a828ee8fda
Newmenus: Add menu timeouts (+ extra bugfix)
161 lines
4.0 KiB
C++
Executable File
161 lines
4.0 KiB
C++
Executable File
/* AMX Mod X
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*
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* by the AMX Mod X Development Team
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* originally developed by OLO
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*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*/
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#ifndef _INCLUDE_NEWMENUS_H
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#define _INCLUDE_NEWMENUS_H
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#define MENU_TIMEOUT -4
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#define MENU_EXIT -3
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#define MENU_BACK -2
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#define MENU_MORE -1
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#define ITEM_IGNORE 0
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#define ITEM_ENABLED 1
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#define ITEM_DISABLED 2
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#define MAX_MENU_ITEMS 10
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#define MPROP_PERPAGE 1
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#define MPROP_BACKNAME 2
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#define MPROP_NEXTNAME 3
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#define MPROP_EXITNAME 4
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#define MPROP_TITLE 5
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#define MPROP_EXITALL 6
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#define MPROP_ORDER 7
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#define MPROP_NOCOLORS 8
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#define MPROP_PADMENU 9
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#define MPROP_SET_NUMBER_COLOR 10
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typedef int (*MENUITEM_CALLBACK)(int, int, int);
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class BlankItem
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{
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private:
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char *m_text;
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bool m_num;
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public:
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BlankItem() : m_text(NULL), m_num(false) { }
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BlankItem(BlankItem &src) { this->copyFrom(src); }
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~BlankItem() { free(m_text); }
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void copyFrom(BlankItem &src)
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{
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m_text = src.m_text;
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m_num = src.m_num;
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src.m_text = NULL; // stop the src from freeing the buffer
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}
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BlankItem &operator = (const BlankItem &src) { this->copyFrom(const_cast<BlankItem&>(src)); return *this; }
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/* is this text instead of a blank */
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bool IsText() { return m_text != NULL; }
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/* is this a blank instead of text */
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bool IsBlank() { return m_text == NULL; }
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/* does this item take up a number */
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bool EatNumber() { return m_num; }
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/* the text this item is to display */
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const char *GetDisplay() { return m_text == NULL ? "" : m_text; }
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/* sets this item to use a blank */
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void SetBlank() { free(m_text); m_text = NULL; }
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/* sets this item to display text */
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void SetText(const char *text) { free(m_text); m_text = strdup(text); }
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/* sets whether or not this item takes up a line */
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void SetEatNumber(bool val) { m_num = val; }
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};
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struct menuitem
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{
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String name;
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String cmd;
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int access;
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int handler;
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bool isBlank;
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MENUITEM_CALLBACK pfn;
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size_t id;
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CVector<BlankItem> blanks;
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};
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typedef unsigned int menu_t;
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typedef unsigned int item_t;
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typedef unsigned int page_t;
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class Menu
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{
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public:
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Menu(const char *title, AMX *amx, int fid);
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~Menu();
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menuitem *GetMenuItem(item_t item);
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size_t GetPageCount();
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size_t GetItemCount();
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menuitem *AddItem(const char *name, const char *cmd, int access);
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const char *GetTextString(int player, page_t page, int &keys);
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bool Display(int player, page_t page);
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void Close(int player);
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int PagekeyToItem(page_t page, item_t key);
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int GetMenuMenuid();
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public:
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CVector<menuitem * > m_Items;
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String m_Title;
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String m_Text;
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String m_OptNames[4];
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String m_ItemColor;
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bool m_NeverExit;
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bool m_ForceExit;
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bool m_AutoColors;
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int menuId;
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int thisId;
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int func;
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bool isDestroying;
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public:
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unsigned int items_per_page;
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};
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void ClearMenus();
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Menu *get_menu_by_id(int id);
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extern CVector<Menu *> g_NewMenus;
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extern AMX_NATIVE_INFO g_NewMenuNatives[];
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#endif //_INCLUDE_NEWMENUS_H
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