plugin(const plugin_name[], const version[], const author[]);
/**
* Precaches a model file.
*
* @note Can only be used inside of the plugin_precache() forward.
*
* @param name Path to the model file
*
* @return Unique cache id of the model
* @error If called outside of the plugin_precache() forward, an error is
* thrown.
*/
native precache_model(const name[]);
/**
* Precaches a sound file.
*
* @note Can only be used inside of the plugin_precache() forward.
* @note The filepath is always relative to the "sound" folder, and the file has
* to be a wav file. Precaching a file with this will add it to the engine
* sound table, making it available for usage in emit_sound() for example.
* @note Precaching other filetypes (such as mp3 music), optionally in different
* locations, has to be done with precache_generic()
*
* @param name Path to the sound file
*
* @return Unique cache id of the sound
* @error If called outside of the plugin_precache() forward, an error is
* thrown.
*/
native precache_sound(const name[]);
/**
* Precaches a generic file.
*
* @note Can only be used inside of the plugin_precache() forward.
* @note Precaching sounds with this will not add them to the engine sound table.
*
* @param szFile Path to the file
*
* @return Unique cache id of the file
* @error If called outside of the plugin_precache() forward, an error
* is thrown.
*/
native precache_generic(const szFile[]);
/**
* Precaches an event file.
*
* @note The event type should always be 1.
* @note Contrary to the other precache_* natives, this can be used outside of
* the plugin_precache() forward, e.g. in plugin_init() or plugin_cfg().
* A bug in some clients makes this necessary, as plugin_precache() is
* called before the mod has precached its own, default event files. This
* can cause the event table to be misaligned on the client, leading to
* visual and audio bugs that are hard to diagnose.
*
* @param type Event type
* @param Name Formatting rules, path to the event file
* @param ... Variable number of formatting parameters
*
* @return Unique cache id of the event
*/
native precache_event(type, const Name[], any:...);
/**
* Changes the map.
*
* @note This calls the pfnChangelLevel engine function.
* @note This has the same behavior as using the "changelevel" server command,
* but will also trigger the server_changelevel() forward in AMXX
* plugins. It will also notify any Metamod plugins that are hooking
* the pfnChangeLevel function.
*
* @param map Map name to change to
*
* @noreturn
*/
native engine_changelevel(const map[]);
/**
* Sets info on the client.
*
* @param index Client index
* @param info Info key
* @param value New value
*
* @noreturn
* @error If the index is not within the range of 1 to MaxClients or
* the client is not connected, an error will be thrown.
*/
native set_user_info(index, const info[], const value[]);
/**
* Gets info from the client.
*
* @param index Client index
* @param info Info key
* @param output Buffer to copy value to
* @param len Maximum size of the buffer
*
* @return Number of cells written to buffer
* @error If the index is not within the range of 1 to MaxClients or
* the client is not connected, an error will be thrown.
*/
native get_user_info(index, const info[], output[], len);
/**
* Sets info on the server.
*
* @param info Info key
* @param value New value
*
* @noreturn
*/
native set_localinfo(const info[], const value[]);
/**
* Gets info from the server.
*
* @param info Info key
* @param output Buffer to copy value to
* @param len Maximum size of the buffer
*
* @return Number of cells written to buffer
*/
native get_localinfo(const info[], output[], len);
/**
* Shows text or a file in MOTD window.
*
* @param player Client index, use 0 to display to all clients
* @param message Message to display inside the MOTD window, if this is a
* filename the contents of this file will be displayed
* @param header Text for the MOTD header, if empty the servers hostname will
* be displayed instead
*
* @noreturn
*/
native show_motd(player, const message[], const header[] = "");
/**
* Sends a message to the client.
*
* @note This functions return value behaves differently depending on what is
* used as the client index: If 0 is specified, then the function will
* return 0 if nothing has been sent (no client connected). If either a
* single client is specified or there is at least one client connected,
* the number of printed characters will refer to the message that is sent
* last, to the client with the highest index.
*
* @param index Client index, use 0 to display to all clients
* @param type Message type, see print_* destination constants in
* amxconst.inc
* @param message Formatting rules
* @param ... Variable number of formatting parameters
*
* @return Number of printed characters
* @error If a single client is specified and the index is not within
* the range of 1 to MaxClients, an error will be thrown.
*/
native client_print(index, type, const message[], any:...);
/**
* Sends colored chat messages to clients.
*
* @note This only works in Counter-Strike 1.6 and Condition Zero.
* @note The colors can be modified inside of the format string using special
* characters. These characters can be included using the escape character
* green x04 ; use location color from this point forward
* red/blue/grey x03 ; use team color from this point forward
* red/blue/grey x02 ; use team color to the end of the client name
* ; This only works at the start of the string,
* ; and precludes using other control characters
* default x01 ; use default color from this point forward
* @note The team color is defined by the sender's index. Alternatively, a
* specific team color can be enforced using the print_team_* constants in
* amxconst.inc
* @note Usage examples:
* client_print_color(id, print_team_red, "^4Green ^3Red ^1Default")
* client_print_color(id, id2, "^4Green ^3id2's team color, ^1Default")
* @note Including colors in ML can be done using the same escaping method:
* EXAMPLE_ML_KEY = ^4Green ^3Team color ^1Default
* @note This functions return value behaves differently depending on what is
* used as the client index: If 0 is specified, then the function will
* return 0 if nothing has been sent (no client connected). If either a
* single client is specified, or there is at least one client connected,
* the number of printed characters will refer to the message that is sent
* last, to the client with the highest index.
*
* @param index Client index, use 0 to display to all clients
* @param sender Client index used as the message sender
* @param fmt Formatting rules
* @param ... Variable number of formatting parameters
*
* @return Number of printed characters
* @error If a single client is specified and the index is not within
* the range of 1 to MaxClients, an error will be thrown.
*/
native client_print_color(index, sender, const message[], any:...);
/**
* Sends a message to the client via the engine.
*
* @note This functions return value behaves differently depending on what is
* used as the client index: If 0 is specified, then the function will
* return 0 if nothing has been sent (no client connected). If either a
* single client is specified, or there is at least one client connected,
* the number of printed characters will refer to the message that is sent
* last, to the client with the highest index.
*
* @param player Client index, use 0 to display to all clients
* @param type Message type, see engprint_* destination constants in
* amxconst.inc
* @param message Formatting rules
* @param ... Variable number of formatting parameters
*
* @return Number of printed characters
* @error If a single client is specified and the index is not within
* the range of 1 to MaxClients, an error will be thrown.
*/
native engclient_print(player, type, const message[], any:...);
/**
* Sends a message to the console of a client or the server.
*
* @param index Client index, or 0 to print to the server console
* @param message Formatting rules
* @param ... Variable number of formatting parameters
*
* @return Number of printed characters
* @error If a single client is specified and the index is not within
* the range of 1 to MaxClients, an error will be thrown.
*/
native console_print(id, const message[], any:...);
/**
* Executes a command from the specified client or the server console.
*
* @param id Client index, or 0 to execute from the server console
* @param cmd Formatting rules
* @param ... Variable number of formatting parameters
*
* @return Length of the formatted command
*/
native console_cmd(id, const cmd[], any:...);
/**
* Registers a function to be called on a given game event.
*
* @note Please consider using register_event_ex() instead which allows you to
* use named constants for flags instead of letters.
* @note Examples for event conditions:
* "2=c4" - Second parameter of message must be the string "c4"
* "3>10" - Third parameter of message must be greater than 10
* "3!4" - Third parameter of message must not be equal to 4
* "2&Buy" - Second parameter of message must contain "Buy" substring
* "2!Buy" - Second parameter of message must not equal "Buy"
* @note Due to a long-standing bug that would break compatibility with older
* plugins, the client id should be checked for alive/dead state if using
* flags "d" or "e".
* @note If multiple conditions are specified for a single parameter, only one
* of them has to hold true for the event function to be called.
*
* @param event Name of event that should be hooked
* @param function Name of callback function
* @param flags Flags used for filtering events, the valid flags are:
* "a" - Global event (sent to every client)
* "b" - Event sent to single client
* "c" - Call only once when repeated to multiple clients
* "d" - Call only if sent to dead client
* "e" - Call only if sent to alive client
* "f" - Call only if sent to human client ("b" flag required)
* "g" - Call only if sent to bot ("b" flag required)
* @param cond Condition string used for filtering events, built as:
* "<argument number><comparison operator><value>"
* Argument number is the argument position to be filtered
* The comparison operator may be:
* - "=" for equality comparison (all argument types)
* - "!" for inequality comparison (all argument types)
* - "&" for bitwise and (int argument) or substring
* comparison (string argument)
* - "<" for less than comparison (int/float arguments)
* - ">" for greater than comparison (int/float arguments)
* The argument is compared to the specified value accordingly
* @param ... Any number of additional conditions
*
* @return Event handle
* @error If an invalid event name or callback function is provided,
* an error will be thrown.
*/
native register_event(const event[], const function[], const flags[], const cond[] = "", ...);
/**
* Registers a function to be called on a given game event.
*
* @note Examples for event conditions:
* "2=c4" - Second parameter of message must be the string "c4"
* "3>10" - Third parameter of message must be greater than 10
* "3!4" - Third parameter of message must not be equal to 4
* "2&Buy" - Second parameter of message must contain "Buy" substring
* "2!Buy" - Second parameter of message must not equal "Buy"
* @note Due to a long-standing bug that would break compatibility with older
* plugins, the client id should be checked for alive/dead state if using
* flags "d" or "e".
* @note If multiple conditions are specified for a single parameter, only one
* of them has to hold true for the event function to be called.
*
* @param event Name of event that should be hooked
* @param function Name of callback function
* @param flags Flags used for filtering events (enum RegisterEventFlags); the valid flags are:
* RegisterEvent_Global - Global event (sent to every client)
* RegisterEvent_Single - Event sent to single client
* RegisterEvent_OnceForMultiple - Call only once when repeated to multiple clients
* RegisterEvent_OnlyDead - Call only if sent to dead client
* RegisterEvent_OnlyAlive - Call only if sent to alive client
* RegisterEvent_OnlyHuman - Call only if sent to human client (RegisterEvent_Single required)
* RegisterEvent_OnlyBots - Call only if sent to bot (RegisterEvent_Single required)
* @param cond Condition string used for filtering events, built as:
* "<argument number><comparison operator><value>"
* Argument number is the argument position to be filtered
* The comparison operator may be:
* "=" for equality comparison (all argument types)
* "!" for inequality comparison (all argument types)
* "&" for bitwise and (int argument) or substring
* comparison (string argument)
* "<" for less than comparison (int/float arguments)
* ">" for greater than comparison (int/float arguments)
* The argument is compared to the specified value accordingly
* @param ... Any number of additional conditions
*
* @return Event handle
* @error If an invalid event name or callback function is provided,
* an error will be thrown.
*/
native register_event_ex(const event[], const function[], RegisterEventFlags:flags, const cond[] = "", ...);
/**
* Enables a function hook of a game event which has been previously registered with register_event_ex().
*
* @param handle Value returned from register_event() or register_event_ex()
*
* @noreturn
* @error If an invalid handle is provided, an error will be thrown.
*/
native enable_event(handle);
/**
* Disables a function hook of a game event which has been previously registered with register_event_ex().
