amxmodx/dlls/cstrike/cstrike.h

305 lines
9.7 KiB
C
Executable File

//#define CS_WON_BUILD // comment when compiling for STEAM
/* AMX Mod X
* Counter-Strike Module
*
* by the AMX Mod X Development Team
*
* This file is part of AMX Mod X.
*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*/
// cstrike MODULE TO DO HERE: http://www.amxmodx.org/forums/viewtopic.php?t=45
#include <extdll.h>
#include <meta_api.h>
#include <modules.h>
meta_globals_t *gpMetaGlobals; // Variables provided to plugins.
gamedll_funcs_t *gpGamedllFuncs; // Pair of function tables provided by game DLL.
mutil_funcs_t *gpMetaUtilFuncs; // Meta Utility Function table type.
enginefuncs_t g_engfuncs; // Engine hands this to DLLs for functionality callbacks
globalvars_t *gpGlobals; // JGHG says: contains info on server, like maxcliens, (time?) etc, stringbase is here :-) seems to be used with entity classnames...
// Must provide at least one of these...
static META_FUNCTIONS gMetaFunctionTable; /* = {
NULL, // pfnGetEntityAPI HL SDK; called before game DLL
NULL, // pfnGetEntityAPI_Post META; called after game DLL
NULL, // pfnGetEntityAPI2 HL SDK2; called before game DLL
NULL, // pfnGetEntityAPI2_Post META; called after game DLL
NULL, // pfnGetNewDLLFunctions HL SDK2; called before game DLL
NULL, // pfnGetNewDLLFunctions_Post META; called after game DLL
NULL, // pfnGetEngineFunctions META; called before HL engine
NULL // pfnGetEngineFunctions_Post META; called after HL engine
}; */
pfnamx_engine_g* g_engAmxFunc;
pfnmodule_engine_g* g_engModuleFunc;
#define NAME "Counter-Strike"
#define AUTHOR "AMX Mod X Dev Team"
#if defined CS_WON_BUILD
#define VERSION "0.1 WON" // change both these versions
#else
#define VERSION "0.1" // change both these versions
#endif // defined CS_WON_BUILD
#define URL "http://www.amxmodx.org"
#define LOGTAG "AMXCS"
#define DATE __DATE__
#if defined CS_WON_BUILD
#if defined __linux__
#define LINUXOFFSET 5
// "player" entities
#define OFFSET_TEAM 114 + LINUXOFFSET // same as STEAM
#define OFFSET_CSMONEY 115 + LINUXOFFSET // same as STEAM
#define OFFSET_NVGOGGLES 129 + LINUXOFFSET // same as STEAM
#define OFFSET_DEFUSE_PLANT 193 + LINUXOFFSET // same as STEAM
#define OFFSET_VIP 215 + LINUXOFFSET // same as STEAM
#define OFFSET_BUYZONE 239 + LINUXOFFSET // differs -2 from STEAM
#define OFFSET_AWM_AMMO 381 + LINUXOFFSET // differs -1 from STEAM
#define OFFSET_SCOUT_AMMO 382 + LINUXOFFSET // all of these probably differs by -1, didn't really test that yet though
#define OFFSET_PARA_AMMO 383 + LINUXOFFSET
#define OFFSET_FAMAS_AMMO 384 + LINUXOFFSET
#define OFFSET_M3_AMMO 385 + LINUXOFFSET
#define OFFSET_USP_AMMO 386 + LINUXOFFSET
