amxmodx/amxmodx/CGameConfigs.cpp

956 lines
20 KiB
C++

// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
#include "CGameConfigs.h"
#include <amxmodx.h>
#include <MemoryUtils.h>
CGameConfigManager ConfigManager;
static CGameMasterReader MasterReader;
IGameConfig *CommonConfig;
//
// GAME CONFIG
//
enum
{
PSTATE_NONE,
PSTATE_GAMES,
PSTATE_GAMEDEFS,
PSTATE_GAMEDEFS_CLASSES,
PSTATE_GAMEDEFS_CLASSES_CLASS,
PSTATE_GAMEDEFS_OFFSETS,
PSTATE_GAMEDEFS_OFFSETS_OFFSET,
PSTATE_GAMEDEFS_KEYS,
PSTATE_GAMEDEFS_SUPPORTED,
PSTATE_GAMEDEFS_SIGNATURES,
PSTATE_GAMEDEFS_SIGNATURES_SIG,
PSTATE_GAMEDEFS_CUSTOM,
PSTATE_GAMEDEFS_ADDRESSES,
PSTATE_GAMEDEFS_ADDRESSES_ADDRESS,
PSTATE_GAMEDEFS_ADDRESSES_ADDRESS_READ,
};
struct TempSigInfo
{
void Reset()
{
library[0] = '\0';
signature[0] = '\0';
}
char signature[1024];
char library[64];
} TempSig;
static char ParseEngine[32];
static bool DoesGameMatch(const char *value)
{
return g_mod_name.compare(value) == 0;
}
static bool DoesEngineMatch(const char* value)
{
return strcmp(ParseEngine, value) == 0;
}
CGameConfig::CGameConfig(const char *path)
{
strncopy(m_File, path, sizeof(m_File));
strncopy(ParseEngine, IS_DEDICATED_SERVER() ? "engine_ds" : "engine_ls", sizeof(ParseEngine));
m_CustomLevel = 0;
m_CustomHandler = nullptr;
}
CGameConfig::~CGameConfig()
{
ConfigManager.RemoveCachedConfig(this);
}
SMCResult CGameConfig::ReadSMC_NewSection(const SMCStates *states, const char *name)
{
if (m_IgnoreLevel)
{
m_IgnoreLevel++;
return SMCResult_Continue;
}
switch (m_ParseState)
{
case PSTATE_NONE:
{
if (strcmp(name, "Games") == 0)
{
m_ParseState = PSTATE_GAMES;
}
else
{
m_IgnoreLevel++;
}
break;
}
case PSTATE_GAMES:
{
if (strcmp(name, "*") == 0 || strcmp(name, "#default") == 0 || DoesGameMatch(name))
{
m_ShouldBeReadingDefault = true;
strncopy(m_Game, name, sizeof(m_Game));
m_Class[0] = '\0';
m_MatchedClasses = false;
m_ParseState = PSTATE_GAMEDEFS;
}
else
{
m_IgnoreLevel++;
}
break;
}
case PSTATE_GAMEDEFS:
case PSTATE_GAMEDEFS_CLASSES_CLASS:
{
if (strcmp(name, "Classes") == 0)
{
if (!m_Class[0])
{
m_ParseState = PSTATE_GAMEDEFS_CLASSES;
m_MatchedClasses = true;
}
else
{
++m_IgnoreLevel;
}
break;
}
else if (strcmp(name, "Offsets") == 0)
{
m_ParseState = PSTATE_GAMEDEFS_OFFSETS;
}
else if (strcmp(name, "Keys") == 0)
{
m_ParseState = PSTATE_GAMEDEFS_KEYS;
}
else if (strcmp(name, "#supported") == 0 && strcmp(m_Game, "#default") == 0)
{
m_ParseState = PSTATE_GAMEDEFS_SUPPORTED;
m_ShouldBeReadingDefault = false;
m_HadGame = false;
m_MatchedGame = false;
m_HadEngine = false;
m_MatchedEngine = false;
}
else if (strcmp(name, "Signatures") == 0)
{
m_ParseState = PSTATE_GAMEDEFS_SIGNATURES;
}
else if (strcmp(name, "Addresses") == 0)
{
m_ParseState = PSTATE_GAMEDEFS_ADDRESSES;
}
else
{
if (ConfigManager.m_customHandlers.retrieve(name, &m_CustomHandler))
{
m_CustomLevel = 0;
m_ParseState = PSTATE_GAMEDEFS_CUSTOM;
m_CustomHandler->ReadSMC_ParseStart();
break;
}
++m_IgnoreLevel;
}
break;
}
case PSTATE_GAMEDEFS_CLASSES:
{
