137 lines
2.8 KiB
PHP
137 lines
2.8 KiB
PHP
#if defined _hamsandwich_included
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#endinput
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#endif
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#define _hamsandwich_included
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#if AMXX_VERSION_NUM >= 175
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#pragma reqlib hamsandwich
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#if !defined AMXMODX_NOAUTOLOAD
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#pragma loadlib hamsandwich
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#endif
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#else
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#pragma library hamsandwich
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#endif
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#if !defined _amxmodx_included
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#include <amxmodx>
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#endif
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native ham_addplayeritem(idPlayer,idItem);
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native ham_eaddplayeritem(idPlayer,idItem);
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native ham_addpoints(idEntity,points,bool:allownegative);
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native ham_eaddpoints(idEntity,points,bool:allownegative);
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native ham_addpointstoteam(idEntity,points,bool:allownegative);
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native ham_eaddpointstoteam(idEntity,points,bool:allownegative);
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native ham_blocked(idEntity,idOther);
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native ham_eblocked(idEntity,idOther);
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native ham_bloodcolor(idEntity);
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native ham_ebloodcolor(idEntity);
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native ham_classify(idEntity);
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native ham_eclassify(idEntity);
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native ham_gettogglestate(idEntity);
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native ham_egettogglestate(idEntity);
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native ham_isalive(idEntity);
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native ham_eisalive(idEntity);
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native ham_isbspmodel(idEntity);
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native ham_eisbspmodel(idEntity);
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native ham_isinworld(idEntity);
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native ham_eisinworld(idEntity);
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native ham_isnetclient(idEntity);
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native ham_eisnetclient(idEntity);
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native ham_isplayer(idEntity);
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native ham_eisplayer(idEntity);
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native ham_issneaking(idEntity);
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native ham_eissneaking(idEntity);
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native ham_killed(idEntity,idAttacker,iGib);
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native ham_ekilled(idEntity,idAttacker,iGib);
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native ham_objectcaps(idEntity);
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native ham_eobjectcaps(idEntity);
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native ham_removeplayeritem(idEntity,idItem);
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native ham_eremoveplayeritem(idEntity,idItem);
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native ham_respawn(idEntity);
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native ham_erespawn(idEntity);
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native ham_restart(idEntity);
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native ham_erestart(idEntity);
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native ham_takedamage(idEntity,idInflictor,idAttacker,Float:damage,dmgtype);
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native ham_etakedamage(idEntity,idInflictor,idAttacker,Float:damage,dmgtype);
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native ham_takehealth(idEntity,Float:health,dmgtype);
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native ham_etakehealth(idEntity,Float:health,dmgtype);
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native ham_think(idEntity);
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native ham_ethink(idEntity);
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native ham_touch(idEntity,idOther);
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native ham_etouch(idEntity,idOther);
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native ham_use(idEntity,idActivator,idCaller,use_type,Float:value);
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native ham_euse(idEntity,idActivator,idCaller,use_type,Float:value);
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enum
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{
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HAM_UNSET = 0,
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HAM_IGNORED,
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HAM_HANDLED,
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HAM_OVERRIDE,
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HAM_SUPERCEDE
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};
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enum HAMHooks
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{
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HAM_TakeDamage,
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HAM_Use,
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HAM_AddPoints,
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HAM_AddPointsToTeam,
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HAM_Blocked,
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HAM_Killed,
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HAM_Respawn,
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HAM_Restart,
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HAM_TakeHealth,
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HAM_AddPlayerItem,
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HAM_RemovePlayerItem,
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HAM_BloodColor,
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HAM_Classify,
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HAM_GetToggleState,
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HAM_IsAlive,
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HAM_IsBSPModel,
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HAM_IsInWorld,
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HAM_IsMoving,
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HAM_IsNetClient,
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HAM_IsPlayer,
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HAM_IsSneaking,
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HAM_ObjectCaps,
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HAM_Think,
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HAM_Touch,
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HAM_END_DONT_USE_ME
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};
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native ham_register(HAMHooks:hook, const classname[], const function[], post=0);
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public __fatal_ham_error(const reason[])
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{
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set_fail_state(reason);
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} |