#define OFFSET_FIVESEVEN_AMMO 387 + LINUXOFFSET
#define OFFSET_DEAGLE_AMMO 388 + LINUXOFFSET
#define OFFSET_P228_AMMO 389 + LINUXOFFSET
#define OFFSET_GLOCK_AMMO 390 + LINUXOFFSET
#define OFFSET_FLASH_AMMO 391 + LINUXOFFSET
#define OFFSET_HE_AMMO 392 + LINUXOFFSET
#define OFFSET_SMOKE_AMMO 393 + LINUXOFFSET
#define OFFSET_C4_AMMO 394 + LINUXOFFSET // differs -1 from STEAM
#define OFFSET_CSDEATHS 448 + LINUXOFFSET // differs -1 from STEAM
// "weapon_*" entities
#define OFFSET_WEAPONTYPE 43 + LINUXOFFSET // same as STEAM
#define OFFSET_SILENCER_FIREMODE 70 + LINUXOFFSET // differs -4 from STEAM
// "hostage_entity" entities
#define OFFSET_HOSTAGEID 487 + LINUXOFFSET // same as STEAM
#else
// "player" entities
#define OFFSET_TEAM 114
#define OFFSET_CSMONEY 115
#define OFFSET_NVGOGGLES 129
#define OFFSET_DEFUSE_PLANT 193
#define OFFSET_VIP 215
#define OFFSET_BUYZONE 239
#define OFFSET_AWM_AMMO 381
#define OFFSET_SCOUT_AMMO 382
#define OFFSET_PARA_AMMO 383
#define OFFSET_FAMAS_AMMO 384
#define OFFSET_M3_AMMO 385
#define OFFSET_USP_AMMO 386
#define OFFSET_FIVESEVEN_AMMO 387
#define OFFSET_DEAGLE_AMMO 388
#define OFFSET_P228_AMMO 389
#define OFFSET_GLOCK_AMMO 390
#define OFFSET_FLASH_AMMO 391
#define OFFSET_HE_AMMO 392
#define OFFSET_SMOKE_AMMO 393
#define OFFSET_C4_AMMO 394
#define OFFSET_CSDEATHS 448
#define OFFSET_WEAPONTYPE 43
#define OFFSET_SILENCER_FIREMODE 70
// "hostage_entity" entities
#define OFFSET_HOSTAGEID 487
#endif // defined __linux__
#else // from here STEAM build looks for offsets
#if defined __linux__
#define LINUXOFFSET 5
// "player" entities
#define OFFSET_TEAM 114 + LINUXOFFSET
#define OFFSET_CSMONEY 115 + LINUXOFFSET
#define OFFSET_NVGOGGLES 129 + LINUXOFFSET
#define OFFSET_DEFUSE_PLANT 193 + LINUXOFFSET
#define OFFSET_VIP 215 + LINUXOFFSET
#define OFFSET_BUYZONE 241 + LINUXOFFSET
#define OFFSET_AWM_AMMO 382 + LINUXOFFSET
#define OFFSET_SCOUT_AMMO 383 + LINUXOFFSET
#define OFFSET_PARA_AMMO 384 + LINUXOFFSET
#define OFFSET_FAMAS_AMMO 385 + LINUXOFFSET
#define OFFSET_M3_AMMO 386 + LINUXOFFSET
#define OFFSET_USP_AMMO 387 + LINUXOFFSET
#define OFFSET_FIVESEVEN_AMMO 388 + LINUXOFFSET
#define OFFSET_DEAGLE_AMMO 389 + LINUXOFFSET
#define OFFSET_P228_AMMO 390 + LINUXOFFSET
#define OFFSET_GLOCK_AMMO 391 + LINUXOFFSET
#define OFFSET_FLASH_AMMO 392 + LINUXOFFSET
#define OFFSET_HE_AMMO 393 + LINUXOFFSET
#define OFFSET_SMOKE_AMMO 394 + LINUXOFFSET
#define OFFSET_C4_AMMO 395 + LINUXOFFSET
#define OFFSET_CSDEATHS 449 + LINUXOFFSET
// "weapon_*" entities
#define OFFSET_WEAPONTYPE 43 + LINUXOFFSET
#define OFFSET_SILENCER_FIREMODE 74 + LINUXOFFSET
// "hostage_entity" entities
#define OFFSET_HOSTAGEID 487 + LINUXOFFSET
