amxmodx/plugins/include/dodx.inc

121 lines
3.2 KiB
PHP
Executable File

/* DoDX functions
*
* (c) 2004, SidLuke
* This file is provided as is (no warranties).
*/
#if defined _dodx_included
#endinput
#endif
#define _dodx_included
#include <dodconst>
#include <dodstats>
#if AMXX_VERSION_NUM >= 175
#pragma reqclass xstats
#if !defined AMXMODX_NOAUTOLOAD
#pragma defclasslib xstats dodx
#endif
#else
#pragma library dodx
#endif
/************* Shared Natives Start ********************************/
/* Forward types */
enum {
XMF_DAMAGE = 0,
XMF_DEATH,
XMF_SCORE,
}
/* Use this function to register forwards */
native register_statsfwd(ftype);
/* Function is called after player to player attacks ,
* if players were damaged by teammate TA is set to 1 */
forward client_damage(attacker, victim, damage, wpnindex, hitplace, TA);
/* Function is called after player death ,
* if player was killed by teammate TK is set to 1 */
forward client_death(killer, victim, wpnindex, hitplace, TK);
/* Function is called if player scored */
forward client_score(id, score, total);
/* This Forward is called when a player changes team */
forward dod_client_changeteam(id, team, oldteam);
/* This Forward is called if a player changes class, but just after spawn */
forward dod_client_changeclass(id, class, oldclass);
/* This Forward is called when a player spawns */
forward dod_client_spawn(id);
/* Sets the model for a player */
native dod_set_model(id, const model[]);
/* Sets the model for a player */
native dod_set_body_number(id, bodynumber);
/* Un-Sets the model for a player */
native dod_clear_model(id);
/* Custom Weapon Support */
/* function will return index of new weapon */
native custom_weapon_add( const wpnname[], melee = 0, const logname[]="" );
/* Function will pass damage done by this custom weapon to stats module and other plugins */
native custom_weapon_dmg( weapon, att, vic, damage, hitplace=0 );
/* Function will pass info about custom weapon shot to stats module */
native custom_weapon_shot( weapon, index ); // weapon id , player id
/* function will return 1 if true */
native xmod_is_melee_wpn(wpnindex);
/* Returns weapon name. */
native xmod_get_wpnname(wpnindex, name[], len);
/* Returns weapon logname. */
native xmod_get_wpnlogname(wpnindex, name[], len);
/* Returns weapons array size */
native xmod_get_maxweapons();
/* Returns stats array size ex. 8 in TS , 9 in DoD */
native xmod_get_stats_size();
/* Returns 1 if true */
native xmod_is_custom_wpn(wpnindex);
/************* Shared Natives End ********************************/
/* weapon logname to weapon name convertion */
native dod_wpnlog_to_name(const logname[],name[],len);
/* weapon logname to weapon index convertion */
native dod_wpnlog_to_id(const logname[]);
native dod_get_map_info( info );
/* Returns id of currently carried weapon. Gets also
* ammount of ammo in clip and backpack. */
native dod_get_user_weapon(index,&clip,&ammo);
/* Returns team score */
native dod_get_team_score(teamId);
/* Returns player class id */
native dod_get_user_class(index);
/* Returns player score */
native dod_get_user_score(index);
/* values are: 0-no prone, 1-prone, 2-prone + w_deploy */
native dod_get_pronestate(index);
/* It is not as safe as original but player deaths will not be increased */
native dod_user_kill(index);