Files
amxmodx/amxmodx/AMBuilder
Vincent Herbet 115916d753 Add basic ReHLDS and ReGameDLL support (#417)
* Add ReHLDS API files and its dependencies

Note: This has been stolen from ReAPI AMXX module and modified/adjusted to match AMXX existing includes and to provide as less dependencies as possible as well

* Add the necessary files to get ReHLDS interface

* Split SV_DropClient into pre/post code

* Init ReHLDS API and add SV_DropClient hook

* Add Cvar_DirectSet hook and adjust code with helpers

Note: we don't need to split code here. This is pretty much the naive and straight way, but fairly enough for our case. If it happens we got a lot more hooks, we may consider to use some class to manage better the things.

* Move platform and interface stuff in their own files in public directory

* Make sure to init cvar stuff after ReHLDS

* Add ReGameDLL API files and its dependencies in cstrike module

* Init ReHLDS in cstrike module and adjust code

Note: About cs_uset_set_model(). ReHLDS API doesn't offer a way to know directly the precached models, so instead of looping through all the ressources, the models list is saved one time at map change into a hashmap.

* Init ReGameDLL and adjust code

* Fix linux compilation

* Init ReGameDLL in fakemeta module and adjust code

* Rename /reapi directory to /resdk to avoid confusion

* Retrieve gamerules pointer through InstallGameRules in fakemeta module

* Retrieve gamerules pointer through InstallGameRules in cstrike module

Note: actually gamerules is not used if regamedll is enabled, but it could be used in future natives.

* Fix a typo when ReGameDLL is not enabled

* Fix missing interface check for ReHLDS.

I'm pretty sure I was checking at the very first since I worked first on vanilla version of engine, looks like change has been lost.
2017-03-09 19:59:38 +01:00

107 lines
2.3 KiB
Python

# vim: set sts=2 ts=8 sw=2 tw=99 et ft=python:
import os.path
binary = AMXX.MetaPlugin(builder, 'amxmodx')
binary.compiler.defines += [
'JIT',
'ASM32',
'HAVE_STDINT_H',
]
if builder.target_platform == 'mac':
jit_objects = [
binary.Dep('JIT/amxexecn-darwin.o'),
binary.Dep('JIT/amxjitsn-darwin.o'),
binary.Dep('JIT/natives-darwin-x86.o'),
binary.Dep('JIT/helpers-darwin-x86.o'),
]
elif builder.target_platform == 'linux':
jit_objects = [
binary.Dep('JIT/amxexecn.o'),
binary.Dep('JIT/amxjitsn.o'),
binary.Dep('JIT/natives-x86.o'),
binary.Dep('JIT/helpers-x86.o'),
]
elif builder.target_platform == 'windows':
jit_objects = [
binary.Dep('JIT/amxexecn.obj'),
binary.Dep('JIT/amxjitsn.obj'),
binary.Dep('JIT/helpers-x86.obj'),
binary.Dep('JIT/natives-x86.obj'),
]
binary.compiler.linkflags += jit_objects
binary.compiler.linkflags += [AMXX.zlib.binary, AMXX.hashing.binary]
if builder.target_platform == 'mac':
binary.compiler.postlink += [
'-Wl,-read_only_relocs,suppress'
]
binary.sources = [
'meta_api.cpp',
'CVault.cpp',
'vault.cpp',
'float.cpp',
'file.cpp',
'modules.cpp',
'CMisc.cpp',
'CTask.cpp',
'string.cpp',
'amxmodx.cpp',
'CEvent.cpp',
'CCmd.cpp',
'CLogEvent.cpp',
'srvcmd.cpp',
'strptime.cpp',
'amxcore.cpp',
'amxtime.cpp',
'power.cpp',
'amxxlog.cpp',
'fakemeta.cpp',
'amxxfile.cpp',
'CLang.cpp',
'emsg.cpp',
'CForward.cpp',
'CPlugin.cpp',
'CModule.cpp',
'CMenu.cpp',
'util.cpp',
'amx.cpp',
'amxdbg.cpp',
'natives.cpp',
'newmenus.cpp',
'debugger.cpp',
'optimizer.cpp',
'format.cpp',
'messages.cpp',
'libraries.cpp',
'vector.cpp',
'sorting.cpp',
'nongpl_matches.cpp',
'CFlagManager.cpp',
'datastructs.cpp',
'trie_natives.cpp',
'CDataPack.cpp',
'datapacks.cpp',
'stackstructs.cpp',
'CTextParsers.cpp',
'textparse.cpp',
'CvarManager.cpp',
'cvars.cpp',
'../public/memtools/MemoryUtils.cpp',
'../public/memtools/CDetour/detours.cpp',
'../public/memtools/CDetour/asm/asm.c',
'../public/resdk/mod_rehlds_api.cpp',
'CLibrarySys.cpp',
'CGameConfigs.cpp',
'gameconfigs.cpp',
'CoreConfig.cpp',
]
if builder.target_platform == 'windows':
binary.sources += ['version.rc']
AMXX.binaries += [builder.Add(binary)]