#else
// "player" entities
#define OFFSET_TEAM 114
#define OFFSET_CSMONEY 115
#define OFFSET_NVGOGGLES 129
#define OFFSET_DEFUSE_PLANT 193
#define OFFSET_VIP 215
#define OFFSET_BUYZONE 241
#define OFFSET_AWM_AMMO 382
#define OFFSET_SCOUT_AMMO 383
#define OFFSET_PARA_AMMO 384
#define OFFSET_FAMAS_AMMO 385
#define OFFSET_M3_AMMO 386
#define OFFSET_USP_AMMO 387
#define OFFSET_FIVESEVEN_AMMO 388
#define OFFSET_DEAGLE_AMMO 389
#define OFFSET_P228_AMMO 390
#define OFFSET_GLOCK_AMMO 391
#define OFFSET_FLASH_AMMO 392
#define OFFSET_HE_AMMO 393
#define OFFSET_SMOKE_AMMO 394
#define OFFSET_C4_AMMO 395
#define OFFSET_CSDEATHS 449
// "weapon_*" entities
#define OFFSET_WEAPONTYPE 43
#define OFFSET_SILENCER_FIREMODE 74
// "hostage_entity" entities
#define OFFSET_HOSTAGEID 487
#endif // defined __linux__
#endif // defined CS_WON_BUILD
// Offsets of ammo amount in player entities
/*
382 int awm
383 int scout, ak, g3
384 int para
385 int famas, m4a1, aug, sg550, galil, sg552
386 int m3, xm
387 int usp, ump, mac
388 int fiveseven, p90
389 int deagle
390 int p228
391 int glock, mp5, tmp, elites
392 int flash
393 int he
394 int smoke
395 int c4
*/
// Ids of weapons in CS
#define CSW_P228 1
//#define CSW_SHIELD 2
#define CSW_SCOUT 3
#define CSW_HEGRENADE 4
#define CSW_XM1014 5
#define CSW_C4 6
#define CSW_MAC10 7
#define CSW_AUG 8
#define CSW_SMOKEGRENADE 9
#define CSW_ELITE 10
#define CSW_FIVESEVEN 11
#define CSW_UMP45 12
#define CSW_SG550 13
#define CSW_GALI 14
#define CSW_FAMAS 15
#define CSW_USP 16
#define CSW_GLOCK18 17
#define CSW_AWP 18
#define CSW_MP5NAVY 19
#define CSW_M249 20
#define CSW_M3 21
#define CSW_M4A1 22
#define CSW_TMP 23
#define CSW_G3SG1 24
#define CSW_FLASHBANG 25
#define CSW_DEAGLE 26
#define CSW_SG552 27
#define CSW_AK47 28
//#define CSW_KNIFE 29
#define CSW_P90 30
#define M4A1_UNSILENCED 0
#define M4A1_SILENCED 4
#define USP_UNSILENCED 0
#define USP_SILENCED 1
#define GLOCK_SEMIAUTOMATIC 0
#define GLOCK_BURSTMODE 2
#define FAMAS_AUTOMATIC 0
#define FAMAS_BURSTMODE 16
#define PLAYER_IS_NOT_VIP 0
#define PLAYER_IS_VIP 256
#define TEAM_T 1
#define TEAM_CT 2
#define TEAM_SPECTATOR 3
#define CAN_PLANT_BOMB (1<<8) // 256
#define HAS_DEFUSE_KIT (1<<16) // 65536
#define DEFUSER_COLOUR_R 0
#define DEFUSER_COLOUR_G 160
#define DEFUSER_COLOUR_B 0
#define HAS_NVGOGGLES (1<<0)
// cstrike-specific defines above
// Globals below
plugin_info_t Plugin_info = {
META_INTERFACE_VERSION,
NAME,
VERSION,
DATE,
AUTHOR,
URL,
LOGTAG,
PT_ANYPAUSE,
PT_ANYPAUSE,
};
module_info_s module_info = {
NAME,
AUTHOR,
VERSION,
AMX_INTERFACE_VERSION,
RELOAD_MODULE,
};
//int g_msgMoney;
//int g_msgTextMsg;
//int g_msgStatusIcon;
// Globals above