strncopy(m_Class, name, sizeof(m_Class));
m_ParseState = PSTATE_GAMEDEFS_CLASSES_CLASS;
break;
}
case PSTATE_GAMEDEFS_OFFSETS:
{
strncopy(m_Offset, name, sizeof(m_Offset));
m_ParseState = PSTATE_GAMEDEFS_OFFSETS_OFFSET;
m_MatchedPlatform = false;
break;
}
case PSTATE_GAMEDEFS_SIGNATURES:
{
strncopy(m_Offset, name, sizeof(m_Offset));
TempSig.Reset();
m_ParseState = PSTATE_GAMEDEFS_SIGNATURES_SIG;
m_MatchedPlatform = false;
break;
}
case PSTATE_GAMEDEFS_CUSTOM:
{
++m_CustomLevel;
return m_CustomHandler->ReadSMC_NewSection(states, name);
break;
}
case PSTATE_GAMEDEFS_ADDRESSES:
{
m_Address[0] = '\0';
m_AddressSignature[0] = '\0';
m_AddressReadCount = 0;
strncopy(m_Address, name, sizeof(m_Address));
m_ParseState = PSTATE_GAMEDEFS_ADDRESSES_ADDRESS;
break;
}
case PSTATE_GAMEDEFS_ADDRESSES_ADDRESS:
{
if (g_LibSys.DoesPlatformMatch(name))
{
m_ParseState = PSTATE_GAMEDEFS_ADDRESSES_ADDRESS_READ;
}
else
{
if (strcmp(name, PLATFORM_LINUX_NAME) != 0 && strcmp(name, PLATFORM_WINDOWNS_NAME) != 0 && strcmp(name, PLATFORM_MAC_NAME) != 0)
{
AMXXLOG_Error("Error while parsing Address section for \"%s\" (%s):", m_Address, m_CurrentPath);
AMXXLOG_Error("Unrecognized platform \"%s\"", name);
}
m_IgnoreLevel = 1;
}
break;
}
default:
{
m_IgnoreLevel++;
break;
}
}
return SMCResult_Continue;
}
SMCResult CGameConfig::ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value)
{
if (m_IgnoreLevel)
{
return SMCResult_Continue;
}
switch (m_ParseState)
{
case PSTATE_GAMEDEFS_OFFSETS_OFFSET:
{
if (g_LibSys.IsPlatformCompatible(key, &m_MatchedPlatform))
{
if (m_Class[0])
{
auto ic = m_OffsetsByClass.findForAdd(m_Class);
if (ic.found())
{
ic->value->list.replace(m_Offset, atoi(value));
}
else if (m_OffsetsByClass.add(ic, m_Class))
{
ic->value = new OffsetClass;
ic->value->list.insert(m_Offset, atoi(value));
}
}
else
{
m_Offsets.replace(m_Offset, atoi(value));
}
}
break;
}
case PSTATE_GAMEDEFS_KEYS:
{
ke::AString vstr(value);
m_Keys.replace(key, ke::Move(vstr));
break;
}
case PSTATE_GAMEDEFS_SUPPORTED:
{
if (strcmp(key, "game") == 0)
{
m_HadGame = true;
if (DoesGameMatch(value))
{
m_MatchedGame = true;
}
if ((!m_HadEngine && m_MatchedGame) || (m_MatchedEngine && m_MatchedGame))
{
m_ShouldBeReadingDefault = true;
}
}
else if (strcmp(key, "engine") == 0)
{
m_HadEngine = true;
if (DoesEngineMatch(value))
{
m_MatchedEngine = true;
}
if ((!m_HadGame && m_MatchedEngine) || (m_MatchedGame && m_MatchedEngine))
{
m_ShouldBeReadingDefault = true;
}
}
break;
}
case PSTATE_GAMEDEFS_SIGNATURES_SIG:
{
if (g_LibSys.IsPlatformCompatible(key, &m_MatchedPlatform))
{
strncopy(TempSig.signature, value, sizeof(TempSig.signature));
}
else if (strcmp(key, "library") == 0)
{
strncopy(TempSig.library, value, sizeof(TempSig.library));
}
break;
}
case PSTATE_GAMEDEFS_ADDRESSES_ADDRESS:
case PSTATE_GAMEDEFS_ADDRESSES_ADDRESS_READ:
{
if (strcmp(key, "read") == 0)
{
int limit = sizeof(m_AddressRead) / sizeof(m_AddressRead[0]);
if (m_AddressReadCount < limit)
{
m_AddressRead[m_AddressReadCount] = atoi(value);
