amxmodx/modules
Vincent Herbet 115916d753 Add basic ReHLDS and ReGameDLL support (#417)
* Add ReHLDS API files and its dependencies

Note: This has been stolen from ReAPI AMXX module and modified/adjusted to match AMXX existing includes and to provide as less dependencies as possible as well

* Add the necessary files to get ReHLDS interface

* Split SV_DropClient into pre/post code

* Init ReHLDS API and add SV_DropClient hook

* Add Cvar_DirectSet hook and adjust code with helpers

Note: we don't need to split code here. This is pretty much the naive and straight way, but fairly enough for our case. If it happens we got a lot more hooks, we may consider to use some class to manage better the things.

* Move platform and interface stuff in their own files in public directory

* Make sure to init cvar stuff after ReHLDS

* Add ReGameDLL API files and its dependencies in cstrike module

* Init ReHLDS in cstrike module and adjust code

Note: About cs_uset_set_model(). ReHLDS API doesn't offer a way to know directly the precached models, so instead of looping through all the ressources, the models list is saved one time at map change into a hashmap.

* Init ReGameDLL and adjust code

* Fix linux compilation

* Init ReGameDLL in fakemeta module and adjust code

* Rename /reapi directory to /resdk to avoid confusion

* Retrieve gamerules pointer through InstallGameRules in fakemeta module

* Retrieve gamerules pointer through InstallGameRules in cstrike module

Note: actually gamerules is not used if regamedll is enabled, but it could be used in future natives.

* Fix a typo when ReGameDLL is not enabled

* Fix missing interface check for ReHLDS.

I'm pretty sure I was checking at the very first since I worked first on vanilla version of engine, looks like change has been lost.
2017-03-09 19:59:38 +01:00
..
cstrike Add basic ReHLDS and ReGameDLL support (#417) 2017-03-09 19:59:38 +01:00
dod Fix some natives relying on a known engine bug related to last player's edict being invalid 2015-10-06 17:19:01 +02:00
engine Fixed is_visible native (#392) 2017-01-17 15:52:49 +01:00
fakemeta Add basic ReHLDS and ReGameDLL support (#417) 2017-03-09 19:59:38 +01:00
fun Consistency: Replace GETEDICT, INDEXENT2 and others things with HLTypeConversion in hamsandwich module 2015-10-08 19:24:49 +02:00
geoip Update to the latest AMTL (#381) 2016-08-12 15:30:06 +02:00
hamsandwich Fixed entity param changing in hamsandwich (#395) 2017-01-02 09:38:43 +01:00
mysqlx Fix the modules/mysqlx/AMBuilder not building on Visual Studio 2015 (#397) 2017-01-06 21:03:22 +01:00
ns Fix max length inconsistencies + typo 2015-10-05 19:12:30 +02:00
nvault Remove UTIL_Format() and UTIL_VarArgs() 2015-10-05 19:12:08 +02:00
regex Fix AMBuild and VS projects files 2015-10-02 23:22:22 +02:00
sockets Fix sockets crash (#418) 2017-03-04 14:14:08 +01:00
sqlite Add missing buffer size check to SQLite QuoteString implementation (#411) 2017-02-23 13:56:58 +01:00
tfcx Fix some natives relying on a known engine bug related to last player's edict being invalid 2015-10-06 17:19:01 +02:00
ts Fix AMBuild and VS projects files 2015-10-02 23:22:22 +02:00