*
* @param handle Value returned from register_event() or register_event_ex()
*
* @noreturn
* @error If an invalid handle is provided, an error will be thrown.
*/
native disable_event(handle);
/**
* Registers a function to be called on a given log event.
*
* @note Examples for log conditions:
* "0 = World triggered" "1 = Game_Commencing"
* "1 = say"
* "3 = Terrorists_Win"
* "1 = entered the game"
* "0 = Server cvar"
*
* @param function Name of callback function
* @param argsnum Number of arguments of the log event
* @param ... Any number of conditions used for filtering events
* A condition string is built as:
* "<argument number><comparison operator><string>"
* Argument number is the argument position to be filtered
* The comparison operator may be:
* - "=" for equality comparison
* - "&" for substring comparison
* The argument is compared to the specified string accordingly
*
* @return Log event handle
* @error If an invalid callback function is provided, an error will
* be thrown.
*/
native register_logevent(const function[], argsnum, ...);
/**
* Enables a function hook of a game log event which has been previously registered with register_logevent().
*
* @param handle Value returned from register_logevent()
*
* @noreturn
* @error If an invalid handle is provided, an error will be thrown.
*/
native enable_logevent(handle);
/**
* Disables a function hook of a game log event which has been previously registered with register_logevent().
*
* @param handle Value returned from register_logevent()
*
* @noreturn
* @error If an invalid handle is provided, an error will be thrown.
*/
native disable_logevent(handle);
/**
* Sets display parameters for hudmessages.
*
* @note As of AMXX 1.61, setting the channel to -1 will automatically choose
* the next available HUD channel for the client.
* @note There are four different HUD channels available on the client (1-4).
* Sending a hudmessage to a channel will overwrite any existing messages
* already displaying on that channel.
* @note If you plan to create a permanent message, don't forget to specify a
* specific channel to avoid possible flickering due to auto-channeling.
* @note For the hudmessage coordinates x and y, -1.0 will center the message
* on the respective axis.
* @note These parameters stay until the next call to set_hudmessage overwrites
* them. Multiple calls to show_hudmessage will therefore re-use the same
* parameters. The parameters are not stored per-plugin, so other plugins
* can overwrite them.
*
* @param red Red component of hudmessage color
* @param green Green component of hudmessage color
* @param blue Blue component of hudmessage color
* @param x Location of the message on the x axis in percent
* @param y Location of the message on the y axis in percent
* @param effects Display effect
* @param fxtime Duration of the effect
* @param holdtime Time the message stays on screen
* @param fadeintime Time it takes the message to fully appear (fade-in)
* @param fadeouttime Time it takes the message to fully disappear (fade-out)
* @param channel Channel to use on the client
*
* @noreturn
*/
native set_hudmessage(red = 200, green = 100, blue = 0, Float:x = -1.0, Float:y = 0.35, effects = 0, Float:fxtime = 6.0, Float:holdtime = 12.0, Float:fadeintime = 0.1, Float:fadeouttime = 0.2, channel = -1);
/**
* Displays a message on the client HUD.
*
* @note Use set_hudmessage to define how the message should look on screen.
* @note This functions return value behaves differently depending on what is
* used as the client index: If 0 is specified, then the function will
* return 0 if nothing has been sent (no client connected). If either a
* single client is specified, or there is at least one client connected,
* the number of printed characters will refer to the message that is sent
* last, to the client with the highest index.
*
* @param index Client index, use 0 to display to all clients
* @param message Formatting rules
* @param ... Variable number of formatting parameters
*
* @return Number of printed characters
* @error If a single client is specified and the index is not within
* the range of 1 to MaxClients, an error will be thrown.
*/
native show_hudmessage(index, const message[], any:...);
/**
* Sets display parameters for director hudmessages.
*
* @note For the hudmessage coordinates x and y, -1.0 will center the message
* on the respective axis.
* @note These parameters stay until the next call to set_dhudmessage overwrites
* them. Multiple calls to show_dhudmessage will therefore re-use the same
* parameters. The parameters are not stored per-plugin, so other plugins
* can overwrite them.
*
* @param red Red component of hudmessage color
* @param green Green component of hudmessage color
* @param blue Blue component of hudmessage color
* @param x Location of the message on the x axis in percent
* @param y Location of the message on the y axis in percent
* @param effects Display effect
* @param fxtime Duration of the effect
* @param holdtime Time the message stays on screen
* @param fadeintime Time it takes the message to fully appear (fade-in)
* @param fadeouttime Time it takes the message to fully disappear (fade-out)
*
* @noreturn
*/
native set_dhudmessage(red = 200, green = 100, blue = 0, Float:x = -1.0, Float:y = 0.35, effects = 0, Float:fxtime = 6.0, Float:holdtime = 12.0, Float:fadeintime = 0.1, Float:fadeouttime = 0.2);
/**
* Displays a director message on the client HUD.
*
* @note Use set_dhudmessage to define how the message should look on screen.
* @note Unlike the classic HUD message, which is channel-based, director
* messages are stack-based. You can have up to 8 messages displaying at
* once. If more are added, they will be overwritten in the order they were
* sent. There is no way to clear a specific message.
* @note The message has a maximum length of 128 characters which this function
* will automatically enforce.
* @note This functions return value behaves differently depending on what is
* used as the client index: If 0 is specified, then the function will
* return 0 if nothing has been sent (no client connected). If either a
* single client is specified, or there is at least one client connected,
* the number of printed characters will refer to the message that is sent
* last, to the client with the highest index.
*
* @param index Client index, use 0 to display to all clients
* @param message Formatting rules
* @param ... Variable number of formatting parameters
*
* @return Number of printed characters
* @error If a single client is specified and the index is not within
* the range of 1 to MaxClients, an error will be thrown.
*/
native show_dhudmessage(index, const message[], any:...);
/**
* Displays a menu to the client.
*
* @note Keys is a bitflag value that represents which keys the user can press
* on the menu. If you want to display disabled menu options, or skip
* certain number slots, you should exclude that key from the bitflag.
* amxconst.inc provides MENU_KEY_* constants for convenience.
* @note The title parameter is not displayed to the client and is only used for
* identifying menus internally and assigning them to their callbacks.
* The title corresponds to the menu name that you register with
* register_menuid()
*
* @param index Client to display menu to, use 0 to display to all clients
* @param keys Enabled keys
* @param menu Menu body
* @param time Menu timeout in seconds, -1 to disable
* @param title Name of the menu for internal tracking purposes
*
* @return 1 on success, 0 if menu could not be displayed (client not
* connected)
* @error If a single client is specified and the index is not within
* the range of 1 to MaxClients, an error will be thrown.
*/
native show_menu(index, keys, const menu[], time = -1, const title[] = "");
/**
* Retrieves values from a client message.
*
* @note For use within callbacks registered with register_event_ex()
* @note Usage examples:
* value = read_data(1);
* read_data(2, floatvalue);
* written = read_data(3, buffer, buffersize);
*
* @param value Argument number to retrieve value from
* @param ... Changes the native's behavior depending on how many
* additional parameters are provided:
* 0 - Return the argument integer value directly
* 1 - Store the argument float value in the variable passed
* as the second parameter
* 2 - Copy the argument string value to the buffer provided
* in the second parameter, using the third as the
* maximum buffer size
*
* @return Changes depending on how many additional parameters are
* provided:
* 0 - Returns the argument integer value
* 1 - Returns the argument float value, converted
* (truncated) to an integer
* 2 - Returns the number of cells written to the buffer
*/
native read_data(value, any:...);
/**
* Returns the number of values in the client message.
*
* @note For use within callbacks registered with register_event_ex()
*
* @return Number of values in client message
*/
native read_datanum();
/**
* Returns the message id of the client message.
*
* @note For use within callbacks registered with register_event_ex()
*
* @return Message id of the client message
*/
native read_datatype();
/**
* Retrieves current log message.
*
* @note Should only be used inside of the plugin_log() forward.
*
* @param output Buffer to copy log message to
* @param len Maximum buffer size
*
* @return Number of cells written to buffer
*/
native read_logdata(output[], len);
/**
* Returns number of log message arguments.
*
* @note Should only be used inside of the plugin_log() forward.
*
* @return Number of arguments in the log message
*/
native read_logargc();
/**
* Retrieves argument of log message.
*
* @note Should only be used inside of the plugin_log() forward.
*
* @param id Argument index, starting from 0
* @param output Buffer to copy log argument to
* @param len Maximum buffer size
*
* @return Number of cells written to buffer
*/
native read_logargv(id, output[], len);
/**
* Parse log data about client.
*
* @note When client actions are logged, they appear in the the format
* "Name<#userid><SteamID><teamname>", this native extracts the individual
* pieces of information.
*
* @param text String to process
* @param name Buffer to copy client name to
* @param nlen Maximum name buffer size
* @param userid Variable to store userid in
* @param authid Buffer to copy client authid to
* @param alen Maximum auth buffer size
* @param team Buffer to copy client team to
* @param tlen Maximum team buffer size
*
* @noreturn
* @error If the provided string is not valid client log data, an
* error will be thrown.
*/
native parse_loguser(const text[], name[], nlen, &userid =-2, authid[] = "", alen = 0, team[] = "", tlen = 0);
/**
* Sends a message to the console of the server.
*
* @param message Formatting rules
* @param ... Variable number of formatting parameters
*
* @return Number of printed characters
*/
native server_print(const message[], any:...);
/**
* Returns if the given mapname is deemed valid by the engine.
*
* @param mapname Name of the map
*
* @return 1 if the map name is valid, 0 otherwise
*/
native is_map_valid(const mapname[]);
/**
* Returns if the client is a bot.
*
* @param index Client index
*
* @return 1 if client is a bot, 0 otherwise
*/
native is_user_bot(index);
/**
* Returns if the client is a HLTV proxy.
*
* @param index Client index
*
* @return 1 if client is a HLTV proxy, 0 otherwise
*/
native is_user_hltv(index);
/**
* Returns if the client is connected.
*
* @note This does not throw an error if the provided index is out of the
* 1 to MaxClients range. That means you can safely use this native
* without manually verifying that the index is a valid client index.
*
* @param index Client index
*
* @return 1 if client is connected, 0 otherwise
*/
native is_user_connected(index);
/**
* Returns if the client is connecting.
*
* @param index Client index
*
* @return 1 if client is connecting, 0 otherwise
*/
native is_user_connecting(index);
/**
* Returns if the client is alive.
*
* @note This will never return true if a client is not connected. If you need
* to know whether a client is alive, an additional call to
* is_user_connected() is unnecessary.
*
* @param index Client index
*
* @return 1 if client is alive, 0 otherwise
*/
native is_user_alive(index);
/**
* Returns if the server is a dedicated server.
*
* @return 1 if server is a dedicated server, 0 otherwise
*/
native is_dedicated_server();
/**
* Returns if the server is running on Linux.
*
* @return 1 if server is running on Linux, 0 otherwise
*/
native is_linux_server();
/**
* Returns if the AMXX installation has the JIT enabled.
*
* @return 1 if JIT is enabled, 0 otherwise
*/
native is_jit_enabled();
/**
* Retrieves the version string of the AMXX installation.
*
* @param buffer Buffer to copy version to
* @param length Maximum buffer size
*
* @return Number of cells written to the buffer
*/
native get_amxx_verstring(buffer[], length);
/**
* Returns the last known attacker of a client.