m_AddressReadCount++;
}
else
{
AMXXLOG_Error("[SM] Error parsing Address \"%s\", does not support more than %d read offsets (gameconf \"%s\")",
m_Address, limit, m_CurrentPath);
}
}
else if (strcmp(key, "signature") == 0)
{
strncopy(m_AddressSignature, value, sizeof(m_AddressSignature));
}
break;
}
case PSTATE_GAMEDEFS_CUSTOM:
{
return m_CustomHandler->ReadSMC_KeyValue(states, key, value);
}
}
return SMCResult_Continue;
}
SMCResult CGameConfig::ReadSMC_LeavingSection(const SMCStates *states)
{
if (m_IgnoreLevel)
{
m_IgnoreLevel--;
return SMCResult_Continue;
}
if (m_CustomLevel)
{
m_CustomLevel--;
m_CustomHandler->ReadSMC_LeavingSection(states);
return SMCResult_Continue;
}
switch (m_ParseState)
{
case PSTATE_GAMES:
{
m_ParseState = PSTATE_NONE;
break;
}
case PSTATE_GAMEDEFS:
{
m_ParseState = PSTATE_GAMES;
break;
}
case PSTATE_GAMEDEFS_CLASSES:
{
m_MatchedClasses = false;
m_ParseState = PSTATE_GAMEDEFS;
break;
}
case PSTATE_GAMEDEFS_CLASSES_CLASS:
{
m_ParseState = PSTATE_GAMEDEFS_CLASSES;
m_Class[0] = '\0';
break;
}
case PSTATE_GAMEDEFS_CUSTOM:
{
m_ParseState = PSTATE_GAMEDEFS;
m_CustomHandler->ReadSMC_ParseEnd(false, false);
break;
}
case PSTATE_GAMEDEFS_KEYS:
{
m_ParseState = m_MatchedClasses ? PSTATE_GAMEDEFS_CLASSES_CLASS : PSTATE_GAMEDEFS;
break;
}
case PSTATE_GAMEDEFS_OFFSETS:
{
m_ParseState = m_MatchedClasses ? PSTATE_GAMEDEFS_CLASSES_CLASS : PSTATE_GAMEDEFS;
break;
}
case PSTATE_GAMEDEFS_OFFSETS_OFFSET:
{
m_ParseState = PSTATE_GAMEDEFS_OFFSETS;
break;
}
case PSTATE_GAMEDEFS_SUPPORTED:
{
if (!m_ShouldBeReadingDefault)
{
m_IgnoreLevel = 1;
m_ParseState = PSTATE_GAMES;
}
else
{
m_ParseState = PSTATE_GAMEDEFS;
}
break;
}
case PSTATE_GAMEDEFS_SIGNATURES:
{
m_ParseState = m_MatchedClasses ? PSTATE_GAMEDEFS_CLASSES_CLASS : PSTATE_GAMEDEFS;
break;
}
case PSTATE_GAMEDEFS_SIGNATURES_SIG:
{
if (TempSig.library[0] == '\0')
{
strncopy(TempSig.library, "server", sizeof(TempSig.library));
}
void *addressInBase = nullptr;
if (strcmp(TempSig.library, "server") == 0)
{
addressInBase = reinterpret_cast<void*>(MDLL_Spawn);
}
else if (strcmp(TempSig.library, "engine") == 0)
{
addressInBase = reinterpret_cast<void*>(gpGlobals);
}
void *finalAddress = nullptr;
if (!addressInBase)
{
AMXXLOG_Error("Unrecognized library \"%s\" (gameconf \"%s\")", TempSig.library, m_CurrentPath);
}
else if (TempSig.signature[0])
{
if (TempSig.signature[0] == '@')
{
#if defined PLATFORM_WINDOWS
MEMORY_BASIC_INFORMATION mem;
if (VirtualQuery(addressInBase, &mem, sizeof(mem)))
{
finalAddress = g_MemUtils.ResolveSymbol(mem.AllocationBase, &TempSig.signature[1]);
}
else
{
AMXXLOG_Error("Unable to find library \"%s\" in memory (gameconf \"%s\")", TempSig.library, m_File);
}
#elif defined PLATFORM_POSIX
Dl_info info;
if (dladdr(addressInBase, &info) != 0)
{
void *handle = dlopen(info.dli_fname, RTLD_NOW);
if (handle)
{
finalAddress = g_MemUtils.ResolveSymbol(handle, &TempSig.signature[1]);
dlclose(handle);
}
else
{
AMXXLOG_Error("Unable to load library \"%s\" (gameconf \"%s\")", TempSig.library, m_File);
