8b055fd1d0
Disabled potentially bad optimization
92 lines
2.7 KiB
C++
Executable File
92 lines
2.7 KiB
C++
Executable File
/* AMX Mod X
|
|
*
|
|
* by the AMX Mod X Development Team
|
|
* originally developed by OLO
|
|
*
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify it
|
|
* under the terms of the GNU General Public License as published by the
|
|
* Free Software Foundation; either version 2 of the License, or (at
|
|
* your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but
|
|
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*
|
|
* In addition, as a special exception, the author gives permission to
|
|
* link the code of this program with the Half-Life Game Engine ("HL
|
|
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
|
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
|
* respects for all of the code used other than the HL Engine and MODs
|
|
* from Valve. If you modify this file, you may extend this exception
|
|
* to your version of the file, but you are not obligated to do so. If
|
|
* you do not wish to do so, delete this exception statement from your
|
|
* version.
|
|
*/
|
|
|
|
#ifndef __MODULES_H__
|
|
#define __MODULES_H__
|
|
|
|
#include "amx.h"
|
|
|
|
#undef DLLEXPORT
|
|
#ifndef __linux__
|
|
#define DLLEXPORT __declspec(dllexport)
|
|
#else
|
|
#define DLLEXPORT __attribute__((visibility("default")))
|
|
#define WINAPI
|
|
#endif
|
|
|
|
#undef C_DLLEXPORT
|
|
#define C_DLLEXPORT extern "C" DLLEXPORT
|
|
|
|
#define RELOAD_MODULE 0
|
|
#define STATIC_MODULE 1
|
|
|
|
typedef enum
|
|
{
|
|
Player_Name, //String
|
|
Player_Ip, //String
|
|
Player_Team, //String
|
|
Player_Ingame, //bool
|
|
Player_Authorized, //bool
|
|
Player_Vgui, //bool
|
|
Player_Time, //float
|
|
Player_Playtime, //float
|
|
Player_MenuExpire, //float
|
|
Player_Weapons, //struct{int,int}[32]
|
|
Player_CurrentWeapon, //int
|
|
Player_TeamID, //int
|
|
Player_Deaths, //int
|
|
Player_Aiming, //int
|
|
Player_Menu, //int
|
|
Player_Keys, //int
|
|
Player_Flags, //int[32]
|
|
Player_Newmenu, //int
|
|
Player_NewmenuPage, //int
|
|
} PlayerProp;
|
|
|
|
int CheckModules(AMX *amx, char error[128]);
|
|
bool LoadModule(const char *shortname, PLUG_LOADTIME now, bool simplify=true, bool noFileBail=false);
|
|
const char *StrCaseStr(const char *as, const char *bs);
|
|
|
|
class Debugger;
|
|
Debugger *DisableDebugHandler(AMX *amx);
|
|
void EnableDebugHandler(AMX *amx, Debugger *pd);
|
|
|
|
bool DirExists(const char *dir);
|
|
const char* GetFileName(AMX *amx);
|
|
|
|
inline cell FloatToCell(float input)
|
|
{
|
|
REAL output = input;
|
|
return *(cell *)&output;
|
|
}
|
|
|
|
#endif // __MODULES_H__
|