*
* @note As of AMXX 1.75 this can return a non-client entity index if the client
* was attacked by a non-client entity.
*
* @param index Client index
* @param ... If provided, the attacker weapon will be stored in an
* optional second parameter, and the body hit place will be
* stored in an optional third parameter
*
* @return Attacker client index, a non-client entity or 0 if no
* attacker was found
* @error If the client index is not within the range of 1 to
* MaxClients, an error will be thrown.
*/
native get_user_attacker(index, ...);
/**
* Traces the client's current aim vector to see if it hits something.
*
* @note If the trace does not hit a client, id and body will be set to 0.
* @note If the trace hits nothing within the specified distance, 0 is returned.
* @note For a list of possible body hitplaces see the HIT_* constants in amxconst.inc.
*
* @param index Client index to trace aim from
* @param id Variable to store hit client index (if applicable)
* @param body Variable to store hit client body part (if applicable)
* @param dist Maximum distance of the trace
*
* @return Distance between the trace start and end point
* @error If the client index is not within the range of 1 to
* MaxClients, an error will be thrown.
*/
native Float:get_user_aiming(index, &id, &body = HIT_GENERIC, dist = 9999);
/**
* Returns the client's frags.
*
* @note While this is mod-independent, the mod may track frag count differently,
* so it can only be retrieved using another native or other methods.
* @note This will actually return the client's overall score, which may or may
* not be equal to their scored frags depending on the mod.
*
* @param index Client index
*
* @return Frags/Score of the client. Also returns 0 if the client is
* not connected or the index is not within the range of
* 1 to MaxClients
*/
native get_user_frags(index);
/**
* Returns the client's armor value.
*
* @note While this is mod-independent, the mod may track armor data differently,
* so it can only be retrieved using another native or other methods.
*
* @param index Client index
*
* @return Amount of armor the client has. Also returns 0 if the client
* is not connected or the index is not within the range of
* 1 to MaxClients
*/
native get_user_armor(index);
/**
* Returns the client's death count.
*
* @note While this is mod-independent, the mod may track death count differently,
* so it can only be retrieved using another native or other methods.
*
* @param index Client index
*
* @return Amount of deaths the client has. Also returns 0 if the
* client is not connected or the index is not within the range
* of 1 to MaxClients
*/
native get_user_deaths(index);
/**
* Returns the client's health points.
*
* @note While this is mod-independent, the mod may track health points
* differently, so it can only be retrieved using another native or other
* methods.
*
* @param index Client index
*
* @return Amount of health points the client has. Also returns 0 if
* the client is not connected or the index is not within the
* range of 1 to MaxClients
*/
native get_user_health(index);
/**
* Retrieves a client's index by name.
*
* @param name Name to search for
*
* @return Client index on success, 0 otherwise
*/
native get_user_index(const name[]);
/**
* Retrieves the IP of a client or the server.
*
* @param index Client index, use 0 to retrieve the server IP
* @param ip Buffer to copy IP to
* @param len Maximum buffer size
* @param without_port Remove the port from the IP if nonzero
*
* @return Number of cells written to the buffer
*/
native get_user_ip(index, ip[], len, without_port = 0);
/**
* Returns if the client has the specified weapon in their inventory.
*
* @param index Client index
* @param weapon Weapon index
* @param setweapon If zero the weapon bit will be removed from the client's
* inventory, if 1 it will be set
*
* @return 1 if the weapon is present, 0 if it is not
* @error If the client index is not within the range of 1 to
* MaxClients, an error will be thrown.
*/
native user_has_weapon(index, weapon, setweapon = -1);
/**
* Returns weapon index of the currently carried weapon. Also allows retrieval
* of ammo in the clip and backpack.
*
* @param index Client index
* @param clip Optional variable to store clip ammo to
* @param ammo Optional variable to store backpack ammo to
*
* @return Weapon index on success or 0 if the client is not connected
* @error If the client index is not within the range of 1 to
* MaxClients, an error will be thrown.
*/
native get_user_weapon(index, &clip = 0, &ammo = 0);
/**
* Retrieves ammo in the clip and backpack of the specified weapon.
*
* @param index Client index
* @param weapon Weapon index
* @param clip Variable to store clip ammo to
* @param ammo Variable to store backpack ammo to
*
* @return 1 on success or 0 if the client is not connected
* @error If the client index is not within the range of 1 to
* MaxClients or the weapon index is invalid, an error will
* be thrown.
*/
native get_user_ammo(index, weapon, &clip, &ammo);
/**
* Converts an integer to a text string.
*
* @note The conversion algorithm is limited to a certain range of numbers, but
* is guaranteed to work correctly for all numbers from 0 to 999. Outside
* of that range, the conversion will result in an incorrect string, but
* will not fail.
* @note The conversion is to english text, there is no way to change this.
*
* @param num Integer to convert
* @param output Buffer to copy string to
* @param len Maximum buffer size
*
* @return Number of cells written to buffer
*/
native num_to_word(num, output[], len);
/**
* Returns the team id of the client, and optionally retrieves the name of
* the team.
*
* @param index Client index
* @param team Buffer to copy team name to
* @param len Maximum size of buffer
*
* @return Team index on success, -1 if client index is invalid or
* the client is not connected
*/
native get_user_team(index, team[] = "", len = 0);
/**
* Returns client's playing time in seconds.
*
* @param index Client index
* @param flag If nonzero, the result will not include the time it took
* the client to connect.
*
* @return Connection time in seconds, 0 if client index is invalid or
* client is not connected
*/
native get_user_time(index, flag = 0);
/**
* Retrieves the ping and loss of a client.
*
* @param index Client index
* @param ping Variable to store ping in
* @param loss Variable to store loss in
*
* @return 1 on success, 0 if client index is invalid or the client
* is not connected
*/
native get_user_ping(index, &ping, &loss);
/**
* Retrieves an origin related to the client.
*
* @note For a list of possible modes see the Origin_* constants in amxconst.inc.
*
* @param index Client index
* @param origin Array to store origin in
* @param mode What type of origin to retrieve:
* Origin_Client - current position
* Origin_Eyes - position of eyes (and weapon)
* Origin_AimEndClient - aim end position from client position
* Origin_AimEndEyes - aim end position from eyes (hit point for weapon)
* Origin_CS_LastBullet - position of last bullet hit (only for Counter-Strike)
*
* @return 1 on success, 0 if client is not connected
* @error If the client index is not within the range of 1 to
* MaxClients, an error will be thrown.
*/
native get_user_origin(index, origin[3], mode = 0);
/**
* Retrieves all weapons in the client inventory, stores them in an array, and
* returns the inventory as a bitflag sum.
*
* @note Make sure that num has an initial value of 0 or the native will not
* work correctly.
*
* @param index Client index
* @param weapons Array to store weapon indexes in
* @param num Variable to store number of weapons in the inventory to
*
* @return Bitflag sum of weapon indexes, 0 if client is not connected
* @error If the client index is not within the range of 1 to
* MaxClients, an error will be thrown.
*/
native get_user_weapons(index, weapons[32], &num);
/**
* Retrieves the full name of a weapon.
*
* @param id Weapon index
* @param weapon Buffer to copy name to
* @param len Maximum buffer size
*
* @return Number of cells written to buffer
*/
native get_weaponname(id, weapon[], len);
/**
* Retrieves the name of a client or the server.
*
* @param index Client index, or 0 to retrieve the server hostname
* @param name Buffer to copy name to
* @param len Maximum buffer size
*
* @return Number of cells written to buffer
*/
native get_user_name(index, name[], len);
/**
* Retrieves the SteamID of a client.
*
* @note The SteamID is only available once the client_authorized() forward has
* been called for the client.
*
* @param index Client index
* @param authid Buffer to copy auth to
* @param len Maximum buffer size
*
* @return Number of cells written to buffer
*/
native get_user_authid(index, authid[], len);
/**
* Returns the userid of a client.
*
* @param index Client index
*
* @return Client userid, 0 if the userid is not available or the
* client index is invalid
*/
native get_user_userid(index);
/**
* Slaps the client with specified power. Killing the client if applicable.
*
* @note This removes "power" amount of health from the client, performing
* a kill if they have no health left after the slap.
* @note The function will apply a velocity to the client that is independent
* of the slap power. The slap direction can be influenced by the third
* parameter.
*
* @param index Client index
* @param power Power of the slap
* @param rnddir If set to zero the player will be slapped along it's aim
* vector, otherwise the direction will be randomized
*
* @return 1 if user is alive and slap succeeded, 0 otherwise
*/
native user_slap(index, power, rnddir = 1);
/**
* Kills a client.
*
* @param index Client index
* @param flag If nonzero, the death will not affect the client's score
*
* @return 1 on success, 0 if client index is invalid or the client
* is not connected
*/
native user_kill(index, flag = 0);
/**
* Logs a message to the current AMXX log file.
*
* @note The message will automatically be tagged with the plugin's name and the
* log will include a timestamp with the message.
*
* @param string Formatting rules
* @param ... Variable number of formatting parameters
*
* @noreturn
*/
native log_amx(const string[], any:...);
/**
* Logs a message to the current server log file.
*
* @note The log will include a timestamp with the message.
*
* @param string Formatting rules
* @param ... Variable number of formatting parameters
*
* @return Number of printed characters
*/
native log_message(const message[], any:...);
/**
* Logs a message hookable by plugins to the current server log file.
*
* @note The log will include a timestamp with the message.
* @note The message can be hooked using "register_logevent".
*
* @param string Formatting rules
* @param ... Variable number of formatting parameters
*
* @return Number of printed characters
*/
native elog_message(const message[], any:...);
/**
* Logs a message to the specified file
*
* @note The log will include a timestamp with the message.
*
* @param string Formatting rules
* @param ... Variable number of formatting parameters
*
* @noreturn
*/
native log_to_file(const file[], const message[], any:...);
/**
* Returns the number of clients on the server.
*
* @param flag Count clients still in the connecting process if nonzero
*
* @return Number of clients on the server
*/
native get_playersnum(flag = 0);
/**
* Stores a filtered list of client indexes to an array.
*
* @note Please consider using get_players_ex() instead which allows you to
* use named constants for flags instead of letters.
* @note Example retrieving all alive CTs: get_players(players, num "ae", "CT")
*
* @param players Array to store indexes to
* @param num Variable to store number of indexes to
* @param flags Optional list of filtering flags:
* "a" - do not include dead clients
* "b" - do not include alive clients
* "c" - do not include bots
* "d" - do not include human clients
* "e" - match with team
* "f" - match with part of name
* "g" - match case insensitive
* "h" - do not include HLTV proxies
* "i" - include connecting clients
* @param team String to match against if the "e" or "f" flag is specified
*
* @noreturn
*/
native get_players(players[MAX_PLAYERS], &num, const flags[] = "", const team[] = "");
/**
* Retrieves argument of client command as string.
*
* @note Should only be used inside of the client_command() forward.
*
* @param id Argument index starting from 1, 0 returns the command itself
* @param output Buffer to copy command argument to
* @param len Maximum buffer size
*
* @return Number of cells written to buffer
*/
native read_argv(id, output[], len);
/**
* Retrieves argument of client command as integer value.
*
* @note Should only be used inside of the client_command() forward.
*
* @param id Argument index starting from 1
*
* @return Integer value
*/
native read_argv_int(id);
/**
* Retrieves argument of client command as float value.