}
}
else
{
AMXXLOG_Error("Unable to find library \"%s\" in memory (gameconf \"%s\")", TempSig.library, m_File);
}
#endif
}
if (!finalAddress)
{
finalAddress = g_MemUtils.DecodeAndFindPattern(addressInBase, TempSig.signature);
}
m_Sigs.replace(m_Offset, finalAddress);
}
m_ParseState = PSTATE_GAMEDEFS_SIGNATURES;
break;
}
case PSTATE_GAMEDEFS_ADDRESSES:
{
m_ParseState = m_MatchedClasses ? PSTATE_GAMEDEFS_CLASSES_CLASS : PSTATE_GAMEDEFS;
break;
}
case PSTATE_GAMEDEFS_ADDRESSES_ADDRESS:
{
m_ParseState = PSTATE_GAMEDEFS_ADDRESSES;
if (m_Address[0] != '\0' && m_AddressSignature[0] != '\0')
{
AddressConf addrConf(m_AddressSignature, sizeof(m_AddressSignature), m_AddressReadCount, m_AddressRead);
m_Addresses.replace(m_Address, addrConf);
}
break;
}
case PSTATE_GAMEDEFS_ADDRESSES_ADDRESS_READ:
{
m_ParseState = PSTATE_GAMEDEFS_ADDRESSES_ADDRESS;
break;
}
}
return SMCResult_Continue;
}
bool CGameConfig::Reparse(char *error, size_t maxlength)
{
m_Offsets.clear();
m_OffsetsByClass.clear();
m_Keys.clear();
m_Addresses.clear();
char path[PLATFORM_MAX_PATH];
const char *dataDir = get_localinfo("amxx_datadir", "addons/amxmodx/data");
build_pathname_r(path, sizeof(path), "%s/gamedata/%s/master.games.txt", dataDir, m_File);
if (!g_LibSys.PathExists(path))
{
#if 0
// Single config file without master
g_LibSys.PathFormat(path, sizeof(path), "%s.txt", m_File);
if (!EnterFile(path, error, maxlength))
{
return false;
}
#endif
// Allow customizations of default gamedata files
build_pathname_r(path, sizeof(path), "%s/gamedata/custom/%s.txt", dataDir, m_File);
if (g_LibSys.PathExists(path))
{
g_LibSys.PathFormat(path, sizeof(path), "custom/%s.txt", m_File);
return EnterFile(path, error, maxlength);
}
return true;
}
SMCError err;
SMCStates state = { 0, 0 };
ke::Vector<ke::AString> fileList;
MasterReader.m_FileList = &fileList;
err = textparsers->ParseSMCFile(path, &MasterReader, &state, error, maxlength);
if (err != SMCError_Okay)
{
const char *msg = textparsers->GetSMCErrorString(err);
AMXXLOG_Error("Error parsing master gameconf file \"%s\":", path);
AMXXLOG_Error("Error %d on line %d, col %d: %s", err, state.line, state.col, msg ? msg : "Unknown error");
return false;
}
for (size_t i = 0; i < fileList.length(); ++i)
{
g_LibSys.PathFormat(path, sizeof(path), "%s/%s", m_File, fileList[i].chars());
if (!EnterFile(path, error, maxlength))
{
return false;
}
}
build_pathname_r(path, sizeof(path), "%s/gamedata/%s/custom", dataDir, m_File);
CDirectory *customDir = g_LibSys.OpenDirectory(path);
if (!customDir)
{
return true;
}
while (customDir->MoreFiles())
{
if (!customDir->IsEntryFile())
{
customDir->NextEntry();
continue;
}
const char *currentFile = customDir->GetEntryName();
size_t length = strlen(currentFile);
if (length > 4 && strcmp(&currentFile[length - 4], ".txt") != 0)
{
customDir->NextEntry();
continue;
}
g_LibSys.PathFormat(path, sizeof(path), "%s/custom/%s", m_File, currentFile);
if (!EnterFile(path, error, maxlength))
{
g_LibSys.CloseDirectory(customDir);
