amxmodx/amxmodx/CVault.cpp
2014-08-04 13:18:19 -05:00

157 lines
2.3 KiB
C++
Executable File

// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
#include <ctype.h>
#include <stdlib.h>
#include <string.h>
#include "amxmodx.h"
#include "CVault.h"
#include "CFile.h"
// *****************************************************
// class Vault
// *****************************************************
bool Vault::exists(const char* k)
{
if (*k == 0) return false;
return *find(k) != 0;
}
void Vault::put(const char* k, const char* v)
{
if (*k == 0) return;
if (*v == 0)
{
remove(k);
return;
}
Obj** a = find(k);
if (*a)
{
(*a)->value.assign(v);
(*a)->number = atoi(v);
}
else
*a = new Obj(k, v);
}
Vault::Obj::Obj(const char* k, const char* v): key(k), value(v), next(0)
{
number = atoi(v);
}
Vault::Obj** Vault::find(const char* n)
{
Obj** a = &head;
while (*a)
{
if (strcmp((*a)->key.c_str(), n) == 0)
return a;
a = &(*a)->next;
}
return a;
}
int Vault::get_number(const char* n)
{
if (*n == 0) return 0;
Obj* b = *find(n);
if (b == 0) return 0;
return b->number;
}
const char* Vault::get(const char* n)
{
if (*n == 0) return "";
Obj* b = *find(n);
if (b == 0) return "";
return b->value.c_str();
}
void Vault::clear()
{
while (head)
{
Obj* a = head->next;
delete head;
head = a;
}
}
void Vault::remove(const char* n)
{
Obj** b = find(n);
if (*b == 0) return;
Obj* a = (*b)->next;
delete *b;
*b = a;
}
void Vault::setSource(const char* n)
{
path.assign(n);
}
bool Vault::loadVault()
{
if (path.empty()) return false;
clear();
File a(path.c_str(), "r");
if (!a) return false;
const int sz = 512;
char value[sz + 1];
char key[sz + 1];
while (a >> key && a.skipWs() && a.getline(value, sz))
{
if (isalpha(*key))
put(key, value);
}
return true;
}
bool Vault::saveVault()
{
if (path.empty()) return false;
File a(path.c_str(), "w");
if (!a) return false;
a << "; Don't modify!" << '\n';
for (Obj* b = head; b; b = b->next)
a << b->key << '\t' << b->value << '\n';
return true;
}