*
* @note Should only be used inside of the client_command() forward.
*
* @param id Argument index starting from 1
*
* @return Float value
*/
native Float:read_argv_float(id);
/**
* Retrieves full client command string.
*
* @note Should only be used inside of the client_command() forward.
*
* @param output Buffer to copy command line to
* @param len Maximum buffer size
*
* @return Number of cells written to buffer
*/
native read_args(output[], len);
/**
* Returns number of client command arguments.
*
* @note Should only be used inside of the client_command() forward.
* @note This count includes the command itself. I.e. in a command with 4
* arguments, this will return 5.
*
* @return Number of arguments in the command
*/
native read_argc();
/**
* Converts a flag string to a bitflag value.
*
* @note Example: The string "abcd" represents the sum of 1, 2, 4, and 8 - or
* (1<<0)|(1<<1)|(1<<2)|(1<<3). The function will return 15.
*
* @param flags Flag string to convert
*
* @return Bitflag value
*/
native read_flags(const flags[]);
/**
* Converts a bitflag value to a flag string.
*
* @note Example: The value 3 will yield the string "ab"
*
* @param flags Bitflag value to convert
* @param output Buffer to copy flag string to
* @param len Maximum buffer size
*
* @return Number of cells written to buffer
*/
native get_flags(flags, output[], len);
/**
* Find a player given a filter.
*
* @note Please consider using find_player_ex() instead which allows you to
* use named constants for flags instead of letters.
* @note If matching by userid, do not also specify the "a", "b" or "c" flags,
* or the function may not return a correct result.
*
* @param flags List of filtering flags:
* "a" - match with name
* "b" - match with name substring
* "c" - match with authid
* "d" - match with ip
* "e" - match with team name
* "f" - do not include dead clients
* "g" - do not include alive clients
* "h" - do not include bots
* "i" - do not include human clients
* "j" - return last matched client instead of the first
* "k" - match with userid
* "l" - match case insensitively
* "m" - include connecting clients
* @param ... String to match against (integer if "k" flag is specified)
*
* @return Client index, or 0 if no client was found
*/
native find_player(const flags[], ...);
/**
* Find a player given a filter.
*
* @note If matching by userid, do not also specify FindPlayer_MatchName, FindPlayer_MatchNameSubstring
* or FindPlayer_MatchAuthId, or the function may not return a correct result.
*
* @param flags Filtering flags (enum FindPlayerFlags); valid flags are:
* FindPlayer_MatchName - match with name
* FindPlayer_MatchNameSubstring - match with name substring
* FindPlayer_MatchAuthId - match with authid
* FindPlayer_MatchIP - match with ip
* FindPlayer_MatchTeam - match with team name
* FindPlayer_ExcludeDead - do not include dead clients
* FindPlayer_ExcludeAlive - do not include alive clients
* FindPlayer_ExcludeBots - do not include bots
* FindPlayer_ExcludeHuman - do not include human clients
* FindPlayer_LastMatched - return last matched client instead of the first
* FindPlayer_MatchUserId - match with userid
* FindPlayer_CaseInsensitive - match case insensitively
* FindPlayer_IncludeConnecting - include connecting clients
* @param ... String to match against (integer if FindPlayer_MatchUserId is specified)
*
* @return Client index, or 0 if no client was found
*/
native find_player_ex(FindPlayerFlags:flags, ...);
/**
* Removes double-quotes from the beginning and end of a string.
*
* @note If the string only has a double-quote at either the start *or* the end,
* and not both, the function will do nothing.
* @note The function does not perform any trimming per-se. But if a
* double-quote is found at the beginning of the string, it will remove
* one ^r (carriage return) character at the end of the string if present,
* even if no matching double-quote is found. This is for convenience.
*
* @param text String to remove double-quotes from
*
* @return 1 if matching double-quotes have been removed, 0 otherwise
*/
native remove_quotes(text[]);
/**
* Executes a command on the client.
*
* @note Executing malicious commands on the client ("slowhacking") is frowned
* upon.
* @note Valve has introduced a command filter to Counter-Strike 1.6. It is not
* possible to execute many commands if the client has opted in to this.
*
* @param index Client index, use 0 to execute on all clients
* @param command Formatting rules
* @param ... Variable number of formatting parameters
*
* @return Length of formatted command string
* @error If a single client is specified and the index is not within
* the range of 1 to MaxClients, an error will be thrown.
*/
native client_cmd(index, const command[], any:...);
/**
* Execute a command from the client without actually sending it to the client's
* DLL.
*
* @note This emulates a client command on the server side, and is an excellent
* tool to force a client to do certain actions related to the game.
* @note The command has to stand alone in the command parameter, only add
* arguments using the designated parameters.
* @note Commands emulated using this function will not trigger plugin command
* hooks. For an alternative that does, see amxclient_cmd()
*
* @param index Client index, use 0 to execute from all clients
* @param command Client command to execute on
* @param arg1 Optional command arguments
* @param arg2 Optional command arguments
*
* @noreturn
* @error If a single client is specified and the index is not within
* the range of 1 to MaxClients, an error will be thrown.
*/
native engclient_cmd(index, const command[], const arg1[] = "", const arg2[] = "");
/**
* Execute a command from the client without actually sending it to the client's
* DLL. This triggers plugin command hooks.
*
* @note This emulates a client command on the server side, and is an excellent
* tool to force a client to do certain actions related to the game.
* @note The command has to stand alone in the command parameter, only add
* arguments using the designated parameters.
* @note Commands emulated using this function will trigger other plugin's
* command hooks. For an alternative that doesn't, see engclient_cmd()
*
* @param index Client index, use 0 to execute from all clients
* @param command Client command to execute on
* @param arg1 Optional command arguments
* @param arg2 Optional command arguments
*
* @noreturn
* @error If a single client is specified and the index is not within
* the range of 1 to MaxClients, an error will be thrown.
*/
native amxclient_cmd(index, const command[], const arg1[] = "", const arg2[] = "");
/**
* Queues a command to be executed from the server console.
*
* @note Warning: This is a potential source of command injection. Do not feed
* client-controlled input (including client names) to this function
* without sanitizing it first.
* @note The queued commands will be executed by the engine on the next frame.
* If you require them to be executed immediately, see server_exec()
*
* @param command Formatting rules
* @param ... Variable number of formatting parameters
*
* @noreturn
*/
native server_cmd(const command[], any:...);
/**
* Retrieves the name of the currently played map.
*
* @param name Buffer to copy map name to
* @param len Maximum buffer size
*
* @return Number of cells written to buffer
*/
native get_mapname(name[], len);
/**
* Returns time remaining on map.
*
* @return Time left on map, in seconds
*/
native get_timeleft();
/**
* Returns the game time based on the game tick.
*
* @note This time is counted up from map start. If the engine is not processing
* this function will return the same value between calls, which makes it
* unusable for profiling purposes.
*
* @return Game time, in seconds
*/
native Float:get_gametime();
/**
* Returns the maxplayers setting of the current server, that is how many
* clients it supports.
*
* @note As of AMXX 1.8.3, this value is also exposed through a dynamic constant
* via the MaxClients variable, declared in amxconst.inc
*
* @return Maxplayers setting
*/
native get_maxplayers();
/**
* Retrieves the name of the currently played mod.
*
* @note This retrieves the short name of the mod. Example: for Counter-Strike,
* it will copy "cstrike" to the buffer.
*
* @param name Buffer to copy mod name to
* @param len Maximum size of the buffer
*
* @return Number of cells written to buffer
*/
native get_modname(name[], len);
/**
* Retrieves the current time using the specified format string.
*
* @note Uses the strftime C function. For a list of valid format parameters,
* see: http://cplusplus.com/reference/clibrary/ctime/strftime.html
* A common example for a format string would be: "%m/%d/%Y - %H:%M:%S"
*
* @param format Format string
* @param output Buffer to copy formatted time string to
* @param len Maximum size of buffer
*
* @return Number of cells written to buffer
*/
native get_time(const format[], output[], len);
/**
* Retrieves the provided time using the specified format string.
*
* @note Uses the strftime C function. For a list of valid format parameters,
* see: http://cplusplus.com/reference/clibrary/ctime/strftime.html
* A common example for a format string would be: "%m/%d/%Y - %H:%M:%S"
*
* @param output Buffer to copy formatted time string to
* @param len Maximum size of buffer
* @param format Format string
* @param time Unix timestamp, use -1 to use the current time
*
* @return Number of cells written to buffer
* @error If the conversion process fails, an error will be thrown.
*/
native format_time(output[], len, const format[], time = -1);
/**
* Returns the system time as a unix timestamp (number of seconds since unix
* epoch).
*
* @param offset Optional offset value in seconds
*
* @return Unix time stamp
*/
native get_systime(offset = 0);
/**
* Converts time strings to unix time stamp.
*
* @note Uses the strptime C function. For a list of valid format parameters,
* see: http://www.cplusplus.com/reference/ctime/strftime/
* An example for a input/format combination would be:
* Input: "10:32:54 04/02/2013" Format: "%H:%M:%S %m:%d:%Y"
* @note Information missing from the input will be filled with the current
* time and date.
*
* @param input Time string to convert
* @param format Formatting information for conversion
* @param time If different from -1, the converted time will be added to
* this time stamp
*
* @return Unix time stamp
* @error If the conversion process fails, an error will be thrown.
*/
native parse_time(const input[], const format[], time = -1);
/**
* Calls a function after a specified time has elapsed.
*
* @note Please consider using set_task_ex() instead which allows you to
* use named constants for flags instead of letters.
*
* @param time Time interval to assign
* @param function Function to execute
* @param id Task id to assign
* @param parameter Data to pass through to callback
* @param len Size of data
* @param flags Optional set of flags:
* "a" - repeat timer a set amount of times
* "b" - loop indefinitely until timer is stopped
* "c" - time interval is treated as absolute time after
* map start
* "d" - time interval is treated as absolute time before
* map change
* @param repeat If the "a" flag is set, the task will be repeated this
* many times
*
* @noreturn
* @error If an invalid callback function is provided, an error is
* thrown.
*/
native set_task(Float:time, const function[], id = 0, const any:parameter[] = "", len = 0, const flags[] = "", repeat = 0);
/**
* Removes all tasks with the specified id.
*
* @param id Task id to search for
* @param outside Will remove tasks set by other plugins if nonzero
*
* @return Number of removed tasks
*/
native remove_task(id = 0, outside = 0);
/**
* Modifies the time interval of all tasks with the specified id.
*
* @param id Task id to search for
* @param newTime New time interval to set
* @param outside Will affect tasks set by other plugins if nonzero
*
* @return Number of affected tasks
*/
native change_task(id = 0, Float:newTime = 1.0, outside = 0);
/**
* Returns if a task with the specified id exists.
*
* @param id Task id to search for
* @param outside Search for tasks set by other plugins if nonzero
*
* @return 1 if a task was found, 0 otherwise
*/
native task_exists(id = 0, outside = 0);
/**
* Sets the specified admin flags to a client.
*
* @note For a list of possible flags, see the ADMIN_* constants in amxconst.inc
* @note This function just adds the flags using a bitwise-or operation. After it
* has run, the flags may not exactly equal the specified bitflag sum.
* @note AMXX stores multiple sets of flags internally, but only flag set
* 0 is actively used. You should not change the value of the third
* parameter from the default.