return false;
}
customDir->NextEntry();
}
g_LibSys.CloseDirectory(customDir);
return true;
}
bool CGameConfig::EnterFile(const char *file, char *error, size_t maxlength)
{
build_pathname_r(m_CurrentPath, sizeof(m_CurrentPath), "%s/gamedata/%s", get_localinfo("amxx_datadir", "addons/amxmodx/data"), file);
m_IgnoreLevel = 0;
m_ShouldBeReadingDefault = true;
m_ParseState = PSTATE_NONE;
SMCError err;
SMCStates state = { 0, 0 };
if ((err = textparsers->ParseSMCFile(m_CurrentPath, this, &state, error, maxlength)) != SMCError_Okay)
{
const char *msg = textparsers->GetSMCErrorString(err);
AMXXLOG_Error("Error parsing gameconfig file \"%s\":", m_CurrentPath);
AMXXLOG_Error("Error %d on line %d, col %d: %s", err, state.line, state.col, msg ? msg : "Unknown error");
if (m_ParseState == PSTATE_GAMEDEFS_CUSTOM)
{
m_CustomHandler->ReadSMC_ParseEnd(true, true);
m_CustomHandler = nullptr;
m_CustomLevel = 0;
}
return false;
}
return true;
}
bool CGameConfig::GetOffset(const char *key, int *value)
{
return m_Offsets.retrieve(key, value);
}
bool CGameConfig::GetOffsetByClass(const char *classname, const char *key, int *value)
{
auto r = m_OffsetsByClass.find(classname);
if (!r.found())
{
return false;
}
return r->value->list.retrieve(key, value);
}
const char *CGameConfig::GetKeyValue(const char *key)
{
auto r = m_Keys.find(key);
if (!r.found())
{
return nullptr;
}
return r->value.chars();
}
//memory addresses below 0x10000 are automatically considered invalid for dereferencing
#define VALID_MINIMUM_MEMORY_ADDRESS 0x10000
bool CGameConfig::GetAddress(const char *key, void **retaddr)
{
auto r = m_Addresses.find(key);
if (!r.found())
{
*retaddr = nullptr;
return false;
}
AddressConf &addrConf = r->value;
void *address;
if (!GetMemSig(addrConf.m_SignatureName, &address))
{
*retaddr = nullptr;
return false;
}
for (size_t i = 0; i < addrConf.m_ReadCount; ++i)
{
int offset = addrConf.m_ReadBytes[i];
if (!address || reinterpret_cast<uintptr_t>(address) < VALID_MINIMUM_MEMORY_ADDRESS)
{
*retaddr = nullptr;
return false;
}
address = reinterpret_cast<void*>(reinterpret_cast<uint8_t*>(address) + offset);
}
*retaddr = address;
return true;
}
CGameConfig::AddressConf::AddressConf(const char *sigName, size_t sigLength, size_t readCount, int *read)
{
size_t limit = sizeof(m_ReadBytes) / sizeof(m_ReadBytes[0]);
size_t readLimit = (readCount <= limit) ? readCount : limit;
strncopy(m_SignatureName, sigName, sizeof(m_SignatureName));
m_ReadCount = readLimit;
memcpy(&this->m_ReadBytes[0], read, sizeof(this->m_ReadBytes[0]) * readLimit);
}
bool CGameConfig::GetMemSig(const char *key, void **addr)
{
return m_Sigs.retrieve(key, addr);
}
//
// CONFIG MASTER READER
//
#define MSTATE_NONE 0
#define MSTATE_MAIN 1
#define MSTATE_FILE 2
void CGameMasterReader::ReadSMC_ParseStart()
{
m_State = MSTATE_NONE;
m_IgnoreLevel = 0;
}
SMCResult CGameMasterReader::ReadSMC_NewSection(const SMCStates *states, const char *name)
{
if (m_IgnoreLevel)
{
return SMCResult_Continue;
}
if (m_State == MSTATE_NONE)
