112 lines
3.5 KiB
C++
112 lines
3.5 KiB
C++
// vim: set ts=4 sw=4 tw=99 noet:
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//
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// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
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// Copyright (C) The AMX Mod X Development Team.
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// Copyright (C) 2004 Lukasz Wlasinski.
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//
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// This software is licensed under the GNU General Public License, version 3 or higher.
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// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
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// https://alliedmods.net/amxmodx-license
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//
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// TFCX Module
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//
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#include "amxxmodule.h"
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#include "tfcx.h"
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traceVault traceData[] = {
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{ "timer","ti", TFC_WPN_TIMER,ACT_NADE_NONE, 2.0 , 0 , 2 },
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{ "caltrop","ca", TFC_WPN_CALTROP, ACT_NADE_SHOT,0.0 , 0 , 2 },
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{ "tf_rpg_rocket","roc", TFC_WPN_RPG,ACT_NADE_PUT, 2.0 , 7 , 3 },
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{ "tf_gl_grenade","gl_g", TFC_WPN_GL, ACT_NADE_PUT, 2.0 , 3 , 4 },
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{ "tf_gl_pipebomb","gl_p", TFC_WPN_PL, ACT_NADE_PUT, 2.0 , 3 , 4 },
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{ "tf_weapon_gasgrenade","ga", TFC_WPN_GASGRENADE, ACT_NADE_SHOT, 0.0 , 10 , 2 },
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{ "tf_weapon_empgrenade","em", TFC_WPN_EMPGRENADE, ACT_NADE_SHOT, 0.0 , 10 , 2 },
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{ "tf_weapon_mirvbomblet","mirvb", TFC_WPN_MIRVGRENADE,ACT_NADE_PUT, 2.0 , 10 , 5 },
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{ "tf_weapon_nailgrenade","nai", TFC_WPN_NAILGRENADE, ACT_NADE_SHOT|ACT_NADE_PUT, 2.0 , 10 , 3 },
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{ "tf_weapon_mirvgrenade","mirvg", TFC_WPN_MIRVGRENADE, ACT_NADE_SHOT|ACT_NADE_PUT, 2.0 , 10 , 5 },
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{ "tf_weapon_napalmgrenade","nap", TFC_WPN_NAPALMGRENADE, ACT_NADE_SHOT, 0.0 , 10 , 3 },
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{ "tf_weapon_normalgrenade","no", TFC_WPN_NORMALGRENADE, ACT_NADE_SHOT|ACT_NADE_PUT, 2.0 , 10 , 2 },
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{ "tf_weapon_concussiongrenade","co", TFC_WPN_CONCUSSIONGRENADE, ACT_NADE_NONE, 0.0 , 10 , 2 },
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};
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bool ignoreBots (edict_t *pEnt, edict_t *pOther)
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{
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rankBots = (int)tfcstats_rankbots->value ? true : false;
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if ( !rankBots && ( pEnt->v.flags & FL_FAKECLIENT || ( pOther && pOther->v.flags & FL_FAKECLIENT ) ) )
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return true;
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return false;
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}
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bool isModuleActive(){
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if (!(int)tfcstats_pause->value)
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return true;
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return false;
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}
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bool util_strncmp( const char *sz1, const char *sz2, int size){
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int i = 0;
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while( sz1[i] && i<=size){
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if ( sz1[i] != sz2[i] )
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return false;
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i++;
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}
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return true;
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}
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/*
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medikit,iSlot:-1,iId:3
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spanner,iSlot:2,iId:4
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axe,iSlot:-1,iId:5
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sniperrifle,iSlot:1,iId:6
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autorifle,iSlot:1,iId:7
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shotgun,iSlot:1,iId:8
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supershotgun,iSlot:1,iId:9
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ng,iSlot:3,iId:10
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superng,iSlot:3,iId:11
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gl,iSlot:4,iId:12
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flamethrower,iSlot:2,iId:13
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rpg,iSlot:4,iId:14
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ic,iSlot:4,iId:15
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ac,iSlot:1,iId:17
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tranq,iSlot:1,iId:20
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railgun,iSlot:3,iId:21
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pl,iSlot:4,iId:22
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knife,iSlot:-1,iId:23
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*/
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weaponsVault weaponData[] = {
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{ "", "", -1 }, // 0
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{ "timer", "infection", -1 }, // 1
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{ "sentrygun", "sentrygun", -1 }, // 2
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{ "medikit", "medikit", -1 , true},
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{ "spanner", "spanner", 2 , true },
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{ "axe", "axe", -1 , true },
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{ "sniperrifle", "sniperrifle", 1 },
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{ "autorifle", "autorifle", 1 },
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{ "shotgun", "shotgun", 1 },
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{ "supershotgun", "supershotgun", 1 },
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{ "ng", "nails", 3 },
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{ "superng", "supernails", 3 },
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{ "gl", "gl_grenade", 4 },
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{ "flamethrower", "flamethrower", 2 },
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{ "rpg", "rocket", 4 },
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{ "ic", "ic", 4 },
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{ "flames", "flames", -1 }, // 16
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{ "ac", "ac", 1 },
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{ "", "", -1 }, // 18
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{ "", "", -1 }, // 19
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{ "tranq", "tranq", 1 },
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{ "railgun", "railgun", 3 },
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{ "pl", "pipebomb", 4 },
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{ "knife", "knife", -1 , true },
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{ "caltrop", "caltrop", -1 }, // 24
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{ "concussion", "concussiongrenade", -1 },
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{ "grenade", "normalgrenade", -1 },
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{ "nailgrenade", "nailgrenade", -1 },
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{ "mirvgrenade", "mirvgrenade", -1 },
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{ "napalm", "napalmgrenade", -1 },
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{ "gas", "gasgrenade", -1 },
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{ "emp", "empgrenade", -1 },
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};
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