*
* @param index Client index, 0 to set flags of server
* @param flags Admin flags
* @param id Flag set id, ranging from 0 to 31
*
* @noreturn
* @error If the index is not within the range of 0 to MaxClients, an
* error will be thrown.
*/
native set_user_flags(index, flags = -1, id = 0);
/**
* Returns the client's admin flags as a bitflag sum.
*
* @note For a list of possible flags, see the ADMIN_* constants in amxconst.inc
* @note AMXX stores multiple sets of flags internally, but only flag set
* 0 is actively used. You should not change the value of the second
* parameter from the default.
*
* @param index Client index, 0 to set flags of server
* @param id Flag set id, ranging from 0 to 31
*
* @return Bitflag sum of client's admin flags
* @error If the index is not within the range of 0 to MaxClients, an
* error will be thrown.
*/
native get_user_flags(index, id = 0);
/**
* Removes the specified admin flags from a client.
*
* @note For a list of possible flags, see the ADMIN_* constants in amxconst.inc
* @note This function just removes the flags using a bitwise-and operation.
* @note AMXX stores multiple sets of flags internally, but only flag set
* 0 is actively used. You should not change the value of the third
* parameter from the default.
*
* @param index Client index, 0 to set flags of server
* @param flags Admin flags
* @param id Flag set id, ranging from 0 to 31
*
* @noreturn
* @error If the index is not within the range of 0 to MaxClients, an
* error will be thrown.
*/
native remove_user_flags(index, flags = -1, id = 0);
/**
* Registers a callback to be called when the client executes a command from the
* console.
*
* @note For a list of possible access flags, see the ADMIN_* constants in
* amxconst.inc
* @note Opting in to FlagManager enables the admin privileges to be overwritten
* by the end user via the cmdaccess.ini config file.
* @note Automatic detection for FlagManager will only include a command if it
* has required privileges (flags is not -1) and it is not a command
* starting with "say".
*
* @param client_cmd Command to register
* @param function Callback function
* @param flags Admin privilege flags required
* @param info Command description
* @param FlagManager 0 opts out of flag manager, 1 opts in, -1 selects
* automatically
* @param info_ml If true, the parameter "info" will be looked up as multilingual key
*
* @return Command id, 0 on failure
* @error If an invalid callback function is specified, an error
* will be thrown.
*/
native register_clcmd(const client_cmd[], const function[], flags = -1, const info[] = "", FlagManager = -1, bool:info_ml = false);
/**
* Registers a callback to be called when the client or server executes a
* command from the console.
*
* @note For a list of possible access flags, see the ADMIN_* constants in
* amxconst.inc
* @note Opting in to FlagManager enables the admin privileges to be overwritten
* by the end user via the cmdaccess.ini config file.
* @note Automatic detection for FlagManager will only include a command if it
* has required privileges (flags is not -1) and it is not a command
* starting with "say".
*
* @param client_cmd Command to register
* @param function Callback function
* @param flags Admin privilege flags required
* @param info Command description
* @param FlagManager 0 opts out of flag manager, 1 opts in, -1 selects
* automatically
* @param info_ml If true, the parameter "info" will be looked up as multilingual key
*
* @return Command id, 0 on failure
* @error If an invalid callback function is specified, an error
* will be thrown.
*/
native register_concmd(const cmd[], const function[], flags = -1, const info[] = "", FlagManager = -1, bool:info_ml = false);
/**
* Registers a callback to be called when the server executes a command from the
* console.
*
* @note For a list of possible access flags, see the ADMIN_* constants in
* amxconst.inc
*
* @param client_cmd Command to register
* @param function Callback function
* @param flags Admin privilege flags required
* @param info Command description
* @param info_ml If true, the parameter "info" will be looked up as multilingual key
*
* @return Command id, 0 on failure
* @error If an invalid callback function is specified, an error
* will be thrown.
*/
native register_srvcmd(const server_cmd[], const function[], flags = -1, const info[] = "", bool:info_ml = false);
/**
* Retrieves information about a client command.
*
* @note For a list of possible access flags, see the ADMIN_* constants in
* amxconst.inc
*
* @param index Command index
* @param command Buffer to copy command name to
* @param len1 Maximum name buffer size
* @param flags Variable to store privilege flags to
* @param info Buffer to copy command description to
* @param len2 Maximum description buffer size
* @param flag Only considers commands that can be accessed with
* the specified privilege flags
* @param info_ml Variable to store whether the parameter "info" is a multilingual key
*
* @return 1 on success, 0 if command was not found
*/
native get_clcmd(index, command[], len1, &flags, info[], len2, flag, &bool:info_ml = false);
/**
* Returns number of registered client commands.
*
* @note For a list of possible access flags, see the ADMIN_* constants in
* amxconst.inc
*
* @param flag Only considers commands that can be accessed with
* the specified privilege flags
*
* @return Number of registered client commands
*/
native get_clcmdsnum(flag);
/**
* Retrieves information about a server command.
*
* @note For a list of possible access flags, see the ADMIN_* constants in
* amxconst.inc
*
* @param index Command index
* @param command Buffer to copy command name to
* @param len1 Maximum name buffer size
* @param flags Variable to store privilege flags to
* @param info Buffer to copy command description to
* @param len2 Maximum description buffer size
* @param flag Only considers commands that can be accessed with
* the specified privilege flags
* @param info_ml Variable to store whether the parameter "info" is a multilingual key
*
* @return 1 on success, 0 if command was not found
*/
native get_srvcmd(index, server_cmd[], len1, &flags, info[], len2, flag, &bool:info_ml = false);
/**
* Returns number of registered server commands.
*
* @note For a list of possible access flags, see the ADMIN_* constants in
* amxconst.inc
*
* @param flag Only considers commands that can be accessed with
* the specified privilege flags
*
* @return Number of registered server commands
*/
native get_srvcmdsnum(flag);
/**
* Retrieves information about a console command.
*
* @note For a list of possible access flags, see the ADMIN_* constants in
* amxconst.inc
*
* @param index Command index
* @param command Buffer to copy command name to
* @param len1 Maximum name buffer size
* @param flags Variable to store privilege flags to
* @param info Buffer to copy command description to
* @param len2 Maximum description buffer size
* @param flag Only considers commands that can be accessed with
* the specified privilege flags
* @param id If set to 0 only server commands will be considered,
* positive will only consider client commands, otherwise
* all console commands will be considered
* @param info_ml Variable to store whether the parameter "info" is a multilingual key
*
* @return 1 on success, 0 if command was not found
*/
native get_concmd(index, cmd[], len1, &flags, info[], len2, flag, id = -1, &bool:info_ml = false);
/**
* Returns the parent plugin id of a console command.
*
* @note For a list of possible access flags, see the ADMIN_* constants in
* amxconst.inc
*
* @param cid Command index
* @param flag_mask Only considers commands that can be accessed with
* the specified privilege flags.
* @param id_type If set to 0 only server commands will be considered,
* positive will only consider client commands, otherwise
* all console commands will be considered.
*
* @return Plugin id
*/
native get_concmd_plid(cid, flag_mask, id_type);
/**
* Returns number of registered console commands.
*
* @note For a list of possible access flags, see the ADMIN_* constants in
* amxconst.inc
*
* @param flag Only considers commands that can be accessed with
* the specified privilege flags
* @param id If set to 0 only server commands will be considered,
* positive will only consider client commands, otherwise
* all console commands will be considered
*
* @return Number of registered console commands
*/
native get_concmdsnum(flag, id = -1);
/**
* Returns unique menu id of a menu.
*
* @param menu Menu name
* @param outside Catch menus outside the calling plugin
*
* @return Menu id
*/
native register_menuid(const menu[], outside = 0);
/**
* Registers a callback function to a menu id and keys.
*
* @param menuid Menu id
* @param keys Key flags
* @param function Callback function
*
* @noreturn
* @error If an invalid callback function is specified, an error
* will be thrown.
*/
native register_menucmd(menuid, keys, const function[]);
/**
* Returns if the client is watching a menu.
*
* @note If there is no menu, the id is 0. If the id is negative, then the client
* views a VGUI menu. Otherwise, the id is an id acquired from the
* register_menuid() function.
*
* @param index Client index
* @param id Variable to store menu id to
* @param keys Variable to store menu keys to
*
* @return 1 if client views a menu, 0 otherwise
* @error If the client index is not within the range of 1 to
* MaxClients, an error will be thrown.
*/
native get_user_menu(index, &id, &keys);
/**
* Forces the server to execute the command queue immediately.
*
* @note Commands can be added to the queue using server_cmd()
*
* @noreturn
*/
native server_exec();
/**
* Emits a sound from an entity from the engine.
*
* @note The sample must be precached using precache_sound() so it is available
* in the engine's sound table.
* @note For a list of available channels, see CHAN_* constants in amxconst.inc,
* sounds emitted from the same channel will override each other.
* @note There are helpful reference constants in amxconst.inc for sound volume
* (VOL_*), attenuation (ATTN_*), flags (SND_*), and pitch (PITCH_*).
*
* @param index Entity index, use 0 to emit from all clients
* @param channel Channel to emit from
* @param sample Sound file to emit
* @param vol Volume in percent
* @param att Sound attenuation
* @param flags Emit flags
* @param pitch Sound pitch
*
* @noreturn
*/
native emit_sound(index, channel, const sample[], Float:vol, Float:att, flags, pitch);
/**
* Returns a random floating point value generated by the engine.
*
* @param a Minimum value (inclusive)
* @param b Maximum value (inclusive)
*
* @return Generated random value
*/
native Float:random_float(Float:a, Float:b);
/**
* Returns a random integer value generated by the engine.
*
* @param a Minimum value (inclusive)
* @param b Maximum value (inclusive)
*
* @return Generated random value
*/
native random_num(a, b);
/**
* Returns unique id of a client message.
*
* @note Example usage: get_user_msgid("TextMsg")
* @note The message id is unique as long as the server is running, but might
* change between updates. They should not be hardcoded into plugins.
* @note On first server start, this function will return 0 if used inside
* plugin_precache(). Consider hooking RegUserMsg in order to retrieve
* the correct message id.
*
* @param name Client message name
*
* @return Message id, 0 if message was not found
*/
native get_user_msgid(const name[]);
/**
* Retrieves the client message name from a message id.
*
* @param msgid Client message id
* @param name Buffer to copy message name to
* @param len Maximum buffer size
*
* @return Number of cells written to buffer, 0 on invalid message id
*/
native get_user_msgname(msgid, name[], len);
/**
* Returns a unique id for a public variable.
*
* @note Variables declared with the "public" specifier are accessible by-name
* from outside of the declaring plugin.
* @note If multiple plugins declare the same public variable, this native will
* still return a unique id.
*
* @param name Variable name
*
* @return Xvar id on success, -1 on failure
*/
native get_xvar_id(const name[]);
/**
* Returns if a public variable exists in any loaded plugin.
*
* @param name Variable name
*
* @return 1 if public cvar exists, 0 otherwise
*/
native xvar_exists(const name[]);
/**
* Returns the integer value of a public variable.
*
* @note If multiple plugins declare the same public variable, they are not
* automatically synchronized. The xvar system accesses only one of all
* public variables directly. Xvars have to be read through the natives or
* the value will be incorrect.
*
* @param id Xvar id, an xvar id can be retrieved using get_xvar_id()
*
* @return Xvar integer value
*/
native get_xvar_num(id);
/**
* Returns the float value of a public variable.