{
if (strcmp(name, "Game Master") == 0)
{
m_State = MSTATE_MAIN;
}
else
{
m_IgnoreLevel++;
}
}
else if (m_State == MSTATE_MAIN)
{
strncopy(m_CurrentPath, name, sizeof(m_CurrentPath));
m_HadEngine = false;
m_MatchedEngine = false;
m_HadGame = false;
m_MatchedGame = false;
m_State = MSTATE_FILE;
}
else if (m_State == MSTATE_FILE)
{
m_IgnoreLevel++;
}
return SMCResult_Continue;
}
SMCResult CGameMasterReader::ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value)
{
if (m_IgnoreLevel || m_State != MSTATE_FILE)
{
return SMCResult_Continue;
}
if (strcmp(key, "engine") == 0)
{
m_HadEngine = true;
if (DoesEngineMatch(value))
{
m_MatchedEngine = true;
}
}
else if (strcmp(key, "game") == 0)
{
m_HadGame = true;
if (DoesGameMatch(value))
{
m_MatchedGame = true;
}
}
return SMCResult_Continue;
}
SMCResult CGameMasterReader::ReadSMC_LeavingSection(const SMCStates *states)
{
if (m_IgnoreLevel)
{
m_IgnoreLevel--;
return SMCResult_Continue;
}
if (m_State == MSTATE_FILE)
{
// The four success conditions:
// 1. Needed nothing.
// 2. Needed game only.
// 3. Needed engine only.
// 4. Needed both engine and game.
// Final result is minimized via k-map.
if ((!m_HadEngine && !m_HadGame) ||
(!m_HadEngine && m_MatchedGame) ||
(!m_HadGame && m_MatchedEngine) ||
(m_MatchedEngine && m_MatchedGame))
{
m_FileList->append(m_CurrentPath);
}
m_State = MSTATE_MAIN;
}
else if (m_State == MSTATE_MAIN)
{
m_State = MSTATE_NONE;
}
return SMCResult_Continue;
}
//
// CONFIG MANAGER
//
CGameConfigManager::CGameConfigManager()
{
}
CGameConfigManager::~CGameConfigManager()
{
}
void CGameConfigManager::OnAmxxStartup()
{
char error[256] = "";
if (!LoadGameConfigFile("common.games", &CommonConfig, error, sizeof(error)))
{
AMXXLOG_Log("Could not read common.games gamedata: %s", error);
return;
}
}
bool CGameConfigManager::LoadGameConfigFile(const char *file, IGameConfig **config, char *error, size_t maxlength)
{
CGameConfig *configFromCache;
if (m_Lookup.retrieve(file, &configFromCache))
{
configFromCache->AddRef();
*config = configFromCache;
return true;
}
configFromCache = new CGameConfig(file);
configFromCache->AddRef();
bool returnValue = configFromCache->Reparse(error, maxlength);
m_Lookup.insert(file, configFromCache);
*config = configFromCache;
return returnValue;
}
void CGameConfigManager::CloseGameConfigFile(IGameConfig *config)
{
CGameConfig *currentConfig = static_cast<CGameConfig*>(config);
currentConfig->Release();
}
void CGameConfigManager::AddUserConfigHook(const char *sectionName, ITextListener_SMC *listener)
{
m_customHandlers.insert(sectionName, listener);
}
void CGameConfigManager::RemoveUserConfigHook(const char *sectionName, ITextListener_SMC *listener)
{
ITextListener_SMC *listenerFromCache;
if (!m_customHandlers.retrieve(sectionName, &listenerFromCache))
{
return;
}
if (listenerFromCache != listener)
{
return;
}
m_customHandlers.remove(sectionName);
}
void CGameConfigManager::RemoveCachedConfig(CGameConfig *config)
{
m_Lookup.remove(config->m_File);
}