*
* @note If multiple plugins declare the same public variable, they are not
* automatically synchronized. The xvar system accesses only one of all
* public variables directly. Xvars have to be read through the natives or
* the value will be incorrect.
*
* @param id Xvar id, an xvar id can be retrieved using get_xvar_id()
*
* @return Xvar float value
*/
native Float:get_xvar_float(id);
/**
* Sets the integer value of a public variable.
*
* @note If multiple plugins declare the same public variable, they are not
* automatically synchronized. The xvar system accesses only one of all
* public variables directly. Xvars have to be set through the natives or
* the xvar will not be updated.
*
* @param id Xvar id, an xvar id can be retrieved using get_xvar_id()
* @param value Value to set
*
* @noreturn
* @error If an invalid xvar id is specified, an error will be thrown.
*/
native set_xvar_num(id, value = 0);
/**
* Sets the float value of a public variable.
*
* @note If multiple plugins declare the same public variable, they are not
* automatically synchronized. The xvar system accesses only one of all
* public variables directly. Xvars have to be set through the natives or
* the xvar will not be updated.
*
* @param id Xvar id, an xvar id can be retrieved using get_xvar_id()
* @param value Value to set
*
* @noreturn
* @error If an invalid xvar id is specified, an error will be thrown.
*/
native set_xvar_float(id, Float:value = 0.0);
/**
* Returns if a module is loaded.
*
* @param name Module name
*
* @return Module id of the matching module, -1 otherwise
*/
native is_module_loaded(const name[]);
/**
* Retrieves info about a module by module index.
*
* @note For a list of possible status flags, see module_* constants in
* amxconst.inc
*
* @param id Module id
* @param name Buffer to copy module name to
* @param nameLen Maximum name buffer size
* @param author Buffer to copy module author to
* @param authorLen Maximum author buffer size
* @param version Buffer to copy module version to
* @param versionLen Maximum version buffer size
* @param status Variable to store module status to
*
* @return Module id on success, -1 on invalid module
*/
native get_module(id, name[], nameLen, author[], authorLen, version[], versionLen, &status);
/**
* Returns the number of currently registered modules.
*
* @return Number of modules
*/
native get_modulesnum();
/**
* Returns if a plugin is loaded by registered name or filename.
*
* @note An example for a registered name would be "Admin Base", while a possible
* filename would be "admin.amxx".
* @note Prior to AMXX 1.80, this function would only search for plugins
* registered names, not the filename.
* @note The plugin name matching is case insensitive, while the filename
* matching is case sensitive.
*
* @param name Plugin name or filename
* @param usefilename If true searches for plugin filename, false searches for
* plugin name
*
* @return Plugin id of the matching plugin, -1 otherwise
*/
native is_plugin_loaded(const name[], bool:usefilename = false);
/**
* Retrieves info about a plugin by plugin index.
*
* @param index Plugin index, -1 to target calling plugin
* @param filename Buffer to copy plugin filename to
* @param len1 Maximum filename buffer size
* @param name Buffer to copy plugin name to
* @param len2 Maximum name buffer size
* @param version Buffer to copy plugin version to
* @param len3 Maximum version buffer size
* @param author Buffer to copy plugin author to
* @param len4 Maximum author buffer size
* @param status Buffer to copy plugin status flags to
* @param len5 Maximum status buffer size
* @param ... Unused and ignored
*
* @return Plugin index on success, -1 if there is no plugin with given
* index
*/
native get_plugin(index, filename[] = "", len1 = 0, name[] = "", len2 = 0, version[] = "", len3 = 0, author[] = "", len4 = 0, status[] = "", len5 = 0, ...);
/**
* Returns the number of loaded AMXX plugins.
*
* @return Number of loaded plugins
*/
native get_pluginsnum();
/**
* Pauses a plugin so it will not be executed until it is unpaused.
*
* @note This used to be able to pause specific functions, but this functionality
* (along with the flags "b" and "e") has been deprecated.
* @note If used without flag "c" this will pause the calling plugin.
*
* @param flag Pause flags
* "a" - pause plugin
* "c" - search for other plugins using param1
* "d" - stop plugin, making it unavailable to unpause
* @param param1 Plugin filename
* @param param2 Unused and ignored
*
* @return 1 on success, 0 otherwise
* @error If it is attempted to use the deprecated functionality,
* an error is thrown.
*/
native pause(const flag[], const param1[] = "", const param2[] = "");
/**
* Unpauses a plugin so it will resume execution if it was previously paused.
*
* @note This used to be able to unpause specific functions, but this
* functionality (along with the flags "b" and "e") has been deprecated.
* @note Without specifying flag "c" this function will do nothing, as a plugin
* is incapable of unpausing itself. This is a relict of the deprecated
* functionality.
*
* @param flag Pause flags
* "a" - pause plugin
* "c" - search for other plugins using param1
* @param param1 Plugin filename
* @param param2 Unused and ignored
*
* @return 1 on success, 0 otherwise
* @error If it is attempted to use the deprecated functionality,
* an error is thrown.
*/
native unpause(const flag[], const param1[] = "", const param2[] = "");
/**
* Initiates a function call to this or another plugin by function name.
*
* @note This only sets up the function call and covers the pre-requisites.
* Push parameters using the callfunc_push_* set of functions. The call
* will be executed only upon using callfunc_end()
*
* @param func Function name
* @param plugin Plugin filename, if empty the calling plugin is targeted
* The filename has to be the full exact name (e.g. stats.amxx)
*
* @return 1 on success
* 0 on runtime error
* -1 if plugin was not found
* -2 if function was not found
* @error If called while another callfunc has not yet been finished,
* an error is thrown.
*/
native callfunc_begin(const func[], const plugin[] = "");
/**
* Initiates a function call to this or another plugin by function id.
*
* @note This only sets up the function call and covers the pre-requisites.
* Push parameters using the callfunc_push_* set of functions. The call
* will be executed only upon using callfunc_end()
* @note The function id can be retrieved by get_func_id()
*
* @param func Function id
* @param plugin Plugin filename, if empty the calling plugin is targeted
* The filename has to be the full exact name (e.g. stats.amxx)
*
* @return 1 on success
* -1 if plugin was not found
* -2 if function is not executable
* @error If called while another callfunc has not yet been finished,
* or the specified function is invalid, an error is thrown.
*/
native callfunc_begin_i(func, plugin = -1);
/**
* Retrieves a functions id for use with callfunc_begin_i()
*
* @param funcName Function name
* @param pluginId Plugin id, if -1 the calling plugin is targeted
* The plugin id can be retrieved using find_plugin_byfile()
*
* @return >=0 Function id on success
* -1 if plugin or function was not found
*/
native get_func_id(const funcName[], pluginId = -1);
/**
* Pushes an int value onto the current call.
*
* @param value Int value to push
*
* @noreturn
* @error If called without initiating a callfunc, or the maximum
* amount of parameters is reached, an error is thrown.
*/
native callfunc_push_int(value);
/**
* Pushes a float value onto the current call.
*
* @param value Float value to push
*
* @noreturn
* @error If called without initiating a callfunc, or the maximum
* amount of parameters is reached, an error is thrown.
*/
native callfunc_push_float(Float: value);
/**
* Pushes an int value reference onto the current call.
*
* @note Changes made to this value by the called function will be reflected
* in the calling plugin.
*
* @param value Int value to push
*
* @noreturn
* @error If called without initiating a callfunc, or the maximum
* amount of parameters is reached, an error is thrown.
*/
native callfunc_push_intrf(&value);
/**
* Pushes a float value reference onto the current call.
*
* @note Changes made to this value by the called function will be reflected
* in the calling plugin.
*
* @param value Float value to push
*
* @noreturn
* @error If called without initiating a callfunc, or the maximum
* amount of parameters is reached, an error is thrown.
*/
native callfunc_push_floatrf(&Float:value);
/**
* Pushes a string onto the current call.
*
* @note This will defy the "const" specifier if copyback is true, which is
* only kept for special backwards compatibility.
*
* @param VALUE String to push
* @param copyback If true, any changes made in the called function will be
* copied back to the calling plugin
*
* @noreturn
* @error If called without initiating a callfunc, or the maximum
* amount of parameters is reached, an error is thrown.
*/
native callfunc_push_str(const VALUE[], bool:copyback = true);
/**
* Pushes an array onto the current call.
*
* @note This will defy the "const" specifier if copyback is true, which is
* only kept for special backwards compatibility.
*
* @param VALUE Array to push
* @param array_size Size of the array
* @param copyback If true, any changes made in the called function will be
* copied back to the calling plugin
*
* @noreturn
* @error If called without initiating a callfunc, or the maximum
* amount of parameters is reached, an error is thrown.
*/
native callfunc_push_array(const VALUE[], array_size, bool:copyback = true);
/**
* Completes the call to a function.
*
* @return 1 on success
* -1 if the plugin was not found
* -2 if the function was not found
* @error If called without initiating a callfunc, an error is thrown.
*/
native callfunc_end();
/**
* Called when an inconsistent file is encountered by the engine.
*
* @param id Client index
* @param filename Detected file
* @param reason Buffer storing the disconnect reason (can be overwritten)
*
* @return PLUGIN_CONTINUE to let the engine kick the client
* PLUGIN_HANDLED to block the inconsistency kick
*/
forward inconsistent_file(id, const filename[], reason[64]);
/**
* Forces the clients and server to be running with the same version of a
* specified file.
*
* @note For a list of possible enforcement types, see the force_* constants
* in amxconst.inc
*
* @param force_type Enforcement type
* @param mins Bounding box mins vector
* @param maxs Bounding box maxs vector
* @param filename Filename
*
* @return 1 on success, 0 otherwise
*/
native force_unmodified(force_type, const mins[3], const maxs[3], const filename[]);
/**
* Calculates the MD5 keysum of a string.
*
* @param szString String to calculate keysum of
* @param md5buffer Buffer to copy the MD5 hash to
*
* @return Number of cells written to the buffer (always 32)
*/
#pragma deprecated Use hash_string() function. Also, see Hash_* constants.
native md5(const szString[], md5buffer[34]);
/**
* Calculates the MD5 keysum of a file.
*
* @param file Path to file to calculate keysum of
* @param md5buffer Buffer to copy the MD5 hash to
*
* @return Number of cells written to the buffer (always 32)
* @error If the file can not be opened, and error is thrown.
*/
#pragma deprecated Use hash_file() function. Also, see Hash_* constants.
native md5_file(const file[], md5buffer[34]);
/**
* Generate a hash value (message digest)
*
* @param string String to be hashed.
* @param type Type of selected hashing algorithm. See Hash_* constants in amxconst.inc file.
* @param output Output string to store hash in.
* @param outputSize The maximum size of the output string to store hash in.
*
* @return Number of written bytes.
*/
native hash_string(const string[], const HashType:type, output[], const outputSize);
/**
* Generate a hash value using the contents of a given file
*
* @param fileName Path of file to be hashed.
* @param type Type of selected hashing algorithm. See Hash_* constants in amxconst.inc file.
* @param output Output string to store hash in.
* @param outputSize The maximum size of the output string to store hash in.
*
* @return Number of written bytes.
* @error If the file couldn't be opened, an error is thrown.
*/
native hash_file(const fileName[], const HashType:type, output[], const outputSize);
/**
* Returns the internal flags set on the plugin's state.
*
* @param hdr If nonzero, the function will return the pcode rather than
* state flags
* @param plid Plugin id, -1 to target calling plugin
*
* @return Plugin flags
*/
native plugin_flags(hdr = 0, plid = -1);
/**
* Allows plugins to declare module dependencies using require_module()
*
* @deprecated Module dependency has been automatically handled by the compiler
* since AMXX 1.50, released in 2005. This forward is no longer
* called.
*
* @noreturn
*/
#pragma deprecated Module dependency is now automatically handled by the compiler. This forward is no longer called.
forward plugin_modules();
/**
* Adds a module dependency.
*
* @deprecated Module dependency has been automatically handled by the compiler
* since AMXX 1.50, released in 2005. This native has no effect.
*
* @noreturn
*/
#pragma deprecated Module dependency is now automatically handled by the compiler. This native has no effect.
native require_module(const module[]);
/**
* Returns if the server is 64 bit.
*
* @deprecated As a result of Valve dropping support for 64bit binaries, AMXX is
* also not shipping 64bit builds anymore. This native is basically
* guaranteed to return 0.
*
* @return 1 if the server is 64 bit, 0 otherwise
*/
#pragma deprecated AMXX is not shipping 64bits builds anymore. This native is basically guaranteed to return 0.
native is_amd64_server();
/**
* Returns plugin id by filename.
*
* @param filename Filename to match
* @param ignoreCase If nonzero matches case insensitively, case sensitively
* otherwise
*
* @return Plugin id, -1 (INVALID_PLUGIN_ID) on failure
*/
native find_plugin_byfile(const filename[], ignoreCase = 1);
/**
* Called before plugin_init(), allows the plugin to register natives.
*
* @noreturn
*/
forward plugin_natives();
/**
* Registers a native.
*
* @note Style 0 natives call the handler in the following manner:
*
* public native_handler(plugin_id, argc)
*
* plugin_id - plugin calling the native
* argc - number of parameters
*
* @note Style 1 natives are deprecated. Plugins should not use them, they might
* break.
* @note Style 1 natives work a little different. Instead of passing plugin id
* and number of parameters, the handler should be prototyped just like the
* native would be called. For each by-reference parameter, the plugin
* then has to use param_convert() to properly use them.
* @note A native should *never* recurse. Bad things will happen.
*
* @param name Native name
* @param handler Callback function
* @param style Native style
*
* @noreturn
* @error If an invalid callback is specified, an error is thrown.
*/
native register_native(const name[], const handler[], style = 0);
/**
* Registers the plugin as a library.
*
* @note To mark a library as required, place the following in the include
* file:
* #pragma reqlib <name>
* #if !defined AMXMODX_NOAUTOLOAD
* #pragma loadlib <name>
* #endif
*
* @noreturn
*/
native register_library(const library[]);
/**
* Logs an error in the native and breaks into the AMXX debugger.
*
* @note This acts as if the calling plugin - the plugin that is calling the
* native, not the plugin calling this function - triggered the error,
* just like when AMXX natives error.
*
* @param error Error number
* @param fmt Formatting rules
* @param ... Variable number of formatting parameters
*
* @noreturn
* @error The function is guaranteed to throw an error, but will make
* it appear as if the plugin calling the native triggered it.
*/
native log_error(error, const fmt[], any:...);
/**
* Converts a parameter to work as a by-reference parameter.
*
* @deprecated Style 1 natives are deprecated and should be converted to
* style 0. This should not be used.
*
* @note This only needs to be called if the native was registered with style 1.
* @note Remember that arrays (and strings) are always by-reference and need to
* be converted.
*
* @param num Argument to convert, starting from 1
*
* @noreturn
* @error If used outside of a native callback, or the native was
* created with style 0, an error will be thrown.
*/
native param_convert(num);
/**
* Retrieves a string from the plugin calling the native.
*
* @param param Argument to retrieve, starting from 1
* @param dest Buffer to copy string to
* @param maxlen Maximum size of buffer
*
* @return Number of cells copied to buffer
* @error If used outside of a native callback, or the native was
* created with style 1, an error will be thrown.
*/
native get_string(param, dest[], maxlen);
/**
* Copies a string to the plugin calling the native.
*
* @param param Argument to set, starting from 1
* @param dest Buffer to copy string from
* @param maxlen Maximum size of buffer
*
* @return Number of cells copied from buffer
* @error If used outside of a native callback, or the native was
* created with style 1, an error will be thrown.
*/
native set_string(param, dest[], maxlen);
/**
* Returns the integer value of a parameter from the plugin calling the native.
*
* @param param Argument to retrieve, starting from 1
*
* @return Integer value
* @error If used outside of a native callback, or the native was
* created with style 1, an error will be thrown.
*/
native get_param(param);
/**
* Returns the float value of a parameter from the plugin calling the native.
*
* @param param Argument to retrieve, starting from 1
*
* @return Float value
* @error If used outside of a native callback, or the native was
* created with style 1, an error will be thrown.
*/
native Float:get_param_f(param);
/**
* Returns the integer value of a by-reference parameter from the plugin calling
* the native.
*
* @param param Argument to retrieve, starting from 1
*
* @return Integer value
* @error If used outside of a native callback, or the native was
* created with style 1, an error will be thrown.
*/
native get_param_byref(param);
/**
* Returns the float value of a by-reference parameter from the plugin calling
* the native.
*
* @param param Argument to retrieve, starting from 1
*
* @return Float value
* @error If used outside of a native callback, or the native was
* created with style 1, an error will be thrown.
*/
native Float:get_float_byref(param);
/**
* Sets the integer value of a by-reference parameter to the plugin calling the
* native.
*
* @param param Argument to set, starting from 1
* @param value Value to set parameter to
*
* @noreturn
* @error If used outside of a native callback, or the native was
* created with style 1, an error will be thrown.
*/
native set_param_byref(param, value);
/**
* Sets the float value of a by-reference parameter to the plugin calling the
* native.
*
* @param param Argument to set, starting from 1
* @param value Value to set parameter to
*
* @noreturn
* @error If used outside of a native callback, or the native was
* created with style 1, an error will be thrown.
*/
native set_float_byref(param, Float:value);
/**
* Retrieves an array from the plugin calling the native.
*
* @param param Argument to retrieve, starting from 1
* @param dest Buffer to copy array to
* @param maxlen Size of buffer
*
* @noreturn
* @error If used outside of a native callback, or the native was
* created with style 1, an error will be thrown.
*/
native get_array(param, dest[], size);
/**
* Retrieves a float array from the plugin calling the native.
*
* @param param Argument to retrieve, starting from 1
* @param dest Buffer to copy array to
* @param maxlen Size of buffer
*
* @noreturn
* @error If used outside of a native callback, or the native was
* created with style 1, an error will be thrown.
*/
native get_array_f(param, Float:dest[], size);
/**
* Copies an array to the plugin calling the native.
*
* @param param Argument to set, starting from 1
* @param source Buffer to copy array from
* @param maxlen Size of buffer
*
* @noreturn
* @error If used outside of a native callback, or the native was
* created with style 1, an error will be thrown.
*/
native set_array(param, const source[], size);
/**
* Copies a float array to the plugin calling the native.
*
* @param param Argument to set, starting from 1
* @param source Buffer to copy array from
* @param maxlen Size of buffer
*
* @noreturn
* @error If used outside of a native callback, or the native was
* created with style 1, an error will be thrown.
*/
native set_array_f(param, const Float:source[], size);
/**
* Allows to trap error messages that occur in a plugin.
*
* @note This can be used to override the debug messages that occur when the
* plugin causes some kind of runtime error.
* @note The handler will be called in the following manner:
*
* public error_filter(error_code, bool:debugging, message[])
*
* error_code - AMX_ERR_* code.
* debugging - True if the plugin is in debug mode, false otherwise
* message[] - Message sent along with the error
*
* @note The handler should return PLUGIN_CONTINUE to let the error through the
* filter, or PLUGIN_HANDLED to block the error from displaying.
*
* @param handler Function name to call
*
* @noreturn
* @error If an invalid callback function is provided, an error
* is thrown.
*/
native set_error_filter(const handler[]);
/**
* Returns a trace handle for the item at the top of the traced call stack.
*
* @note Intended for use inside an error handler set with set_error_filter()
*
* @return Trace handle, 0 if no debugging information is available
*/
native dbg_trace_begin();
/**
* Returns the next item in a traced call stack.
*
* @param trace Trace handle
*
* @return New trace handle, 0 if no more traces exist
*/
native dbg_trace_next(trace);
/**
* Retrieves the call stack info for a trace.
*
* @param trace Trace handle
* @param line Variable to set line at which plugin failed to
* @param function Buffer to copy function to
* @param maxLength1 Maximum function buffer size
* @param file Buffer to copy filename to
* @param maxLength2 Maximum filename buffer size
*
* @return 1 on success, 0 if no trace data is available
*/
native dbg_trace_info(trace, &line, function[], maxLength1, file[], maxLength2);
/**
* Retrieves the formatted error string from a trace.
*
* @note The string format is generally: "Run time error <errno>: <description>"
*
* @param buffer Buffer to copy error message to
* @param maxLength Maximum buffer size
*
* @return 1 on success, 0 if no trace data is available
*/
native dbg_fmt_error(buffer[], maxLength);
/**
* Sets a native filter, letting the plugin intercept and handle an
* automatic native requirement.
*
* @note This has to be used inside the plugin_native() forward, otherwise it
* has no effect.
* @note This is useful for creating plugins that can dynamically decide which
* modules or features to use at runtime, often necessary for cross-mod
* plugins. It allows to deploy a single version of the plugin instead
* of compiling multiple versions for each use-case.
* @note The handler will be called in the following manner:
*
* public native_filter(const native[], index, trap)
*
* native - Native name
* index - Native index
* trap - 0 if native couldn't be found, 1 if native use was attempted
*
* @note The handler should return PLUGIN_CONTINUE to let the error through the
* filter (which will throw a run-time error), or return PLUGIN_HANDLED
* to continue operation.
* @note Returning PLUGIN_CONTINUE if trap is 0 will result in the plugin
* failing to load!
*
* @param handler Function name to call
*
* @return 1 if handler is set successfully, 0 otherwise (called
* outside of plugin_native() forward)
* @error If an invalid callback function is provided, an error is
* thrown.
*/
native set_native_filter(const handler[]);
/**
* Sets a module/library filter, letting the plugin intercept and handle an
* automatic module requirement.
*
* @note This has to be used inside the plugin_native() forward, otherwise it
* has no effect.
* @note This is useful for creating plugins that can dynamically decide which
* modules or features to use at runtime, often necessary for cross-mod
* plugins. It allows to deploy a single version of the plugin instead
* of compiling multiple versions for each use-case.
* @note For a list of possible libtypes see the LibType enum in amxconst.inc
* @note The handler will be called in the following manner:
*
* public module_filter(const library[], LibType:type)
*
* library - Shortname of library or class that is required
* libtrype - Type of requirement being checked (library/module or class)
*
* @note The handler should return PLUGIN_CONTINUE to let the error through the
* filter (which will result in the plugin failing to load), or
* PLUGIN_HANDLED to imply that load can continue without the module.
* @note Errors occuring inside the handler will not be filtered and cause the
* plugin to fail load as if the handler returned PLUGIN_CONTINUE.
*
* @return 0 on success, -1 if filtering is not available, -2 if handler
* could not be found.
*/
native set_module_filter(const handler[]);
/**
* Aborts execution of the current callback by throwing an error.
*
* @note Warning: This function should not be used inside error filters, module
* filters (native filters are safe if trap equals 1) or the
* plugin_natives() forward.
* @note The message will automatically be tagged with the plugin's name and the
* log will include a timestamp with the message.
* @note For a list of possible error codes, see AMX_* constants in amxconst.inc
*
* @param error Error code
* @param fmt Formatting rules
* @param ... Variable list of formatting parameters
*
* @noreturn
* @error The function is guaranteed to throw an error, using the
* specified custom log message.
*/
native abort(error, const fmt[] = "", any:...);
/**
* Returns if a specific module is loaded.
*
* @note This uses the same method AMXX uses internally to see if a module is
* required by a plugin.
* @note Example usage: module_exists("cstrike")
*
* @param logtag Module shortname
*
* @return 1 if module is loaded, 0 otherwise
*/
native module_exists(const logtag[]);
/**
* Returns if a specific library or class is loaded.
*
* @note This is the newer version of module_exists(), enabling users to
* distinguish between libraries and classes, while module_exists() always
* checks for both types.
* @note For a list of possible types, see the LibType enum in amxconst.inc
*
* @param library Library/Class shortname
* @param type Type to search for
*
* @return 1 if module is loaded, 0 otherwise
*/
native LibraryExists(const library[], LibType:type);
/**
* Returns the next valid hudchannel for the client.
*
* @note This function uses the same method set_hudmessage() uses to determine
* the next channel if it is set to auto-select.
*
* @param player Client index
*
* @return Valid hudchannel (1-4)
* @error If the index is not within the range of 1 to MaxClients or
* the client is not connected, an error will be thrown.
*/
native next_hudchannel(player);
/**
* Creates a HUD synchronization object.
*
* @note Create one of these for each section of the screen that contains
* overlapping HUD messages. For example, if using both sides of the
* screen to display three messages that could potentially overlap,
* each side is considered a synchronizable area. You can then use
* ShowSyncHudMsg() to correctly synchronize displaying the HUD message
* with any other messages potentially in its class.
* @note This does not do anything like reserving screen area. Its sole
* purpose is to be able to wipe an old message on an auto-channel and
* ensure that it will not clear a message from another plugin.
*
* @param num Unused and ignored
* @param ... Unused and ignored
*
* @return HUD sync object handle
*/
native CreateHudSyncObj(num = 0, ...);
/**
* Displays a synchronized HUD message.
*
* @note This will check that the HUD object has its previous display on the
* screen cleared before it proceeds to write another message. It will
* only do this in the case of that channel not having been cleared
* already.
* @note This uses the display parameters set with set_hudmessage(), ignoring
* the selected channel in favor of its own synchronization.
* @note This functions return value behaves differently depending on what is
* used as the client index: If 0 is specified, then the function will
* return 0 if nothing has been sent (no client connected). If either a
* single client is specified, or there is at least one client connected,
* the number of printed characters will refer to the message that is sent
* last, to the client with the highest index.
*
* @param target Client index, use 0 to display to all clients
* @param syncObj HUD sync object handle
* @param fmt Formatting rules
* @param ... Variable number of formatting parameters
*
* @return Number of printed characters
* @error If a single client is specified and the index is not within
* the range of 1 to MaxClients, an error will be thrown.
*/
native ShowSyncHudMsg(target, syncObj, const fmt[], any:...);
/**
* Clears the display on a HUD sync object.
*
* @note This sends an empty message to the previously occupied HUD channel.
* It is not quite the same as manually sending an empty message to the
* sync object as that would send out two separate messages, one for
* clearing the occupied channel and another using a new channel, which
* will subsequently not mark the sync object as cleared.
*
* @param target Client index, use 0 to display to all clients
* @param syncObj HUD sync object handle
*
* @noreturn
* @error If a single client is specified and the index is not within
* the range of 1 to MaxClients, an error will be thrown.
*/
native ClearSyncHud(target, syncObj);
/**
* Triggers the software interrupt 3, used for breaking into an attached
* debugger.
*
* @note Warning: This is a debugging function that is not intended for general
* plugin use. Using this function will either halt the server and break
* into the attached debugger, or outright crash the server if no
* debugger is attached.
*
* @noreturn
*/
native int3();
/**
* Sets the calling plugin to a failed state.
*
* @note Calling this will cause the calling plugin to completely cease
* operation. It is not possible to recover.
* @note This should be used to gracefully handle fatal errors. The log message
* will appear in the AMXX error log.
*
* @param fmt Formatting rules
* @param ... Variable number of formatting parameters
*
* @noreturn
* @error The function is guaranteed to throw a fatal error, ceasing
* further operation of the plugin.
*/
native set_fail_state(const fmt[], any:...);
/**
* Returns the reference address of the variable passed in.
*
* @note Addresses are local to the plugin and do not represent a full CPU
* address.
*
* @param ... Variable to retrieve address from
*
* @return Variable address
*/
native get_var_addr(any:...);
/**
* Returns the value of an address.
*
* @note Addresses can be acquired using get_var_addr()
*
* @param addr Variable address
*
* @return Value at address
* @error If the plugin attempts to access an address outside of the
* stack or heap limits of the plugin, an error will be thrown.
*/
native get_addr_val(addr);
/**
* Sets the value of an address.
*
* @note Addresses can be acquired using get_var_addr()
*
* @param addr Variable address
* @param val Value to set
*
* @noreturn
* @error If the plugin attempts to access an address outside of the
* stack or heap limits of the plugin, an error will be thrown.
*/
native set_addr_val(addr, val);
/**
* Creates a global forward that will be called in all plugins.
*
* @note For a list of valid stop types, see the ET_* constants in amxconst.inc
* @note For a list of valid parameter types, see the FP_* constants in
* amxconst.inc
*
* @param name Function name to call
* @param stop_type Treatment of the plugin return values
* @param ... List of parameter types
*
* @return Forward handle, -1 on failure
*/
native CreateMultiForward(const name[], stop_type, ...);
/**
* Creates a private forward that will be called in a single plugin.
*
* @note Unlike other natives expecting a plugin id, specifying -1 will not
* select the calling plugin, and instead throw an error.
*
* @param plugin_id Plugin to call forward in. The plugin id can be
* retrieved using find_plugin_byfile()
* @param name Function name to call
* @param ... List of parameter types
*
* @return Forward handle, -1 on failure
* @error If an invalid plugin id is specified, an error will be
* thrown.
*/
native CreateOneForward(plugin_id, const name[], ...);
/**
* Prepares an array for use in a forward. Pass the result ExecuteForward()
* instead of the array itself.
*
* @param array Array to prepare
* @param size Size of array
* @param copyback If nonzero, modifications made by the called plugin(s)
* will be copied back to the caller
*
* @return Special handle for use in ExecuteForward()
*/
native PrepareArray(const array[], size, copyback = 0);
/**
* Executes a forward.
*
* @note Passing arrays requires them to be prepared using PrepareArray()
*
* @param forward_handle Forward handle
* @param ret Optional variable to store return value in
* @param ... Variable number of parameters to pass through
*
* @return 1 on success, 0 if forward can't be executed
* @error If the number of parameters mismatch from the number
* of parameters that the forward was declared with,
* an error is thrown.
*/
native ExecuteForward(forward_handle, &ret = 0, any:...);
/**
* Destroys and deallocates a forward.
*
* @note Does not distinguish between private and global forwards.
*
* @param forward_handle Forward handle
*
* @noreturn
*/
native DestroyForward(forward_handle);
/**
* Sets all elements of array to a specified value.
*
* @param array Array to modify
* @param value Value to set each element to
* @param size Size of array
*
* @noreturn
*/
native arrayset(any:array[], any:value, size);
/**
* Returns the weapon id associated with a weapon name.
*
* @note The weapon name is case sensitive and has the weapon_* form.
*
* @param name Weapon name
*
* @return Weapon id, or 0 if no id was found
*/
native get_weaponid(const name[]);
/**
* Adds an admin to the dynamic admin storage for lookup at a later time.
*
* @note For a list of possible access flags, see the ADMIN_* constants in
* amxconst.inc
* @note For a list of possible auth flags, see the FLAG_* constants in
* amxconst.inc
*
* @param AuthData Auth information to set (can be name, IP or SteamID)
* @param Password Password to set
* @param Access Admin access flags
* @param Flags Auth behavior flags
*
* @noreturn
*/
native admins_push(const AuthData[], const Password[], Access, Flags);
/**
* Returns the number of admins in the dynamic admin storage.
*
* @return Number of admins
*/
native admins_num();
/**
* Retrieves information about a dynamically stored admin.
*
* @note For a list of possible props, see the AdminProp enum in amxconst.inc
*
* @param num Admin storage index
* @param Property Admin property to retrieve
* @param Buffer Buffer to copy property information to, if AdminProp_Auth
* or AdminProp_Password is specified
* @param BufferSize Maximum buffer size
*
* @return Property value if AdminProp_Access or AdminProp_Flags
* is requested, 0 otherwise
* @error If an invalid storage index is specified, an error will
* be thrown.
*/
native admins_lookup(num, AdminProp:Property, Buffer[] = "", BufferSize = 0);
/**
* Clears the list of dynamically stored admins.
*
* @noreturn
*/
native admins_flush();
/**
* Returns if a map contains at least one entity with the provided class name.
*
* @param classname Entity classname to match
*
* @return True if an entity is found, false otherwise
*/
native bool:has_map_ent_class(const classname[]);
/**
* Called when the map has loaded, and all configs are done executing.
* This includes servercfgfile (server.cfg), amxx.cfg, plugin's config, and
* per-map config.
*
* @note This is best place to initialize plugin functions which are based on cvar data.
* @note This will always be called once and only once per map. It will be
* called few seconds after plugin_cfg().
*
* @noreturn
*/
forward OnConfigsExecuted();
/**
* Called when the map has loaded, right after plugin_cfg() but any time
* before OnConfigsExecuted. It's called after amxx.cfg and all
* AutoExecConfig() exec commands have been added to the server command buffer.
*
* @note This will always be called once and only once per map.
*
* @noreturn
*/
forward OnAutoConfigsBuffered();
/**
* Specifies that the given config file should be executed after plugin load.
*
* @note OnConfigsExecuted() will not be called until the config file has executed,
* but it will be called if the execution fails.
* @note The name parameter should not contain dots, otherwise file will not be executed.
*
* @param autoCreate If true, and the config file does not exist, such a config
* file will be automatically created and populated with
* information from the plugin's registered cvars.
* @param name Name of the config file, excluding the .cfg extension.
* If empty, <plugin.filename.cfg> is assumed.
* @param folder Folder under plugins/ to use.
*
* @noreturn
*/
native AutoExecConfig(bool:autoCreate = true, const name[] = "", const folder[] = "");
/**
* Creates a single use hook for the next frame.
*
* @param callback Function to be executed on the next frame.
* @param data Optional data to be passed to the callback function.
*
* @note Callback function prototype:
* public function(data)
*
* @noreturn
*/
native RequestFrame(const callback[], any:data = 0);
// Always keep this at the bottom of this file
#include <message_stocks>